30.11.2013, 06:29
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Последний раз редактировалось Kyosaur; 30.11.2013 в 08:31.
)
Hello everyone, I don't know if anyone remembers me, but I am somewhat back from a very long SA-MP hiatus ! I wanted to make this my first "welcome back" post because Its something that I honestly think would be amazing, and its something I regret not doing myself. I am suggesting someone makes a pokemon server. Now, it's been a LONG time since I have left, so forgive me if someone has already done this, or has suggested this already lol. I am not current at all in server features, so for all I know, this could already have been done; hell, it might be much simpler now with all the updates i missed. I just know that people used to always request unique server ideas, so I thought I would share one that I would love seeing come to life.
I had a very small bit of this server done myself, once. My goal was to basically recreate the pokemon red version (to the best of my ability, given limitations). The only problem was that my team was really small to begin with, and then it eventually ended up being just myself contributing towards the project (it was far to big for myself to handle, personally). I currently have NO idea where the code is, sadly. The only thing I have to show that it is do-able, is a picture (mind you, this is from an older server version with a lot of limitations). Here is the picture (I only took it/held on to it because its my favorite two pokemon lol):
I was able to render every single pokemon's front/back/shiny alternatives with a command (I used to have an exact figure regarding the amount shown at once, based on limitations of the time, but I do not remember; it was enough for the possibility of team battles, though). This was done using some odd tricks with 3DTextLabels (I'll divulge more later if interested...for all i know this could be much easier now). This alone should show that there is potential for a pokemon server to be born (with NPCS/TextDraws/camera functions/etc, it could be pretty damn cool).
Anyways, looking at some of the features that I missed, I am even more excited to hopefully see this come to life (maybe in a toned down level, and not a full on recreation attempt). If anyone is interested in this idea, let me know. I think I still have the pokemon sprites (though I am sure i can find them again if not). Sorry for the somewhat long rambling post, I tried to keep it short as possible.
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Edit: Here are all the pokemon sprites (604~ images for the original 151). It looks like I left my converting program inside, so that makes this a lot easier (I remember how much of a PITA it was to get the images alone...let alone get the data into a mysql DB). It still has the output TXT files I generated, so you do not need to run the executable at all. Sadly, I do not remember the table structure at all, but shouldnt be hard to figure it out.
Note: I see a bunch of "@" symbols in the pixels...I THINK that is a placeholder for a newline ("\n"). Not 100% sure anymore though.
Edit 2: I found my old converting program's source. I apologize for the HORRIBLE code. I have a bad habbit of not commenting my code (seriously can not even tell you what I was thinking looking at my code)...and this was never really meant to be released, so it's very rough looking lol.
I had a very small bit of this server done myself, once. My goal was to basically recreate the pokemon red version (to the best of my ability, given limitations). The only problem was that my team was really small to begin with, and then it eventually ended up being just myself contributing towards the project (it was far to big for myself to handle, personally). I currently have NO idea where the code is, sadly. The only thing I have to show that it is do-able, is a picture (mind you, this is from an older server version with a lot of limitations). Here is the picture (I only took it/held on to it because its my favorite two pokemon lol):
I was able to render every single pokemon's front/back/shiny alternatives with a command (I used to have an exact figure regarding the amount shown at once, based on limitations of the time, but I do not remember; it was enough for the possibility of team battles, though). This was done using some odd tricks with 3DTextLabels (I'll divulge more later if interested...for all i know this could be much easier now). This alone should show that there is potential for a pokemon server to be born (with NPCS/TextDraws/camera functions/etc, it could be pretty damn cool).
Anyways, looking at some of the features that I missed, I am even more excited to hopefully see this come to life (maybe in a toned down level, and not a full on recreation attempt). If anyone is interested in this idea, let me know. I think I still have the pokemon sprites (though I am sure i can find them again if not). Sorry for the somewhat long rambling post, I tried to keep it short as possible.
-------------------
Edit: Here are all the pokemon sprites (604~ images for the original 151). It looks like I left my converting program inside, so that makes this a lot easier (I remember how much of a PITA it was to get the images alone...let alone get the data into a mysql DB). It still has the output TXT files I generated, so you do not need to run the executable at all. Sadly, I do not remember the table structure at all, but shouldnt be hard to figure it out.
Note: I see a bunch of "@" symbols in the pixels...I THINK that is a placeholder for a newline ("\n"). Not 100% sure anymore though.
Edit 2: I found my old converting program's source. I apologize for the HORRIBLE code. I have a bad habbit of not commenting my code (seriously can not even tell you what I was thinking looking at my code)...and this was never really meant to be released, so it's very rough looking lol.