Command help!
#1

Hello,

Well I have created this command but i want it like if someone presses "Y" the robbery shld be started

pawn Код:
dcmd_robplace(playerid,params[])
{
    new string[128];
    #pragma unused params
    if(IsSpawned[playerid] != 1)
    {
        SendClientMessage(playerid,COLOR_ERROR,"You must be alive and spawned in order to be able to use this command.");
        return 1;
    }
    if(IsKidnapped[playerid] == 1)
    {
        SendClientMessage(playerid,COLOR_ERROR,"You are kidnapped. You cannot use this command.");
        return 1;
    }
    if(IsFrozen[playerid] == 1)
    {
        SendClientMessage(playerid,COLOR_ERROR,"You have been frozen by a Server Administrator. You cannot use this command.");
        return 1;
    }
    if(!IsPlayerInCheckpoint(playerid))
    {
        SendClientMessage(playerid,COLOR_ERROR,"You are not in the checkpoint of anywhere you can rob.");
        return 1;
    }
    if(gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_ARMY || gTeam[playerid] == TEAM_CIA || gTeam[playerid] == TEAM_MEDIC || gTeam[playerid] == TEAM_STUNTER)
    {
        SendClientMessage(playerid,COLOR_ERROR,"You cannot rob things with your class/skill.");
        return 1;
    }
    if(getCheckpointType(playerid) != CP_BurgerShotMain && getCheckpointType(playerid) != CP_CluckinBellMain && getCheckpointType(playerid) != CP_Casino1 &&
    getCheckpointType(playerid) != CP_Ammunation && getCheckpointType(playerid) != CP_GayDarMain &&
    getCheckpointType(playerid) != CP_MarketstationMain && getCheckpointType(playerid) != CP_VegasBarMain &&
    getCheckpointType(playerid) != CP_GYM && getCheckpointType(playerid) != CP_Boaters &&
    getCheckpointType(playerid) != CP_HodyCars && getCheckpointType(playerid) != CP_Train &&
    getCheckpointType(playerid) != CP_Barbers && getCheckpointType(playerid) != CP_PizzaMain &&
    getCheckpointType(playerid) != CP_ZipMain && getCheckpointType(playerid) != CP_AirportMain &&
    getCheckpointType(playerid) != CP_BincoMain && getCheckpointType(playerid) != CP_CityHallMain
    && getCheckpointType(playerid) != CP_Tattoo && getCheckpointType(playerid) != CP_FourDragon && getCheckpointType(playerid) != CP_TT && CP_RPL)
    {
        SendClientMessage(playerid,COLOR_ERROR,"You are not in the checkpoint of anywhere you can rob.");
        return 1;
    }
    new current_zone = player_zone[playerid];
    new rrand =random(100);
    if(getCheckpointType(playerid) == CP_FourDragon)
    {
            if(FourDragonRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Four Dragons has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Four Dragons Casino robbery failed.");
                FourDragonRobbedRecently =320;
                return 1;
            }
            if(Robskill[playerid] <= 39)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need 40 robskill to rob Four Dragons casino.");
                return 1;
            }
            FourDragonRobbedRecently =320;
            RobbingFourDragon[playerid] =25;
            IncreaseWantedLevel(playerid,4);

            SetProgressBarValue(robbery[playerid],RobbingFourDragon[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);

            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Four Dragon Casino.~n~~r~Finish Robbery in: %d seconds.",RobbingFourDragon[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Four Dragons Casino! Get To Four Dragons Casino and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Four Dragons Casino ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Four Dragon Casino ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
    }

    if(getCheckpointType(playerid) == CP_TT)
    {
            if(TTRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Turning Tricks has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Turning Tricks Shop robbery failed.");
                TTRobbedRecently =320;
                return 1;
            }
            if(Robskill[playerid] <= 9)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need 10 robskill to rob Turning Tricks Shop.");
                return 1;
            }
            TTRobbedRecently =320;
            RobbingTT[playerid] =25;
            IncreaseWantedLevel(playerid,4);

            SetProgressBarValue(robbery[playerid],RobbingTT[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);

            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Four Dragon Shop.~n~~r~Finish Robbery in: %d seconds.",RobbingTT[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Turning Trickss Shop! Get To Turning Trickss Shop and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Turning Trickss Shop ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Turning Tricks Shop ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
    }
    if(getCheckpointType(playerid) == CP_Casino1)
    {
        if(zones[current_zone][zone_name] == zones[245][zone_name])
        {
           if(Casino2RobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Casino has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Casino robbery failed.");
                Casino2RobbedRecently =320;
                return 1;
            }
            if(Robskill[playerid] <= 29)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need atleast 30 robskill to rob casinos.");
                return 1;
            }
            Casino2RobbedRecently =320;
            RobbingCasino2[playerid] =25;
            IncreaseWantedLevel(playerid,4);

            SetProgressBarValue(robbery[playerid],RobbingCasino2[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);

            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Casino.~n~~r~Finish Robbery in: %d seconds.",RobbingCasino2[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Casino! Get To Casino and arrest the suspect. Location :Old Venturas Strip",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Casino ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Casino ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
        else {
            if(Casino1RobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Casino has been robbed recently.");
                return 1;
            }
            if(Robskill[playerid] <= 29)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need atleast 30 robskill to rob casino.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Casino robbery failed.");
                Casino1RobbedRecently =320;
                return 1;
            }
            Casino1RobbedRecently =320;
            RobbingCasino1[playerid] =25;
            IncreaseWantedLevel(playerid,4);

            SetProgressBarValue(robbery[playerid],RobbingCasino1[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);

            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Casino.~n~~r~Finish Robbery in: %d seconds.",RobbingCasino1[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Casino! Get To Casino and arrest the suspect. Location : Commerce",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Casino ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Casino ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            }
            return 1;
    }
    if(getCheckpointType(playerid) == CP_BurgerShotMain)
    {
        if(BURGER[playerid] == 1)
        {
            if(Robskill[playerid] <= 9)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need atleast 10 robskill to rob the Burger shot.");
                return 1;
            }
            if(GarciaBurgerShotRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Burger Shot has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Burger Shot robbery failed.");
                GarciaBurgerShotRobbedRecently =320;
                return 1;
            }
            GarciaBurgerShotRobbedRecently =320;
            RobbingGarciaBurgerShot[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingGarciaBurgerShot[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Burger Shot.~n~~r~Finish Robbery in: %d seconds.",RobbingGarciaBurgerShot[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Burger Shot! Get To Burger Shot and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Burger Shot ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Burger Shot ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
        if(BURGER[playerid] == 2)
        {
            if(JHBurgerShotRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Burger Shot has been robbed recently.");
                return 1;
            }
            if(Robskill[playerid] <= 9)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need atleast 10 robskill to rob the Burger shot.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Burger Shot robbery failed.");
                JHBurgerShotRobbedRecently =320;
                return 1;
            }
            JHBurgerShotRobbedRecently =320;
            RobbingJHBurgerShot[playerid] =25;
            IncreaseWantedLevel(playerid,4);

            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing bURGER sHOT.~n~~r~Finish Robbery in: %d seconds.",RobbingJHBurgerShot[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Burger Shot! Get To Burger Shot and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);


            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Burger Shot ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Burger Shot ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
        if(BURGER[playerid] == 3)
        {
            if(DownBurgerShotRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Burger Shot has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Burger Shot robbery failed.");
                DownBurgerShotRobbedRecently =320;
                return 1;
            }
            if(Robskill[playerid] <= 9)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need atleast 10 robskill to rob Burger Shot.");
                return 1;
            }
            DownBurgerShotRobbedRecently =320;
            RobbingDownBurgerShot[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingDownBurgerShot[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Burger Shot.~n~~r~Finish Robbery in: %d seconds.",RobbingDownBurgerShot[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Burger Shot! Get To Burger Shot and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);


            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Burger Shot ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Burger Shot ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
        return 1;
    }
    if(getCheckpointType(playerid) == CP_ZipMain)
    {
            if(Robskill[playerid] <= 19)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need atleast 20 robskill to rob zip.Type /robskill to now your robskill");
                return 1;
            }
            if(ZipRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Zip has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR," Zip robbery failed.");
                ZipRobbedRecently =320;
                return 1;
            }
            ZipRobbedRecently =320;
            RobbingZip[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingZip[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing ZIP.~n~~r~Finish Robbery in: %d seconds.",RobbingZip[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Zip! Get To Zip and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);


            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Zip ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Zip ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
    }
    if(getCheckpointType(playerid) == CP_BincoMain)
    {
            if(BINCO[playerid] == 1)
            {
            if(JHBincoRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Binco has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR," Binco robbery failed.");
                JHBincoRobbedRecently =320;
                return 1;
            }
            JHBincoRobbedRecently =320;
            RobbingJHBinco[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingJHBinco[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Binco.~n~~r~Finish Robbery in: %d seconds.",RobbingJHBinco[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Binco! Get To Binco and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Binco ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Binco ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
            }
            else if(BINCO[playerid] == 2)
            {
            if(Binco2RobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Binco has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR," Binco robbery failed.");
                Binco2RobbedRecently =320;
                return 1;
            }
            Binco2RobbedRecently =320;
            RobbingBinco2[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingBinco2[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Binco.~n~~r~Finish Robbery in: %d seconds.",RobbingBinco2[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Binco! Get To Binco and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Binco ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Binco ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
            }
}
    if(getCheckpointType(playerid) == CP_AirportMain)
    {
            if(DownAirportRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Airport has been robbed recently.");
                return 1;
            }
            if(Robskill[playerid] < 30)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You must have a robbing skill level of 30 to rob Airport. Check /Robskill to see what you can rob.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Airport robbery failed.");
                DownAirportRobbedRecently =320;
                return 1;
            }

            DownAirportRobbedRecently =320;
            RobbingDownAirport[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingDownAirport[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Airport.~n~~r~Finish Robbery in: %d seconds.",RobbingDownAirport[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Airport! Get To Airport and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Airport ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Airport ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        return 1;
    }
    if(getCheckpointType(playerid) == CP_PizzaMain)
    {
            if(EsplanadePizzaRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Well Stacked Pizza has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR," Well Stacked Pizza robbery failed.");
                EsplanadePizzaRobbedRecently =320;
                return 1;
            }

            EsplanadePizzaRobbedRecently =320;
            RobbingEsplanadePizza[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingEsplanadePizza[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Well Stacked Pizza.~n~~r~Finish Robbery in: %d seconds.",RobbingEsplanadePizza[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Well Stacked Pizza! Go and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Well Stacked Pizza ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Well Stacked Pizza ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        return 1;
    }
    if(getCheckpointType(playerid) == CP_Ammunation)
    {
        if(zones[current_zone][zone_name] == zones[250][zone_name] || zones[current_zone][zone_name] == zones[249][zone_name])
        {

            if(AmmunationRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Ammunation has been robbed recently.");
                return 1;
            }
            if(Robskill[playerid] < 30)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You must have a robbing skill level of 30 to rob Ammunation. Check /Robskill to see what you can rob.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Ammunation robbery failed.");
                AmmunationRobbedRecently =320;
                return 1;
            }

            AmmunationRobbedRecently =320;
            RobbingAmmunation[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingAmmunation[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Ammunation.~n~~r~Finish Robbery in: %d seconds.",RobbingAmmunation[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Ammunation! Get To Ammunation and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Ammunation ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Ammunation ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
        return 1;
    }
    if(getCheckpointType(playerid) == CP_RPL)
    {
        if(RPLRobbedRecently >= 1)
        {
            SendClientMessage(playerid,COLOR_ERROR,"RPL has been robbed recently.");
            return 1;
        }
        if(Robskill[playerid] < 40)
        {
            SendClientMessage(playerid,COLOR_ERROR,"You must have a robbing skill level of 40 to rob RPL. Check /Robskill to see what you can rob.");
            return 1;
        }
        if(rrand <= 20)
        {
            SendClientMessage(playerid,COLOR_ERROR,"RPL robbery failed.");
            RPLRobbedRecently =320;
            return 1;
        }

        RPLRobbedRecently =320;
        RobbingRPL[playerid] =25;
        IncreaseWantedLevel(playerid,4);
        SetProgressBarValue(robbery[playerid],RobbingRPL[playerid]);
        ShowProgressBarForPlayer(playerid,robbery[playerid]);
        format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing RPL~n~~r~Finish Robbery in: %d seconds.",RobbingRPL[playerid]);
        GameTextForPlayer(playerid,string,3000,3);

        format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob RPL! Get To RPL and arrest the suspect.",PlayerName(playerid),playerid);
        SendClientMessageToAllCops(string);

        format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at RPL..",PlayerName(playerid),playerid);
        SendClientMessageToAll(COLOR_RED,string);

        format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at RPL..",PlayerName(playerid),playerid);
        IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        return 1;
    }
    if(getCheckpointType(playerid) == CP_CityHallMain)
    {
        if(CityHallRobbedRecently >= 1)
        {
            SendClientMessage(playerid,COLOR_ERROR,"The City Hall has been robbed recently.");
            return 1;
        }
        if(Robskill[playerid] < 40)
        {
            SendClientMessage(playerid,COLOR_ERROR,"You must have a robbing skill level of 40 to rob the City Hall. Check /Robskill to see what you can rob.");
            return 1;
        }
        if(rrand <= 20)
        {
            SendClientMessage(playerid,COLOR_ERROR,"City Hall robbery failed.");
            CityHallRobbedRecently =320;
            return 1;
        }

        CityHallRobbedRecently =320;
        RobbingCityHall[playerid] =25;
        IncreaseWantedLevel(playerid,4);
        SetProgressBarValue(robbery[playerid],RobbingCityHall[playerid]);
        ShowProgressBarForPlayer(playerid,robbery[playerid]);
        format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing City Hall.~n~~r~Finish Robbery in: %d seconds.",RobbingCityHall[playerid]);
        GameTextForPlayer(playerid,string,3000,3);

        format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the City Hall! Get To the City Hall and arrest the suspect.",PlayerName(playerid),playerid);
        SendClientMessageToAllCops(string);

        format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at the City Hall ..",PlayerName(playerid),playerid);
        SendClientMessageToAll(COLOR_RED,string);

        format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at the City Hall ..",PlayerName(playerid),playerid);
        IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        return 1;
    }
    if(getCheckpointType(playerid) == CP_Barbers)
    {
            if(BarbersRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Barbers has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Barbers robbery failed.");
                BarbersRobbedRecently =320;
                return 1;
            }

            BarbersRobbedRecently =320;
            RobbingBarbers[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingBarbers[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Barbers.~n~~r~Finish Robbery in: %d seconds.",RobbingBarbers[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Barbers! Get To the Barbers and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at the Barbers ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at the Barbers ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
    }
    if(getCheckpointType(playerid) == CP_Tattoo)
        {
            if(TattooRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Tattoos has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Tattoo robbery failed.");
                TattooRobbedRecently =320;
                return 1;
            }

            TattooRobbedRecently =320;
            RobbingTattoo[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingTattoo[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Tattoos.~n~~r~Finish Robbery in: %d seconds.",RobbingTattoo[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Tattoos! Get To the Tattoos and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at the Tattoos ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at the Tattoos ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
    }

    if(getCheckpointType(playerid) == CP_Train)
    {
            if(TrainRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Train Station has been robbed recently.");
                return 1;
            }
            if(Robskill[playerid] < 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You must have a robbing skill level of 20 to rob the Train Station. Check /Robskill to see what you can rob.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Train Station robbery failed.");
                TrainRobbedRecently =320;
                return 1;
            }

            TrainRobbedRecently =320;
            RobbingTrain[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingTrain[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Train Station.~n~~r~Finish Robbery in: %d seconds.",RobbingTrain[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Train Station! Get To the Train Station and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at the Train Station ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at the Train Station ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
    }
    if(getCheckpointType(playerid) == CP_HodyCars)
    {
            if(HodyRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Hody Cars has been robbed recently.");
                return 1;
            }
            if(Robskill[playerid] < 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You must have a robbing skill level of 20 to rob Hody Cars. Check /Robskill to see what you can rob.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Hody Cars robbery failed.");
                HodyRobbedRecently =320;
                return 1;
            }

            HodyRobbedRecently =320;
            RobbingHody[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingHody[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Hody.~n~~r~Finish Robbery in: %d seconds.",RobbingHody[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Hody Cars! Get To Hody Cars and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Hody Cars ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);


            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Hody Cars ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        return 1;
    }
    if(getCheckpointType(playerid) == CP_GYM)
    {
            if(Robskill[playerid] <= 29)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need atleast 30 robskill to rob Las Vegas GYM.");
                return 1;
            }
            if(GYMRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The GYM has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"GYM robbery failed.");
                GYMRobbedRecently =320;
                return 1;
            }
            GYMRobbedRecently =320;
            RobbingGYM[playerid] =25;
            IncreaseWantedLevel(playerid,4);

            SetProgressBarValue(robbery[playerid],RobbingGYM[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Gym.~n~~r~Finish Robbery in: %d seconds.",RobbingGYM[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob LAs Vegas's GYM! Get to the GYM and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at GYM ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Las Vegas GYM ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        return 1;
    }
    if(getCheckpointType(playerid) == CP_Boaters)
    {
            if(Robskill[playerid] <= 19)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need 20 robskill to rob the Boaters.");
                return 1;
            }
            if(BoatersRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Boaters School has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Boaters School robbery failed.");
                BoatersRobbedRecently =320;
                return 1;
            }

            BoatersRobbedRecently =320;
            RobbingBoaters[playerid] =25;
            IncreaseWantedLevel(playerid,4);

            SetProgressBarValue(robbery[playerid],RobbingBoaters[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Boaters.~n~~r~Finish Robbery in: %d seconds.",RobbingBoaters[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Boaters School! Get to the Boaters School and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at the Boaters School ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at the Boaters School ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);

        return 1;
    }
    if(getCheckpointType(playerid) == CP_GayDarMain)
    {
        if(zones[current_zone][zone_name] == zones[258][zone_name] || zones[current_zone][zone_name] == zones[259][zone_name] ||
        zones[current_zone][zone_name] == zones[260][zone_name])
        {
            if(GayDarRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Gay Dar Station has been robbed recently.");
                return 1;
            }
            if(Robskill[playerid] <= 29)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need 30 robskill to rob the Gay Dar station.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Gay Dar Station robbery failed.");
                GayDarRobbedRecently =320;
                return 1;
            }
            GayDarRobbedRecently =320;
            RobbingGayDar[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingGayDar[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Gay Dar.~n~~r~Finish Robbery in: %d seconds.",RobbingGayDar[playerid]);
            GameTextForPlayer(playerid,string,3000,3);


            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob Gay Dar Station! Get To Gay Dar Station and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);


            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Gay Dar Station ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Gay Dar Station ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
        return 1;
    }
    if(getCheckpointType(playerid) == CP_MarketstationMain)
    {
            if(Robskill[playerid] <= 19)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need 20 robskill to rob train station.");
                return 1;
            }
            if(MarketstationRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Marketstation's has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Marketstation's robbery failed.");
                MarketstationRobbedRecently =320;
                return 1;
            }
            MarketstationRobbedRecently =320;
            RobbingMarketstation[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingMarketstation[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Market's Station.~n~~r~Finish Robbery in: %d seconds.",RobbingMarketstation[playerid]);
            GameTextForPlayer(playerid,string,3000,3);


            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob Marketstation's! Get To Marketstation's and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Marketstation's ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Marketstation's ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        return 1;
    }
    if(getCheckpointType(playerid) == CP_VegasBarMain)
    {
            if(Robskill[playerid] <= 29)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need atleast 30 robskill to rob the Las Vegas Bar.");
                return 1;
            }
            if(VegasBarRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Las Vegas Bar has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Las Vegas Bar robbery failed.");
                VegasBarRobbedRecently =320;
                return 1;
            }
            VegasBarRobbedRecently =320;
            RobbingVegasBar[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingVegasBar[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Las Vegas Bar.~n~~r~Finish Robbery in: %d seconds.",RobbingVegasBar[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob Las Vegas Bar! Get To Grove's and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Las Vegas Bar ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Las Vegas Bar ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);

        return 1;
    }
    if(getCheckpointType(playerid) == CP_CluckinBellMain)
    {
        if(zones[current_zone][zone_name] == zones[313][zone_name])
        {
            if(OceanCluckinBellRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Market's Cluckin Bell has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Market's Cluckin Bell robbery failed.");
                OceanCluckinBellRobbedRecently =320;
                return 1;
            }
            OceanCluckinBellRobbedRecently =320;

            RobbingOceanCluckinBell[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingOceanCluckinBell[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Cluckin Bell.~n~~r~Finish Robbery in: %d seconds.",RobbingOceanCluckinBell[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Market's Cluckin Bell! Get To Cluckin Bell and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Cluckin Bell ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Cluckin Bell ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
        if(zones[current_zone][zone_name] == zones[49][zone_name] || zones[current_zone][zone_name] == zones[50][zone_name] ||
        zones[current_zone][zone_name] == zones[51][zone_name] || zones[current_zone][zone_name] == zones[52][zone_name] ||
        zones[current_zone][zone_name] == zones[53][zone_name] || zones[current_zone][zone_name] == zones[54][zone_name])
        {
            if(DownCluckinBellRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Downtown Cluckin Bell has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Cluckin Bell robbery failed.");
                DownCluckinBellRobbedRecently =320;
                return 1;
            }
            DownCluckinBellRobbedRecently =320;

            RobbingDownCluckinBell[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingDownCluckinBell[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Cluckin Bell.~n~~r~Finish Robbery in: %d seconds.",RobbingDownCluckinBell[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Cluckin Bell! Get To Cluckin Bell and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Cluckin Bell ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Cluckin Bell ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
        return 1;
    }
    return 1;
}
Reply
#2

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if( ( newkeys & KEY_YES ) && !( oldkeys & KEY_YES ) )
    {
        // code...
    }
    return 1;
}
Well.. if you used ZCMD, then it'd be easier. You'd only have to do: cmd_robplace( playerid, "" );

You may be able to do something like:
pawn Код:
CallLocalFunction( "OnPlayerCommandText", "is", playerid, "/robplace" );
though.
Reply
#3

pawn Код:
dcmd_robplace(playerid,params[])
{
    new string[128];
    #pragma unused params
    if(IsSpawned[playerid] != 1)
    {
        SendClientMessage(playerid,COLOR_ERROR,"You must be alive and spawned in order to be able to use this command.");
        return 1;
    }
    if(IsKidnapped[playerid] == 1)
    {
        SendClientMessage(playerid,COLOR_ERROR,"You are kidnapped. You cannot use this command.");
        return 1;
    }
    if(IsFrozen[playerid] == 1)
    {
        SendClientMessage(playerid,COLOR_ERROR,"You have been frozen by a Server Administrator. You cannot use this command.");
        return 1;
    }
    if(!IsPlayerInCheckpoint(playerid))
    {
        SendClientMessage(playerid,COLOR_ERROR,"You are not in the checkpoint of anywhere you can rob.");
        return 1;
    }
    if(gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_ARMY || gTeam[playerid] == TEAM_CIA || gTeam[playerid] == TEAM_MEDIC || gTeam[playerid] == TEAM_STUNTER)
    {
        SendClientMessage(playerid,COLOR_ERROR,"You cannot rob things with your class/skill.");
        return 1;
    }
    if(getCheckpointType(playerid) != CP_BurgerShotMain && getCheckpointType(playerid) != CP_CluckinBellMain && getCheckpointType(playerid) != CP_Casino1 &&
    getCheckpointType(playerid) != CP_Ammunation && getCheckpointType(playerid) != CP_GayDarMain &&
    getCheckpointType(playerid) != CP_MarketstationMain && getCheckpointType(playerid) != CP_VegasBarMain &&
    getCheckpointType(playerid) != CP_GYM && getCheckpointType(playerid) != CP_Boaters &&
    getCheckpointType(playerid) != CP_HodyCars && getCheckpointType(playerid) != CP_Train &&
    getCheckpointType(playerid) != CP_Barbers && getCheckpointType(playerid) != CP_PizzaMain &&
    getCheckpointType(playerid) != CP_ZipMain && getCheckpointType(playerid) != CP_AirportMain &&
    getCheckpointType(playerid) != CP_BincoMain && getCheckpointType(playerid) != CP_CityHallMain
    && getCheckpointType(playerid) != CP_Tattoo && getCheckpointType(playerid) != CP_FourDragon && getCheckpointType(playerid) != CP_TT && CP_RPL)
    {
        SendClientMessage(playerid,COLOR_ERROR,"You are not in the checkpoint of anywhere you can rob.");
        return 1;
    }
    new current_zone = player_zone[playerid];
    new rrand =random(100);
    if(getCheckpointType(playerid) == CP_FourDragon)
    {
            if(FourDragonRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Four Dragons has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Four Dragons Casino robbery failed.");
                FourDragonRobbedRecently =320;
                return 1;
            }
            if(Robskill[playerid] <= 39)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need 40 robskill to rob Four Dragons casino.");
                return 1;
            }
            FourDragonRobbedRecently =320;
            RobbingFourDragon[playerid] =25;
            IncreaseWantedLevel(playerid,4);

            SetProgressBarValue(robbery[playerid],RobbingFourDragon[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);

            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Four Dragon Casino.~n~~r~Finish Robbery in: %d seconds.",RobbingFourDragon[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Four Dragons Casino! Get To Four Dragons Casino and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Four Dragons Casino ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Four Dragon Casino ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
    }

    if(getCheckpointType(playerid) == CP_TT)
    {
            if(TTRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Turning Tricks has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Turning Tricks Shop robbery failed.");
                TTRobbedRecently =320;
                return 1;
            }
            if(Robskill[playerid] <= 9)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need 10 robskill to rob Turning Tricks Shop.");
                return 1;
            }
            TTRobbedRecently =320;
            RobbingTT[playerid] =25;
            IncreaseWantedLevel(playerid,4);

            SetProgressBarValue(robbery[playerid],RobbingTT[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);

            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Four Dragon Shop.~n~~r~Finish Robbery in: %d seconds.",RobbingTT[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Turning Trickss Shop! Get To Turning Trickss Shop and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Turning Trickss Shop ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Turning Tricks Shop ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
    }
    if(getCheckpointType(playerid) == CP_Casino1)
    {
        if(zones[current_zone][zone_name] == zones[245][zone_name])
        {
           if(Casino2RobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Casino has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Casino robbery failed.");
                Casino2RobbedRecently =320;
                return 1;
            }
            if(Robskill[playerid] <= 29)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need atleast 30 robskill to rob casinos.");
                return 1;
            }
            Casino2RobbedRecently =320;
            RobbingCasino2[playerid] =25;
            IncreaseWantedLevel(playerid,4);

            SetProgressBarValue(robbery[playerid],RobbingCasino2[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);

            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Casino.~n~~r~Finish Robbery in: %d seconds.",RobbingCasino2[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Casino! Get To Casino and arrest the suspect. Location :Old Venturas Strip",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Casino ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Casino ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
        else {
            if(Casino1RobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Casino has been robbed recently.");
                return 1;
            }
            if(Robskill[playerid] <= 29)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need atleast 30 robskill to rob casino.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Casino robbery failed.");
                Casino1RobbedRecently =320;
                return 1;
            }
            Casino1RobbedRecently =320;
            RobbingCasino1[playerid] =25;
            IncreaseWantedLevel(playerid,4);

            SetProgressBarValue(robbery[playerid],RobbingCasino1[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);

            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Casino.~n~~r~Finish Robbery in: %d seconds.",RobbingCasino1[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Casino! Get To Casino and arrest the suspect. Location : Commerce",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Casino ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Casino ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            }
            return 1;
    }
    if(getCheckpointType(playerid) == CP_BurgerShotMain)
    {
        if(BURGER[playerid] == 1)
        {
            if(Robskill[playerid] <= 9)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need atleast 10 robskill to rob the Burger shot.");
                return 1;
            }
            if(GarciaBurgerShotRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Burger Shot has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Burger Shot robbery failed.");
                GarciaBurgerShotRobbedRecently =320;
                return 1;
            }
            GarciaBurgerShotRobbedRecently =320;
            RobbingGarciaBurgerShot[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingGarciaBurgerShot[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Burger Shot.~n~~r~Finish Robbery in: %d seconds.",RobbingGarciaBurgerShot[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Burger Shot! Get To Burger Shot and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Burger Shot ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Burger Shot ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
        if(BURGER[playerid] == 2)
        {
            if(JHBurgerShotRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Burger Shot has been robbed recently.");
                return 1;
            }
            if(Robskill[playerid] <= 9)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need atleast 10 robskill to rob the Burger shot.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Burger Shot robbery failed.");
                JHBurgerShotRobbedRecently =320;
                return 1;
            }
            JHBurgerShotRobbedRecently =320;
            RobbingJHBurgerShot[playerid] =25;
            IncreaseWantedLevel(playerid,4);

            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing bURGER sHOT.~n~~r~Finish Robbery in: %d seconds.",RobbingJHBurgerShot[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Burger Shot! Get To Burger Shot and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);


            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Burger Shot ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Burger Shot ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
        if(BURGER[playerid] == 3)
        {
            if(DownBurgerShotRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Burger Shot has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Burger Shot robbery failed.");
                DownBurgerShotRobbedRecently =320;
                return 1;
            }
            if(Robskill[playerid] <= 9)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need atleast 10 robskill to rob Burger Shot.");
                return 1;
            }
            DownBurgerShotRobbedRecently =320;
            RobbingDownBurgerShot[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingDownBurgerShot[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Burger Shot.~n~~r~Finish Robbery in: %d seconds.",RobbingDownBurgerShot[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Burger Shot! Get To Burger Shot and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);


            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Burger Shot ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Burger Shot ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
        return 1;
    }
    if(getCheckpointType(playerid) == CP_ZipMain)
    {
            if(Robskill[playerid] <= 19)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need atleast 20 robskill to rob zip.Type /robskill to now your robskill");
                return 1;
            }
            if(ZipRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Zip has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR," Zip robbery failed.");
                ZipRobbedRecently =320;
                return 1;
            }
            ZipRobbedRecently =320;
            RobbingZip[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingZip[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing ZIP.~n~~r~Finish Robbery in: %d seconds.",RobbingZip[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Zip! Get To Zip and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);


            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Zip ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Zip ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
    }
    if(getCheckpointType(playerid) == CP_BincoMain)
    {
            if(BINCO[playerid] == 1)
            {
            if(JHBincoRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Binco has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR," Binco robbery failed.");
                JHBincoRobbedRecently =320;
                return 1;
            }
            JHBincoRobbedRecently =320;
            RobbingJHBinco[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingJHBinco[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Binco.~n~~r~Finish Robbery in: %d seconds.",RobbingJHBinco[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Binco! Get To Binco and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Binco ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Binco ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
            }
            else if(BINCO[playerid] == 2)
            {
            if(Binco2RobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Binco has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR," Binco robbery failed.");
                Binco2RobbedRecently =320;
                return 1;
            }
            Binco2RobbedRecently =320;
            RobbingBinco2[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingBinco2[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Binco.~n~~r~Finish Robbery in: %d seconds.",RobbingBinco2[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Binco! Get To Binco and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Binco ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Binco ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
            }
}
    if(getCheckpointType(playerid) == CP_AirportMain)
    {
            if(DownAirportRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Airport has been robbed recently.");
                return 1;
            }
            if(Robskill[playerid] < 30)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You must have a robbing skill level of 30 to rob Airport. Check /Robskill to see what you can rob.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Airport robbery failed.");
                DownAirportRobbedRecently =320;
                return 1;
            }

            DownAirportRobbedRecently =320;
            RobbingDownAirport[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingDownAirport[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Airport.~n~~r~Finish Robbery in: %d seconds.",RobbingDownAirport[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Airport! Get To Airport and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Airport ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Airport ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        return 1;
    }
    if(getCheckpointType(playerid) == CP_PizzaMain)
    {
            if(EsplanadePizzaRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Well Stacked Pizza has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR," Well Stacked Pizza robbery failed.");
                EsplanadePizzaRobbedRecently =320;
                return 1;
            }

            EsplanadePizzaRobbedRecently =320;
            RobbingEsplanadePizza[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingEsplanadePizza[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Well Stacked Pizza.~n~~r~Finish Robbery in: %d seconds.",RobbingEsplanadePizza[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Well Stacked Pizza! Go and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Well Stacked Pizza ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Well Stacked Pizza ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        return 1;
    }
    if(getCheckpointType(playerid) == CP_Ammunation)
    {
        if(zones[current_zone][zone_name] == zones[250][zone_name] || zones[current_zone][zone_name] == zones[249][zone_name])
        {

            if(AmmunationRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Ammunation has been robbed recently.");
                return 1;
            }
            if(Robskill[playerid] < 30)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You must have a robbing skill level of 30 to rob Ammunation. Check /Robskill to see what you can rob.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Ammunation robbery failed.");
                AmmunationRobbedRecently =320;
                return 1;
            }

            AmmunationRobbedRecently =320;
            RobbingAmmunation[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingAmmunation[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Ammunation.~n~~r~Finish Robbery in: %d seconds.",RobbingAmmunation[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Ammunation! Get To Ammunation and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Ammunation ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Ammunation ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
        return 1;
    }
    if(getCheckpointType(playerid) == CP_RPL)
    {
        if(RPLRobbedRecently >= 1)
        {
            SendClientMessage(playerid,COLOR_ERROR,"RPL has been robbed recently.");
            return 1;
        }
        if(Robskill[playerid] < 40)
        {
            SendClientMessage(playerid,COLOR_ERROR,"You must have a robbing skill level of 40 to rob RPL. Check /Robskill to see what you can rob.");
            return 1;
        }
        if(rrand <= 20)
        {
            SendClientMessage(playerid,COLOR_ERROR,"RPL robbery failed.");
            RPLRobbedRecently =320;
            return 1;
        }

        RPLRobbedRecently =320;
        RobbingRPL[playerid] =25;
        IncreaseWantedLevel(playerid,4);
        SetProgressBarValue(robbery[playerid],RobbingRPL[playerid]);
        ShowProgressBarForPlayer(playerid,robbery[playerid]);
        format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing RPL~n~~r~Finish Robbery in: %d seconds.",RobbingRPL[playerid]);
        GameTextForPlayer(playerid,string,3000,3);

        format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob RPL! Get To RPL and arrest the suspect.",PlayerName(playerid),playerid);
        SendClientMessageToAllCops(string);

        format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at RPL..",PlayerName(playerid),playerid);
        SendClientMessageToAll(COLOR_RED,string);

        format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at RPL..",PlayerName(playerid),playerid);
        IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        return 1;
    }
    if(getCheckpointType(playerid) == CP_CityHallMain)
    {
        if(CityHallRobbedRecently >= 1)
        {
            SendClientMessage(playerid,COLOR_ERROR,"The City Hall has been robbed recently.");
            return 1;
        }
        if(Robskill[playerid] < 40)
        {
            SendClientMessage(playerid,COLOR_ERROR,"You must have a robbing skill level of 40 to rob the City Hall. Check /Robskill to see what you can rob.");
            return 1;
        }
        if(rrand <= 20)
        {
            SendClientMessage(playerid,COLOR_ERROR,"City Hall robbery failed.");
            CityHallRobbedRecently =320;
            return 1;
        }

        CityHallRobbedRecently =320;
        RobbingCityHall[playerid] =25;
        IncreaseWantedLevel(playerid,4);
        SetProgressBarValue(robbery[playerid],RobbingCityHall[playerid]);
        ShowProgressBarForPlayer(playerid,robbery[playerid]);
        format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing City Hall.~n~~r~Finish Robbery in: %d seconds.",RobbingCityHall[playerid]);
        GameTextForPlayer(playerid,string,3000,3);

        format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the City Hall! Get To the City Hall and arrest the suspect.",PlayerName(playerid),playerid);
        SendClientMessageToAllCops(string);

        format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at the City Hall ..",PlayerName(playerid),playerid);
        SendClientMessageToAll(COLOR_RED,string);

        format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at the City Hall ..",PlayerName(playerid),playerid);
        IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        return 1;
    }
    if(getCheckpointType(playerid) == CP_Barbers)
    {
            if(BarbersRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Barbers has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Barbers robbery failed.");
                BarbersRobbedRecently =320;
                return 1;
            }

            BarbersRobbedRecently =320;
            RobbingBarbers[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingBarbers[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Barbers.~n~~r~Finish Robbery in: %d seconds.",RobbingBarbers[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Barbers! Get To the Barbers and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at the Barbers ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at the Barbers ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
    }
    if(getCheckpointType(playerid) == CP_Tattoo)
        {
            if(TattooRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Tattoos has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Tattoo robbery failed.");
                TattooRobbedRecently =320;
                return 1;
            }

            TattooRobbedRecently =320;
            RobbingTattoo[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingTattoo[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Tattoos.~n~~r~Finish Robbery in: %d seconds.",RobbingTattoo[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Tattoos! Get To the Tattoos and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at the Tattoos ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at the Tattoos ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
    }

    if(getCheckpointType(playerid) == CP_Train)
    {
            if(TrainRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Train Station has been robbed recently.");
                return 1;
            }
            if(Robskill[playerid] < 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You must have a robbing skill level of 20 to rob the Train Station. Check /Robskill to see what you can rob.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Train Station robbery failed.");
                TrainRobbedRecently =320;
                return 1;
            }

            TrainRobbedRecently =320;
            RobbingTrain[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingTrain[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Train Station.~n~~r~Finish Robbery in: %d seconds.",RobbingTrain[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Train Station! Get To the Train Station and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at the Train Station ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at the Train Station ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
    }
    if(getCheckpointType(playerid) == CP_HodyCars)
    {
            if(HodyRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Hody Cars has been robbed recently.");
                return 1;
            }
            if(Robskill[playerid] < 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You must have a robbing skill level of 20 to rob Hody Cars. Check /Robskill to see what you can rob.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Hody Cars robbery failed.");
                HodyRobbedRecently =320;
                return 1;
            }

            HodyRobbedRecently =320;
            RobbingHody[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingHody[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Hody.~n~~r~Finish Robbery in: %d seconds.",RobbingHody[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Hody Cars! Get To Hody Cars and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Hody Cars ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);


            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Hody Cars ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        return 1;
    }
    if(getCheckpointType(playerid) == CP_GYM)
    {
            if(Robskill[playerid] <= 29)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need atleast 30 robskill to rob Las Vegas GYM.");
                return 1;
            }
            if(GYMRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The GYM has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"GYM robbery failed.");
                GYMRobbedRecently =320;
                return 1;
            }
            GYMRobbedRecently =320;
            RobbingGYM[playerid] =25;
            IncreaseWantedLevel(playerid,4);

            SetProgressBarValue(robbery[playerid],RobbingGYM[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Gym.~n~~r~Finish Robbery in: %d seconds.",RobbingGYM[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob LAs Vegas's GYM! Get to the GYM and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at GYM ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Las Vegas GYM ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        return 1;
    }
    if(getCheckpointType(playerid) == CP_Boaters)
    {
            if(Robskill[playerid] <= 19)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need 20 robskill to rob the Boaters.");
                return 1;
            }
            if(BoatersRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Boaters School has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Boaters School robbery failed.");
                BoatersRobbedRecently =320;
                return 1;
            }

            BoatersRobbedRecently =320;
            RobbingBoaters[playerid] =25;
            IncreaseWantedLevel(playerid,4);

            SetProgressBarValue(robbery[playerid],RobbingBoaters[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Boaters.~n~~r~Finish Robbery in: %d seconds.",RobbingBoaters[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Boaters School! Get to the Boaters School and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at the Boaters School ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at the Boaters School ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);

        return 1;
    }
    if(getCheckpointType(playerid) == CP_GayDarMain)
    {
        if(zones[current_zone][zone_name] == zones[258][zone_name] || zones[current_zone][zone_name] == zones[259][zone_name] ||
        zones[current_zone][zone_name] == zones[260][zone_name])
        {
            if(GayDarRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Gay Dar Station has been robbed recently.");
                return 1;
            }
            if(Robskill[playerid] <= 29)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need 30 robskill to rob the Gay Dar station.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Gay Dar Station robbery failed.");
                GayDarRobbedRecently =320;
                return 1;
            }
            GayDarRobbedRecently =320;
            RobbingGayDar[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingGayDar[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Gay Dar.~n~~r~Finish Robbery in: %d seconds.",RobbingGayDar[playerid]);
            GameTextForPlayer(playerid,string,3000,3);


            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob Gay Dar Station! Get To Gay Dar Station and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);


            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Gay Dar Station ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Gay Dar Station ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
        return 1;
    }
    if(getCheckpointType(playerid) == CP_MarketstationMain)
    {
            if(Robskill[playerid] <= 19)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need 20 robskill to rob train station.");
                return 1;
            }
            if(MarketstationRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Marketstation's has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Marketstation's robbery failed.");
                MarketstationRobbedRecently =320;
                return 1;
            }
            MarketstationRobbedRecently =320;
            RobbingMarketstation[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingMarketstation[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Market's Station.~n~~r~Finish Robbery in: %d seconds.",RobbingMarketstation[playerid]);
            GameTextForPlayer(playerid,string,3000,3);


            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob Marketstation's! Get To Marketstation's and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Marketstation's ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Marketstation's ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        return 1;
    }
    if(getCheckpointType(playerid) == CP_VegasBarMain)
    {
            if(Robskill[playerid] <= 29)
            {
                SendClientMessage(playerid,COLOR_ERROR,"You need atleast 30 robskill to rob the Las Vegas Bar.");
                return 1;
            }
            if(VegasBarRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Las Vegas Bar has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Las Vegas Bar robbery failed.");
                VegasBarRobbedRecently =320;
                return 1;
            }
            VegasBarRobbedRecently =320;
            RobbingVegasBar[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingVegasBar[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Las Vegas Bar.~n~~r~Finish Robbery in: %d seconds.",RobbingVegasBar[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob Las Vegas Bar! Get To Grove's and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Las Vegas Bar ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Las Vegas Bar ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);

        return 1;
    }
    if(getCheckpointType(playerid) == CP_CluckinBellMain)
    {
        if(zones[current_zone][zone_name] == zones[313][zone_name])
        {
            if(OceanCluckinBellRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Market's Cluckin Bell has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Market's Cluckin Bell robbery failed.");
                OceanCluckinBellRobbedRecently =320;
                return 1;
            }
            OceanCluckinBellRobbedRecently =320;

            RobbingOceanCluckinBell[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingOceanCluckinBell[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Cluckin Bell.~n~~r~Finish Robbery in: %d seconds.",RobbingOceanCluckinBell[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Market's Cluckin Bell! Get To Cluckin Bell and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Cluckin Bell ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Cluckin Bell ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
        if(zones[current_zone][zone_name] == zones[49][zone_name] || zones[current_zone][zone_name] == zones[50][zone_name] ||
        zones[current_zone][zone_name] == zones[51][zone_name] || zones[current_zone][zone_name] == zones[52][zone_name] ||
        zones[current_zone][zone_name] == zones[53][zone_name] || zones[current_zone][zone_name] == zones[54][zone_name])
        {
            if(DownCluckinBellRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Downtown Cluckin Bell has been robbed recently.");
                return 1;
            }
            if(rrand <= 20)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Cluckin Bell robbery failed.");
                DownCluckinBellRobbedRecently =320;
                return 1;
            }
            DownCluckinBellRobbedRecently =320;

            RobbingDownCluckinBell[playerid] =25;
            IncreaseWantedLevel(playerid,4);
            SetProgressBarValue(robbery[playerid],RobbingDownCluckinBell[playerid]);
            ShowProgressBarForPlayer(playerid,robbery[playerid]);
            format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Cluckin Bell.~n~~r~Finish Robbery in: %d seconds.",RobbingDownCluckinBell[playerid]);
            GameTextForPlayer(playerid,string,3000,3);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Cluckin Bell! Get To Cluckin Bell and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Cluckin Bell ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Cluckin Bell ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
        return 1;
    }
    return 1;
}
can u make this code like if someone press "Y" robbery shld started if u can it will be appreciated
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#4

Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if( ( newkeys & KEY_YES ) && !( oldkeys & KEY_YES ) )
    {
             CallLocalFunction( "OnPlayerCommandText", "is", playerid, "/robplace" );
    }
    return 1;
}
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