[Map] Los Santos Tuning garage.
#1

INFO : Los santos tuning Garage, this map made for RP/Real-life servers, about +50 objects used
Time Spend : About 3h 15min
Video :
https://www.youtube.com/watch?v=9Q4v_f4hrvw
Objects:
Код:
CreateObject(11387, 2149.2998, -2169.19922, 15.8, 0, 0, 135.5);
CreateObject(11326, 2155.09961, -2166.2998, 14.5, 0, 0, 44.495);
CreateObject(11389, 2144.59961, -2186.89941, 15.5, 0, 0, 136);
CreateObject(11390, 2144.5, -2187, 16.8, 0, 0, 135.5);
CreateObject(11392, 2144.1001, -2188.8999, 12.6, 0, 0, 320);
CreateObject(11388, 2144.6001, -2187, 19, 0, 0, 316.25);
CreateObject(9625, 2159.09961, -2178.7998, 14, 0, 0, 226);
CreateObject(16501, 2135.09961, -2188.89941, 14.4, 0, 0, 45.242);
CreateObject(16501, 2138.69995, -2192.5, 14.4, 0, 0, 45.247);
CreateObject(16501, 2144.7998, -2198.5, 14.4, 0, 0, 45.242);
CreateObject(1499, 2142.2998, -2196, 12.5, 0, 0, 135.747);
CreateObject(2930, 2142.59961, -2196.2998, 16.6, 89.747, 269.995, 136);
CreateObject(3440, 2136, -2189.89941, 14.4, 0, 0, 356.248);
CreateObject(3440, 2138.80005, -2192.6001, 14.4, 0, 0, 356.248);
CreateObject(2255, 2136.2998, -2191, 14.7, 0, 355.248, 313.495);
CreateObject(2259, 2137.5, -2192.09961, 14.8, 0, 0, 315.5);
CreateObject(2063, 2137.1001, -2191.5, 13.4, 0, 0, 315);
CreateObject(1466, 2142.30005, -2200.5, 12.2, 0, 0, 314.747);
CreateObject(1466, 2140.30005, -2198.5, 12.2, 0, 0, 314.742);
CreateObject(1466, 2138.3999, -2196.5, 12.2, 0, 0, 314.492);
CreateObject(1466, 2136.69995, -2194.80005, 11.8, 0, 342.246, 315.242);
CreateObject(1466, 2135, -2196.5, 11.8, 0, 342.241, 313.745);
CreateObject(1466, 2136.6001, -2198.19995, 12.2, 0, 0, 313.742);
CreateObject(1466, 2138.5, -2200.19995, 12.2, 0, 0, 313.237);
CreateObject(1466, 2140.3999, -2202.19995, 12.2, 0, 0, 313.487);
CreateObject(11416, 2135.5, -2183.19995, 14.6, 0, 0, 316);
CreateObject(1178, 2136.3999, -2190.8999, 12.9, 271.581, 18.437, 336.181);
CreateObject(1162, 2137.19995, -2191.30005, 13.3, 0, 0, 133);
CreateObject(2680, 2135.3999, -2183.1001, 13.8, 0, 0, 235.75);
CreateObject(2385, 2138.69995, -2203.3999, 14.8, 0, 0, 135.75);
CreateObject(2385, 2135.5, -2200.30005, 14.8, 0, 0, 136);
CreateObject(2385, 2132.5, -2197.30005, 14.8, 0, 0, 136);
CreateObject(2385, 2129.30005, -2194.3999, 14.8, 0, 0, 136);
CreateObject(1080, 2138.3999, -2202.8999, 15.5, 0, 0, 45.5);
CreateObject(1074, 2135.1001, -2199.80005, 15.5, 0, 0, 45.5);
CreateObject(1073, 2132.1001, -2196.80005, 15.5, 0, 0, 44.75);
CreateObject(1078, 2128.8999, -2193.8999, 15.5, 0, 0, 45);
CreateObject(1003, 2137, -2191.5, 13.7, 0, 0, 133);
CreateObject(12957, 2169.5, -2174.69995, 13.3, 0, 0, 16.75);
CreateObject(12957, 2173.3999, -2170.8999, 13.4, 0, 0, 16.749);
CreateObject(3593, 2178.30005, -2166.1001, 12.9, 0, 0, 349.25);
CreateObject(3594, 2175.8999, -2164.19995, 13.4, 349.75, 0, 72);
CreateObject(3594, 2173.5, -2158.5, 13.1, 0, 0, 28);
CreateObject(923, 2174.1001, -2166.19995, 13.4, 0, 0, 0);
CreateObject(12954, 2167.6001, -2158.19995, 13.1, 0, 0, 315.25);
CreateObject(1283, 2129.5, -2189.3999, 7.6, 0, 270.747, 44.747);
CreateObject(1686, 2135.6001, -2165.80005, 12.5, 0, 0, 314);
CreateObject(1686, 2137.19995, -2164.19995, 12.5, 0, 0, 315.25);
CreateObject(11472, 2153.6001, -2190.69995, 12.4, 0, 270.25, 316.25);
CreateObject(994, 2147, -2193.3999, 12.9, 0, 0, 46);
CreateObject(994, 2151.30005, -2188.8999, 12.9, 0, 0, 46);
CreateObject(997, 2147, -2193.30005, 12.9, 0, 0, 316);
CreateObject(997, 2155.6001, -2184.3999, 12.9, 0, 0, 316);
CreateObject(2290, 2138.5, -2191.5, 12.5, 0, 0, 132.5);
CreateObject(2281, 2138.3999, -2191.30005, 14.6, 0, 0, 135.25);
CreateObject(2280, 2137.19995, -2190.1001, 14.6, 0, 0, 135.75);
CreateObject(2080, 2138.3999, -2189.5, 12.4, 0, 0, 312);
CreateObject(1703, 2147.30005, -2180.80005, 12.4, 0, 0, 134.5);
CreateObject(1703, 2145.5, -2179, 12.4, 0, 0, 134.495);
CreateObject(2046, 2143.19995, -2177.1001, 14.2, 0, 0, 135);
CreateObject(9362, 2152.19995, -2174, 13.3, 0, 0, 314);
CreateObject(16779, 2150.3999, -2173.6001, 15.8, 0, 0, 0);
CreateObject(925, 2141.69995, -2178.3999, 13.5, 0, 0, 46.75);
CreateObject(931, 2140.1001, -2180.1001, 13.5, 0, 0, 46.75);
CreateObject(1348, 2138.8999, -2181.19995, 13.2, 0, 0, 317.25);
CreateObject(1172, 2141.5, -2179, 15.1, 0, 0, 203.75);
CreateObject(984, 2108.19995, -2177.3999, 13.2, 0, 0, 52.75);
CreateObject(984, 2097.30005, -2170.69995, 13.2, 0, 0, 63.745);
CreateObject(984, 2089.19995, -2166.69995, 13.2, 0, 0, 63.743);
CreateObject(984, 2077.30005, -2162.19995, 13.2, 0, 0, 74.493);
CreateObject(8645, 2151.8999, -2136.8999, 13.4, 0, 0, 326.75);
CreateObject(8645, 2125.3999, -2125, 13.4, 0, 0, 344.75);
CreateObject(8645, 2096.6001, -2120.6001, 13.3, 0, 0, 357.995);
CreateObject(982, 2153.3999, -2137.8999, 13.6, 0, 0, 56.75);
CreateObject(982, 2127, -2125.5, 13.6, 0, 0, 75);
CreateObject(983, 2142.30005, -2130.6001, 13.6, 0, 0, 56.25);
CreateObject(983, 2114.6001, -2122.19995, 13.6, 0, 0, 75.245);
CreateObject(1215, 2139.5, -2128.80005, 14.2, 0, 0, 0);
CreateObject(1215, 2151.30005, -2136.6001, 14.2, 0, 0, 0);
CreateObject(1215, 2124.80005, -2124.80005, 14.2, 0, 0, 0);
CreateObject(1215, 2111.19995, -2121.1001, 14.1, 0, 0, 0);
CreateObject(1215, 2164.1001, -2144.8999, 14.2, 0, 0, 0);
CreateObject(11327, 2160, -2150, 15.8, 0, 0, 314.5);
CreateObject(4199, 2114.8999, -2141, 14.6, 0, 0, 357.25);
Removed objects :
Код:
<removeWorldObject id="removeWorldObject (rdwarhus) (2)" radius="17.214099884033" interior="0" model="3622" lodModel="3687" posX="2135.74219" posY="-2186.44531" posZ="15.67188" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (rdwarhus) (1)" radius="17.214099884033" interior="0" model="3622" lodModel="3687" posX="2150.19531" posY="-2172.35937" posZ="15.67188" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (rdwarhus) (3)" radius="17.214099884033" interior="0" model="3622" lodModel="3687" posX="2162.85156" posY="-2159.75" posZ="15.67188" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
Hope you enjoy! don't forget to leave a comment.
Reply
#2

If you post in this section you need to provide map files.
Reply
#3

Objects added.
Reply
#4

Not bad.. Good mapping... Not too much.. and not to little..Just perfect. Good job bro!
Reply
#5

Pretty cool
Reply
#6

Thanks.!
Reply
#7

Not bad, you've chosen nice location.
Reply
#8

Good location,nice map
Reply
#9

beautiful map, but it has errors.. it is a huge house together, post the 'RemoveBuildingForPlayer' please! thank you!
Reply
#10

Not bad,good work!
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