Undefined symbol
#1

Okay I'm try to make a command but I don't know how to fix this issues

Errors :

pawn Код:
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(98955) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(98961) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(98967) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(98973) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(98979) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(98985) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(98991) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(99005) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(99011) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(99017) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(99023) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(99029) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(99035) : error 017: undefined symbol "PlayerNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(99060) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(99066) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(99072) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(99078) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(99084) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(99090) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(99104) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(99110) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(99116) : error 017: undefined symbol "HitNameEx"
C:\Users\Douglas\Files\10-28-2013\[0.3x]Razer Roleplay\gamemodes\RGRP.pwn(99122) : error 017: undefined symbol "PlayerNameEx"
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


24 Errors.
These are the codes I want to be implented

It's just simple - /gunin and /gunout

Код:
CMD:gunin(playerid, params[]) return cmd_gin(playerid, params);
CMD:gin(playerid, params[])
{
	new gout[10];
    if (!sscanf(params, "s[10]", gout))
    {
        if(!strcmp(gout, "ak47", true) || !strcmp(gout, "ak-47", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s flips the safety switch on and places %s AK-47 on %s back.", HitNameEx(playerid), HisHer(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "m4", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s flips the safety switch on and places %s M4 on %s back.", HitNameEx(playerid), HisHer(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "sniper", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s flips the safety switch on and places %s sniper on %s back.", HitNameEx(playerid), HisHer(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "rifle", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s flips the safety switch on and places %s hunting rifle on %s back.", HitNameEx(playerid), HisHer(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "eaglec", true))
        {
			new string[256];
			format(string,sizeof(string), "* %s flips the safety switch on and places %s .50 AE Desert Eagle back on %s gun holster.", HitNameEx(playerid), HisHer(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "eagle", true))
        {
			new string[256];
			format(string,sizeof(string), "* %s flips the safety switch on lifts %s shirt and places %s .50 AE Desert Eagle under it.", HitNameEx(playerid), HisHer(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "shotgun", true) || !strcmp(gout, "sgun", true))
		{
			new string[256];
			format(string,sizeof(string), "* %s places %s shotgun on %s back.", HitNameEx(playerid), HisHer(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		/*
		else if(!strcmp(gout, "spas12", true) || !strcmp(gout, "s12", true))
		{
		    new string[256];
			format(string,sizeof(string), "* %s places %s automated pump shotgun on %s back.", HitNameEx(playerid), HisHer(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		*/
        else if(!strcmp(gout, "mp5", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s flips the safety switch on and places %s MP5 under %s shirt.", HitNameEx(playerid), HisHer(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "mp5c", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s flips the safety switch on and places %s MP5 on %s back.", HitNameEx(playerid), HisHer(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "9mm", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s flips the safety switch on, lifts %s shirt and places %s 9mm under it.", HitNameEx(playerid), HisHer(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "9mmc", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s flips the safety switch on and places %s 9mm back on %s gun holster.", HitNameEx(playerid), HisHer(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "s9mm", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s flips the safety switch on and places %s silenced 9mm back on %s gun holster.", HitNameEx(playerid), HisHer(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "bat", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s puts down the baseball bat.", PlayerNameEx(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else
		{
		    SendClientMessage(playerid, COLOR_LIGHTRED, "	Invalid gun name!");
		    return 1;
		}
	}
	else
	{
	    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gin [Gun Name] or / gunin [Gun Name]");
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Gun Names: AK-47 (ak47), M4, Sniper, Rifle, Eaglec, Eagle, Shotgun (sgun), MP5, 9mm, 9mmc, s9mm, bat");
	}
	return 1;
}
CMD:gunout(playerid, params[]) return cmd_gout(playerid, params);
CMD:gout(playerid, params[])
{
	new gout[10];
    if (!sscanf(params, "s[10]", gout))
    {
        if(!strcmp(gout, "ak47", true) || !strcmp(gout, "ak-47", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s takes out an AK-47 from %s back and flips the safety switch off.", HitNameEx(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "m4", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s takes out an M4 from %s back and flips the safety switch off.", HitNameEx(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "sniper", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s takes out a sniper rifle from %s back and flips the safety switch off.", HitNameEx(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "rifle", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s takes out a hunting rifle from %s back and flips the safety switch off.", HitNameEx(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "eagle", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s takes out a .50 AE Desert Eagle from %s gun holster and flips the safety switch off.", HitNameEx(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "shotgun", true) || !strcmp(gout, "sgun", true))
		{
		    new string[256];
			format(string,sizeof(string), "* %s takes out a shotgun from %s back and cocks it.", HitNameEx(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		/*
		else if(!strcmp(gout, "spas12", true) || !strcmp(gout, "s12", true))
		{
		    new string[256];
			format(string,sizeof(string), "* %s takes out an automated pump shotgun from %s back and cocks it.", HitNameEx(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		*/
        else if(!strcmp(gout, "mp5", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s takes out an MP5 from %s back and flips the safety switch off.", HitNameEx(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "9mm", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s takes out a 9mm from %s gun holster and flips the safety switch off.", HitNameEx(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "s9mm", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s takes out a silenced 9mm from %s gun holster and flips the safety switch off.", HitNameEx(playerid), HisHer(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else if(!strcmp(gout, "bat", true))
        {
            new string[256];
			format(string,sizeof(string), "* %s takes out a baseball bat.", PlayerNameEx(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		}
		else
		{
		    SendClientMessage(playerid, COLOR_LIGHTRED, "	Invalid gun name!");
		    return 1;
		}
	}
	else
	{
	    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /Gout [Gun Name]");
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Gun Names: AK-47 (ak47), M4, Sniper, Rifle, Eagle, Shotgun (sgun), MP5, 9mm, s9mm, bat");
	}
	return 1;
}
How to fix this errors? Please kindly help me
Reply
#2

Undefined Symbol means that you have not defined the item..

Search through your script for:

HitNameEx
PlayerNameEx

And see if it has been set somewhere else, or describe what you want them to do..
Reply
#3

There's none, It's a new command
Reply
#4

Get the defines of the symbols from where you got the command.
Reply
#5

Quote:
Originally Posted by DouglasRamirez
Посмотреть сообщение
There's none, It's a new command
You cannot paste commands like that into a mode and except it to be compiled. Go to the place you got the command from and search for HitNameEx and PlayerNameEx functions.
Reply
#6

Go to the GM you copy'ed this from, take everything thats related to it, anything, defines, stocks, whatever, it will solve your problem.
Reply
#7

Try this.

pawn Код:
stock HitNameEx(playerid)
{
    new Name[30];
    GetPlayerName(playerid, Name, sizeof(Name));
    if(Name == '_')
    {
        Name = ' ';
    }
    return Name;
}
Reply


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