[Map] Hilltop Farm
#1

Hey guys, this is my first work on MTA.
Say what you think .
I worked hard on that, I hope you like it

Click on the IMG.


Code:
pawn Код:
CreateObject(987,1042.0999800,-368.2999900,-500000007523730013713600610304.0000000,0.0000000,0.0000000,355.0000000); //object(elecfence_bar) (1)
CreateObject(987,1055.2998000,-368.2998000,73.0000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (2)
CreateObject(987,1067.0999800,-368.3000200,73.0000000,0.0000000,0.0000000,357.9950000); //object(elecfence_bar) (3)
CreateObject(987,1090.5999800,-369.2000100,72.9000000,0.0000000,0.0000000,359.9950000); //object(elecfence_bar) (4)
CreateObject(984,1813.3000500,-1576.0999800,-100.0000000,0.0000000,0.0000000,346.0000000); //object(fenceshit2) (1)
CreateObject(970,1814.3000500,-1565.0999800,-100.0000000,0.0000000,0.0000000,316.0000000); //object(fencesmallb) (1)
CreateObject(970,1811.5000000,-1592.3000500,-100.0000000,0.0000000,0.0000000,270.5000000); //object(fencesmallb) (2)
CreateObject(970,1811.4499500,-1588.4000200,-100.0000000,0.0000000,0.0000000,270.5000000); //object(fencesmallb) (3)
CreateObject(970,1811.4000200,-1584.1999500,-100.0000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (4)
CreateObject(970,1810.0000000,-1595.9000200,-100.0000000,0.0000000,0.0000000,40.0000000); //object(fencesmallb) (5)
CreateObject(970,1807.0000000,-1598.4000200,-100.0000000,0.0000000,0.0000000,39.9960000); //object(fencesmallb) (6)
CreateObject(1337,2652.9248000,-1493.6123000,38.5654000,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2)
CreateObject(8661,2619.6992200,-1523.6992200,13.2000000,0.0000000,0.0000000,0.0000000); //object(gnhtelgrnd_lvs) (1)
CreateObject(3612,2596.2998000,-1527.1992200,25.0000000,0.0000000,0.0000000,0.0000000); //object(hillhouse12_la) (1)
CreateObject(3612,2642.8999000,-1524.3000500,25.0000000,0.0000000,0.0000000,0.0000000); //object(hillhouse12_la) (2)
CreateObject(3612,2596.3000500,-1510.4000200,25.0000000,0.0000000,0.0000000,0.0000000); //object(hillhouse12_la) (3)
CreateObject(3612,2608.1992200,-1512.1992200,25.0000000,0.0000000,0.0000000,270.0000000); //object(hillhouse12_la) (4)
CreateObject(3612,2624.8999000,-1512.1999500,25.0000000,0.0000000,0.0000000,270.0000000); //object(hillhouse12_la) (5)
CreateObject(3612,2641.8999000,-1512.1999500,25.0000000,0.0000000,0.0000000,270.0000000); //object(hillhouse12_la) (6)
CreateObject(3612,2642.8999000,-1540.6999500,25.0000000,0.0000000,0.0000000,0.0000000); //object(hillhouse12_la) (7)
CreateObject(3612,2631.8999000,-1537.0000000,25.0000000,0.0000000,0.0000000,270.0000000); //object(hillhouse12_la) (8)
CreateObject(3612,2614.8999000,-1537.0000000,25.0000000,0.0000000,0.0000000,270.0000000); //object(hillhouse12_la) (9)
CreateObject(3612,2598.1999500,-1537.0000000,25.0000000,0.0000000,0.0000000,270.0000000); //object(hillhouse12_la) (10)
CreateObject(6300,2613.6001000,-1515.5000000,30.0000000,0.0000000,179.9950000,3.9940000); //object(pier04_law2) (1)
CreateObject(983,2608.0000000,-1518.3000500,13.0000000,0.0000000,0.0000000,358.0000000); //object(fenceshit3) (1)
CreateObject(983,2603.8000500,-1516.1999500,13.0000000,0.0000000,0.0000000,357.9950000); //object(fenceshit3) (2)
CreateObject(987,1079.0996100,-368.6992200,73.0000000,0.0000000,0.0000000,357.9900000); //object(elecfence_bar) (3)
CreateObject(987,1102.5996100,-369.2998000,72.9000000,0.0000000,0.0000000,359.9950000); //object(elecfence_bar) (4)
CreateObject(987,1114.5999800,-369.3999900,72.9000000,0.0000000,0.0000000,359.9950000); //object(elecfence_bar) (4)
CreateObject(987,1126.3994100,-369.5000000,72.9000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (8)
CreateObject(987,1126.5000000,-357.5000000,72.9000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (8)
CreateObject(987,1126.6999500,-345.6000100,72.9000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (8)
CreateObject(987,1126.7000700,-333.5999800,72.9000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (8)
CreateObject(987,1126.6001000,-321.6000100,72.9000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (8)
CreateObject(987,1126.6999500,-309.7000100,72.9000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (8)
CreateObject(987,1126.7000700,-297.6999800,72.9000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (8)
CreateObject(987,1043.3000500,-368.3999900,73.0000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (2)
CreateObject(987,1126.5999800,-285.8999900,72.9000000,0.0000000,0.0000000,178.0000000); //object(elecfence_bar) (8)
CreateObject(987,1114.5999800,-285.5000000,72.9000000,0.0000000,0.0000000,177.9950000); //object(elecfence_bar) (8)
CreateObject(987,1102.5999800,-285.2999900,72.9000000,0.0000000,0.0000000,177.9900000); //object(elecfence_bar) (8)
CreateObject(987,1090.5999800,-284.8000200,72.9000000,0.0000000,0.0000000,177.9900000); //object(elecfence_bar) (8)
CreateObject(987,1078.5999800,-284.2999900,72.9000000,0.0000000,0.0000000,177.9900000); //object(elecfence_bar) (8)
CreateObject(987,1066.5999800,-283.7999900,72.9000000,0.0000000,0.0000000,177.9900000); //object(elecfence_bar) (8)
CreateObject(987,1054.6999500,-283.2999900,72.9000000,0.0000000,0.0000000,177.9900000); //object(elecfence_bar) (8)
CreateObject(987,1042.6999500,-282.8999900,72.9000000,0.0000000,0.0000000,177.9900000); //object(elecfence_bar) (8)
CreateObject(987,1030.6999500,-282.5000000,72.9000000,0.0000000,0.0000000,177.9900000); //object(elecfence_bar) (8)
CreateObject(987,1018.7000100,-282.1000100,72.9000000,0.0000000,0.0000000,177.9900000); //object(elecfence_bar) (8)
CreateObject(987,1006.9000200,-281.7999900,72.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (8)
CreateObject(987,1006.9000200,-293.7999900,72.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (8)
CreateObject(987,1007.0000000,-305.7999900,72.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (8)
CreateObject(987,1007.0000000,-317.7999900,72.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (8)
CreateObject(987,1007.0000000,-329.7999900,72.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (8)
CreateObject(987,1006.9000200,-341.7999900,72.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (8)
CreateObject(987,1006.7999900,-353.7999900,72.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (8)
CreateObject(987,1006.7999900,-365.8999900,72.9000000,0.0000000,0.0000000,350.0000000); //object(elecfence_bar) (8)
CreateObject(987,1031.3000500,-368.7000100,73.0000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (2)
CreateObject(987,1079.0996100,-368.6992200,73.0000000,0.0000000,0.0000000,357.9950000); //object(elecfence_bar) (3)
CreateObject(994,1031.3000500,-368.7999900,73.1000000,0.0000000,8.0000000,270.0000000); //object(lhouse_barrier2) (1)
CreateObject(994,1018.2000100,-367.8999900,73.1000000,0.0000000,7.9980000,270.0000000); //object(lhouse_barrier2) (2)
CreateObject(994,1031.1999500,-375.2000100,72.1000000,0.0000000,7.9980000,270.0000000); //object(lhouse_barrier2) (3)
CreateObject(994,1018.2000100,-374.5000000,72.3000000,0.0000000,7.9980000,270.0000000); //object(lhouse_barrier2) (4)
CreateObject(8168,1014.7000100,-382.1000100,73.5000000,0.0000000,0.0000000,108.0000000); //object(vgs_guardhouse01) (1)
CreateObject(3582,1117.1999500,-316.1000100,75.7000000,0.0000000,0.0000000,87.9950000); //object(compmedhos1_lae) (1)
CreateObject(3582,1116.0999800,-336.2999900,75.7000000,0.0000000,0.0000000,87.9900000); //object(compmedhos1_lae) (2)
CreateObject(3642,1115.9000200,-358.7999900,75.9000000,0.0000000,0.0000000,270.0000000); //object(glenphouse03_lax) (1)
CreateObject(994,1112.1999500,-324.1000100,73.0000000,0.0000000,0.0000000,358.0000000); //object(lhouse_barrier2) (5)
CreateObject(3582,1087.0000000,-332.3994100,75.7000000,0.0000000,0.0000000,90.0000000); //object(compmedhos1_lae) (3)
CreateObject(16054,1086.0000000,-300.2000100,76.8000000,0.0000000,0.0000000,90.0000000); //object(des_westrn9_01) (1)
CreateObject(3279,1014.5999800,-361.3999900,73.0000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateObject(3279,1114.5999800,-344.0000000,73.0000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3)
CreateObject(3279,1106.0000000,-291.6000100,73.0000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (5)
CreateObject(3279,1033.0999800,-290.7000100,73.0000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (6)
CreateObject(3499,1019.0999800,-368.1000100,73.5000000,0.0000000,0.0000000,0.0000000); //object(wdpillar02_lvs) (1)
CreateObject(3499,1030.5999800,-368.7999900,73.6000100,0.0000000,0.0000000,0.0000000); //object(wdpillar02_lvs) (2)
CreateObject(3582,1016.9000200,-332.6000100,75.7000000,0.0000000,0.0000000,270.0000000); //object(compmedhos1_lae) (3)
Reply
#2

Nice map, +rep!
Reply
#3

You should add more detail. Other than that its good 6/10
Reply
#4

Quote:
Originally Posted by [L]azy[H]aze
Посмотреть сообщение
You should add more detail. Other than that its good 6/10
Okay, thank you, anyway its my first work
Reply
#5

Ahh its good for first map, but as Lazy Haze said, u must work adding some details, and maybe remove those fences and towers, add trees or smth else, it looks like a prison, Anyway GOOD WORK, +rep
Reply
#6

Quote:
Originally Posted by LeGGGeNNdA
Посмотреть сообщение
Ahh its good for first map, but as Lazy Haze said, u must work adding some details, and maybe remove those fences and towers, add trees or smth else, it looks like a prison, Anyway GOOD WORK, +rep
Thank you, next time i will add more details
Reply
#7

Good work 5/10
Reply
#8

Quote:
Originally Posted by ReD_DeVi
Посмотреть сообщение
Good work 5/10
Thank you
Reply
#9

Nice job mate.
Reply
#10

Quote:
Originally Posted by TheOnlyRoei
Посмотреть сообщение
Nice job mate.
Thank you.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)