I need little help pls Reply ASAP(important)
#1

i have one more problem in (zombie Apocalypse) Gamemode
the bug is:
when the map from 0 to 20 complete the map the first one come again but when it complete it come again n again..
Example:
0 to 20
after then
0 then 0 then 0 again n again..
how can i fix it?
_____________________________


Found this:
Код:
stock GetMapCount()
{
	new mcount = 0, file[600];
	for(new i = 0; i < MAX_MAP_FILES; i++)
	{
        format(file, sizeof(file), "/Maps/%d.ini", i);
	    if(fexist(file))
	    {
	        mcount ++;
	    }
	}
	return mcount;
}

stock GetFreeMapID()
{
    new file[50], id = 0;
	for(new i = 0; i < MAX_MAP_FILES; i++)
	{
        format(file, sizeof(file), "/Maps/%d.ini", i);
	    if(fexists(file)) continue;
	    id = i;
	    break;
	}
	return id;
}

stock NoMapCheck()
{
	new tcount = 0, file[500];
	for(new i = 0; i < MAX_MAP_FILES; i++)
	{
	    format(file, sizeof(file), "/Maps/%d.ini", i);
	    if(fexist(file))
	    {
	        tcount ++;
	    }
	}
	if(tcount == 0)
	{
	    print("_____________________________________________________________");
	    print("WARNING: The server has detected there are no map files!");
	    print("currently installed. The server has been set to");
	    print("automatically shut down in 25000/ MS. (25 Seconds)");
	    print("_____________________________________________________________");
	    SetTimer("No_Maps", 25000, false);
	    return 1;
	}
	return 1;
}

function No_Maps() return SendRconCommand("exit");

public load_Map_basic(Mapid, name[], value[])
{
	if(strcmp(name, "FSMapName", true) == 0)
	{
		strmid(Map[FSMapName], value, false, strlen(value), 128);
		LoadFilterScript(Map[FSMapName]);
	}

	/*printf("[Debug] Name: %s - Value: %s", name, value);  For Debug Purposes*/

	if(strcmp(name, "MapName", true) == 0)
	{
	    new mpname[50];
		strmid(Map[MapName], value, false, strlen(value), 128);
		format(mpname, sizeof(mpname), "mapname %s", Map[MapName]);
	    SendRconCommand(mpname);
	}

	if(strcmp(name, "HumanSpawnX", true) == 0) Map[HumanSpawnX] = floatstr(value);
	if(strcmp(name, "HumanSpawnY", true) == 0) Map[HumanSpawnY] = floatstr(value);
	if(strcmp(name, "HumanSpawnZ", true) == 0) Map[HumanSpawnZ] = floatstr(value);
	if(strcmp(name, "HumanSpawn2X", true) == 0) Map[HumanSpawn2X] = floatstr(value);
	if(strcmp(name, "HumanSpawn2Y", true) == 0) Map[HumanSpawn2Y] = floatstr(value);
	if(strcmp(name, "HumanSpawn2Z", true) == 0) Map[HumanSpawn2Z] = floatstr(value);
	if(strcmp(name, "ZombieSpawnX", true) == 0) Map[ZombieSpawnX] = floatstr(value);
	if(strcmp(name, "ZombieSpawnY", true) == 0) Map[ZombieSpawnY] = floatstr(value);
	if(strcmp(name, "ZombieSpawnZ", true) == 0) Map[ZombieSpawnZ] = floatstr(value);
	if(strcmp(name, "Interior", true) == 0) Map[Interior] = strval(value);
	if(strcmp(name, "GateX", true) == 0) Map[GateX] = floatstr(value);
	if(strcmp(name, "GateY", true) == 0) Map[GateY] = floatstr(value);
	if(strcmp(name, "GateZ", true) == 0) Map[GateZ] = floatstr(value);
	if(strcmp(name, "CPx", true) == 0) Map[CPx] = floatstr(value);
	if(strcmp(name, "CPy", true) == 0) Map[CPy] = floatstr(value);
	if(strcmp(name, "CPz", true) == 0) Map[CPz] = floatstr(value);
	if(strcmp(name, "GaterX", true) == 0) Map[GaterX] = floatstr(value);
	if(strcmp(name, "GaterY", true) == 0) Map[GaterY] = floatstr(value);
	if(strcmp(name, "GaterZ", true) == 0) Map[GaterZ] = floatstr(value);
    if(strcmp(name, "MoveGate", true) == 0) Map[MoveGate] = strval(value);
    if(strcmp(name, "GateID", true) == 0) Map[GateID] = strval(value);
	if(strcmp(name, "AllowWater", true) == 0) Map[AllowWater] = strval(value);
	if(strcmp(name, "EvacType", true) == 0) Map[EvacType] = strval(value);
	if(strcmp(name, "Weather", true) == 0)
	{
		Map[Weather] = strval(value);
		SetWeather(Map[Weather]);
	}

	if(strcmp(name, "Time", true) == 0)
	{
		Map[Time] = strval(value);
		SetWorldTime(Map[Time]);
 	 	printf("Map ID %d's Information Has Been Loaded.", Mapid);
	}
	return 1;
}

stock LoadMap(Mapid)
{
	new Map_file[80];
	format(Map_file, sizeof(Map_file), "/Maps/%d.ini", Mapid);
	if(fexist(Map_file))
	{
		printf("loading Map %s", Map_file);
	    INI_ParseFile(Map_file, "load_Map_%s", .bExtra = true, .extra = Mapid);
	    return 1;
	}
	return 0;
}

stock LoadNewMap()
{
    new file[64];
    mapid %= MAX_MAP_FILES;
    format(file, sizeof(file), "/Maps/%d.ini", mapid);
    if(!fexist(file)) return printf("[NOTICE] File Bugged.");
    LastMapStarted = mapid;
    mapid++;
    return mapid-1;
}
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