16.11.2013, 17:02
My second question; Im looking to add a gas leak event to my current fire call script. What im looking for is a checkpoint with a message for the dispatch, smoke particle to spawn and remain until a firefighter walks into the checkpoint, and have a radius around it cause damage unless in a specific skin id or the checkpoint has been walked into. Any idea how I would go about this? I can provide the firecall script if needed, it was an editedversion of a dynamic organization script i found here, dont remember the original creators name but i dont take credit for his work.