14.11.2013, 04:24
After A Long Time, i am here to represent you a new map, Unity Station 24/7 [Unique]. Hope you like it:
PICS IN ATTACHMENTS!
Code:
Remember To Rate And Rep!
PICS IN ATTACHMENTS!
Code:
Код:
CreateObject(2395,1832.6999500,-1844.8000500,12.6000000,0.0000000,0.0000000,269.5000000); //object(cj_sports_wall) (1) CreateObject(2395,1832.6999500,-1846.4000200,12.6000000,0.0000000,0.0000000,269.4950000); //object(cj_sports_wall) (2) CreateObject(2395,1832.6999500,-1836.5000000,12.6000000,0.0000000,0.0000000,269.4950000); //object(cj_sports_wall) (3) CreateObject(2395,1832.6999500,-1835.0999800,12.6000000,0.0000000,0.0000000,269.4950000); //object(cj_sports_wall) (4) CreateObject(2395,1833.4000200,-1844.3000500,12.6000000,0.0000000,0.0000000,358.2450000); //object(cj_sports_wall) (5) CreateObject(2395,1833.4000200,-1840.8000500,12.6000000,0.0000000,0.0000000,2.2430000); //object(cj_sports_wall) (6) CreateObject(2395,1833.8000500,-1840.5999800,12.6000000,0.0000000,0.0000000,335.5000000); //object(cj_sports_wall) (7) CreateObject(2395,1832.6999500,-1838.9000200,16.5000000,270.0000000,180.0000000,89.7450000); //object(cj_sports_wall) (8) CreateObject(2395,1833.4000200,-1834.5000000,12.6000000,0.0000000,0.0000000,0.4950000); //object(cj_sports_wall) (9) CreateObject(2395,1838.1999500,-1834.5000000,12.6000000,0.0000000,0.0000000,0.4940000); //object(cj_sports_wall) (10) CreateObject(2395,1842.9000200,-1834.4000200,12.6000000,0.0000000,0.0000000,359.9940000); //object(cj_sports_wall) (11) CreateObject(2395,1847.1999500,-1834.3000500,12.6000000,0.0000000,0.0000000,359.4940000); //object(cj_sports_wall) (12) CreateObject(2395,1851.5999800,-1834.1999500,12.6000000,0.0000000,0.0000000,359.4940000); //object(cj_sports_wall) (13) CreateObject(2395,1852.6999500,-1834.3000500,12.6000000,0.0000000,0.0000000,357.9890000); //object(cj_sports_wall) (14) CreateObject(2395,1853.1999500,-1834.1999500,12.6000000,0.0000000,0.0000000,357.9840000); //object(cj_sports_wall) (15) CreateObject(2395,1857.5000000,-1838.5000000,12.6000000,0.0000000,2.2500000,89.2390000); //object(cj_sports_wall) (16) CreateObject(2395,1857.5999800,-1843.3000500,12.6000000,0.0000000,2.2470000,92.2380000); //object(cj_sports_wall) (17) CreateObject(2395,1857.5999800,-1847.6999500,12.6000000,359.7500000,1.9910000,91.7440000); //object(cj_sports_wall) (18) CreateObject(2395,1857.5999800,-1852.0000000,12.6000000,359.7470000,1.9890000,91.7410000); //object(cj_sports_wall) (19) CreateObject(2395,1857.4000200,-1856.0000000,12.6000000,359.7470000,1.9890000,89.7410000); //object(cj_sports_wall) (20) CreateObject(2395,1857.5000000,-1860.0000000,12.6000000,359.7470000,1.9890000,91.7410000); //object(cj_sports_wall) (21) CreateObject(2395,1833.3000500,-1851.4000200,12.3000000,0.0000000,0.0000000,358.7450000); //object(cj_sports_wall) (22) CreateObject(2395,1838.8000500,-1851.5000000,12.3000000,0.0000000,0.0000000,359.2420000); //object(cj_sports_wall) (23) CreateObject(2395,1837.3000500,-1851.5000000,12.3000000,0.0000000,0.0000000,359.2420000); //object(cj_sports_wall) (24) CreateObject(2395,1832.6999500,-1847.0999800,12.6000000,0.0000000,0.0000000,269.4950000); //object(cj_sports_wall) (25) CreateObject(3033,1832.6999500,-1847.5000000,15.6000000,0.0000000,0.0000000,89.5000000); //object(md_lockdoor) (1) CreateObject(3033,1832.6999500,-1837.4000200,15.6000000,0.0000000,0.0000000,89.4950000); //object(md_lockdoor) (2) CreateObject(640,1832.5999800,-1838.0999800,13.3000000,0.0000000,0.0000000,359.5000000); //object(kb_planter_bush2) (1) CreateObject(640,1832.5999800,-1837.0000000,13.3000000,0.0000000,0.0000000,359.4950000); //object(kb_planter_bush2) (2) CreateObject(640,1832.0000000,-1837.0000000,13.3000000,0.0000000,0.0000000,359.4950000); //object(kb_planter_bush2) (3) CreateObject(640,1832.0000000,-1838.0999800,13.3000000,0.0000000,0.0000000,359.4950000); //object(kb_planter_bush2) (4) CreateObject(640,1832.5000000,-1846.9000200,13.3000000,0.0000000,0.0000000,359.4950000); //object(kb_planter_bush2) (5) CreateObject(640,1832.5000000,-1848.9000200,13.3000000,0.0000000,0.0000000,359.4950000); //object(kb_planter_bush2) (6) CreateObject(640,1831.6999500,-1848.9000200,13.3000000,0.0000000,0.0000000,359.4950000); //object(kb_planter_bush2) (7) CreateObject(640,1831.6999500,-1846.9000200,13.3000000,0.0000000,0.0000000,359.7450000); //object(kb_planter_bush2) (8) CreateObject(983,1831.1999500,-1847.3000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1) CreateObject(983,1831.1999500,-1848.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2) CreateObject(983,1831.3000500,-1837.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3) CreateObject(983,1834.5000000,-1834.3000500,13.3000000,0.0000000,0.0000000,89.0000000); //object(fenceshit3) (4) CreateObject(640,1831.6992200,-1848.8994100,13.3000000,0.0000000,0.0000000,359.4950000); //object(kb_planter_bush2) (9) CreateObject(983,1834.4000200,-1851.5999800,13.3000000,0.0000000,0.0000000,91.2500000); //object(fenceshit3) (5) CreateObject(640,1831.5999800,-1846.9000200,13.3000000,0.0000000,0.0000000,359.7420000); //object(kb_planter_bush2) (10) CreateObject(983,1826.6999500,-1853.5000000,13.3000000,0.0000000,0.0000000,359.2500000); //object(fenceshit3) (6) CreateObject(983,1826.8000500,-1840.8000500,13.3000000,0.0000000,0.0000000,358.7470000); //object(fenceshit3) (7) CreateObject(983,1833.3000500,-1834.3000500,13.3000000,0.0000000,2.0000000,90.7420000); //object(fenceshit3) (8) CreateObject(3931,1827.1999500,-1859.4000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(d_rock02) (1) CreateObject(3931,1827.0999800,-1858.9000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(d_rock02) (2) CreateObject(3931,1827.1999500,-1858.6999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(d_rock02) (3) CreateObject(3931,1827.0999800,-1858.4000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(d_rock02) (4) CreateObject(3931,1827.0000000,-1858.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(d_rock02) (5) CreateObject(3931,1827.1999500,-1857.8000500,12.6000000,0.0000000,0.0000000,0.0000000); //object(d_rock02) (6) CreateObject(3931,1827.0000000,-1857.4000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(d_rock02) (7) CreateObject(3931,1827.0000000,-1857.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(d_rock02) (8) CreateObject(3931,1827.0999800,-1856.6999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(d_rock02) (9) CreateObject(3931,1827.5999800,-1856.8000500,12.6000000,0.0000000,0.0000000,0.0000000); //object(d_rock02) (10) CreateObject(3931,1827.1999500,-1857.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(d_rock02) (11) CreateObject(636,1832.4000200,-1835.8000500,14.7000000,0.5520000,282.7380000,0.6880000); //object(veg_fern_balcny_kb2) (1) CreateObject(636,1832.1999500,-1838.3000500,14.7000000,0.5490000,282.7330000,0.6870000); //object(veg_fern_balcny_kb2) (2) CreateObject(1364,1827.6999500,-1836.5000000,13.4000000,0.0000000,0.0000000,89.7500000); //object(cj_bush_prop) (1) CreateObject(1364,1827.6999500,-1840.5000000,13.4000000,0.0000000,0.0000000,89.9950000); //object(cj_bush_prop) (2) CreateObject(1364,1827.5999800,-1844.5999800,13.4000000,0.0000000,0.0000000,89.7450000); //object(cj_bush_prop) (3) CreateObject(1364,1827.5999800,-1848.6999500,13.4000000,0.0000000,0.0000000,89.7420000); //object(cj_bush_prop) (4) CreateObject(1364,1827.6999500,-1852.6999500,13.4000000,0.0000000,0.0000000,89.7420000); //object(cj_bush_prop) (5) CreateObject(4639,1829.0000000,-1858.1999500,14.3000000,0.0000000,0.0000000,89.5000000); //object(paypark_lan02) (1) CreateObject(983,1839.5000000,-1874.1999500,13.3000000,0.0000000,359.0000000,89.4970000); //object(fenceshit3) (9) CreateObject(983,1838.0000000,-1874.1999500,13.3000000,0.0000000,358.9950000,89.4950000); //object(fenceshit3) (10) CreateObject(983,1845.8000500,-1867.9000200,13.3000000,0.0000000,358.9950000,180.7450000); //object(fenceshit3) (11) CreateObject(983,1845.6999500,-1864.6999500,13.3000000,0.0000000,358.9950000,180.7420000); //object(fenceshit3) (12) CreateObject(2898,1829.6999500,-1837.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (1) CreateObject(2898,1830.0000000,-1842.4000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (2) CreateObject(2898,1834.0000000,-1841.9000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (3) CreateObject(2898,1830.1999500,-1847.8000500,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (4) CreateObject(2898,1830.0000000,-1853.1999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (5) CreateObject(2898,1828.9000200,-1853.1999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (6) CreateObject(2898,1828.8000500,-1848.6999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (7) CreateObject(2898,1828.8000500,-1844.1999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (8) CreateObject(2898,1828.8000500,-1837.1999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (9) CreateObject(2898,1828.8000500,-1839.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (10) CreateObject(3472,1829.5999800,-1839.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1) CreateObject(3472,1829.6999500,-1849.5999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2) CreateObject(3515,1842.3000500,-1877.0999800,13.4000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1) CreateObject(3515,1838.1999500,-1877.0000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (2) CreateObject(3515,1834.0999800,-1876.8000500,13.4000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (3) CreateObject(3524,1827.0000000,-1860.0999800,15.3000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1) CreateObject(3524,1827.4000200,-1874.0000000,15.3000000,0.0000000,0.0000000,91.2500000); //object(skullpillar01_lvs) (2) CreateObject(3877,1833.0999800,-1867.5000000,17.4000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1) CreateObject(3877,1848.0999800,-1867.6999500,17.4000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2) CreateObject(3877,1849.8000500,-1836.3000500,17.4000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (3) CreateObject(3877,1833.6999500,-1835.0000000,17.4000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (4) CreateObject(13562,1841.1999500,-1845.0000000,17.4000000,0.0000000,0.0000000,0.0000000); //object(bigsprunkpole) (1) /* Objects converted: 90 Vehicles converted: 0 Vehicle models found: 0 ---------------------- convertFFS converted your input in 0.02 seconds - Chuck Norris could have done it in 0.0003 seconds! */