[Map] Glass Building, Downtown San Fierro
#1

Hello,

I mapped this building with the intention of using it for some sort of store, but decided to scrap the idea because the building was too small, and I decided to make it bigger, thus I've decided to release it rather than scrap it all together. I will not be updating this map at any time, nor will I provide support for it. What you see is what you get. Criticism is appreciated.

Images:
http://puu.sh/5gRJL.jpg ( Exterior )
http://puu.sh/5gRKI.jpg ( Interior )

Location: Downtown, San Fierro.

Код:
CreateDynamicObject(2973, 1649, -1985.07, 892.187, 45.8403, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2972, 1649, -1985.07, 896.527, 49.1003, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2971, 1649, -1985.07, 896.527, 45.8403, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2970, 18766, -1980.62, 871.586, 51.2243, 90, 0, 0, -1, 0, -1);
CreateDynamicObject(2969, 18766, -1980.62, 876.564, 51.2243, 90, 0, 0, -1, 0, -1);
CreateDynamicObject(2968, 18766, -1980.62, 881.542, 51.2243, 90, 0, 0, -1, 0, -1);
CreateDynamicObject(2967, 18766, -1980.62, 886.52, 51.2243, 90, 0, 0, -1, 0, -1);
CreateDynamicObject(2966, 18766, -1980.62, 891.507, 51.2243, 90, 0, 0, -1, 0, -1);
CreateDynamicObject(2965, 18766, -1980.62, 896.487, 51.2243, 90, 0, 0, -1, 0, -1);
CreateDynamicObject(2975, 1649, -1985.07, 887.847, 45.8403, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2976, 1649, -1985.07, 879.167, 45.8403, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2977, 1649, -1985.07, 874.827, 45.8403, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2978, 1649, -1985.07, 870.487, 45.8403, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2979, 1649, -1985.07, 887.847, 49.1003, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2980, 1649, -1985.07, 883.507, 49.1003, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2981, 1649, -1985.07, 879.167, 49.1003, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2982, 1649, -1985.07, 874.827, 49.1003, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2983, 1649, -1985.07, 870.487, 49.1003, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2984, 1649, -1976.29, 896.527, 45.8403, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2985, 1649, -1976.29, 892.187, 45.8403, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2986, 1649, -1976.29, 887.847, 45.8403, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2987, 1649, -1976.29, 879.167, 45.8403, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2988, 1649, -1976.29, 870.487, 45.8403, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2989, 1649, -1976.29, 874.827, 45.8403, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2990, 1649, -1976.29, 896.527, 49.1003, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2991, 1649, -1976.29, 892.187, 49.1003, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2992, 1649, -1976.29, 887.847, 49.1003, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2993, 1649, -1976.29, 883.507, 49.1003, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2994, 1649, -1976.29, 879.167, 49.1003, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2995, 1649, -1976.29, 874.827, 49.1003, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2996, 1649, -1976.29, 870.487, 49.1003, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2997, 1649, -1976.29, 883.507, 45.8403, 0, 0, 90, -1, 0, -1);
CreateDynamicObject(2998, 1649, -1978.52, 898.752, 45.8403, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(2999, 1649, -1982.86, 898.752, 45.8403, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3000, 1649, -1982.86, 868.272, 45.8403, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3001, 1649, -1978.52, 868.272, 45.8403, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3002, 1649, -1982.86, 898.752, 49.1003, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3003, 1649, -1982.86, 868.272, 49.1003, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3004, 1649, -1978.52, 868.272, 49.1003, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3005, 1649, -1978.52, 898.752, 49.1003, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3006, 1649, -1978.52, 868.272, 45.8403, 0, 0, 180, -1, 0, -1);
CreateDynamicObject(3007, 1649, -1982.86, 868.272, 45.8403, 0, 0, 180, -1, 0, -1);
CreateDynamicObject(3008, 1649, -1978.52, 868.272, 49.1003, 0, 0, 180, -1, 0, -1);
CreateDynamicObject(3009, 1649, -1982.86, 868.272, 49.1003, 0, 0, 180, -1, 0, -1);
CreateDynamicObject(3010, 1649, -1985.07, 870.487, 45.8403, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3011, 1649, -1985.07, 870.487, 49.1003, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3012, 1649, -1985.07, 874.827, 45.8403, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3013, 1649, -1985.07, 874.827, 49.1003, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3014, 1649, -1985.07, 879.167, 45.8403, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3015, 1649, -1985.07, 879.167, 49.1003, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3016, 1649, -1985.07, 883.507, 49.1003, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3017, 1649, -1985.07, 887.847, 49.1003, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3018, 1649, -1985.07, 887.847, 45.8403, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3019, 1649, -1985.06, 892.191, 49.1003, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3020, 1649, -1985.07, 892.187, 45.8403, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3021, 1649, -1985.07, 896.527, 49.1003, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3022, 1649, -1985.07, 896.527, 45.8403, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3023, 1649, -1982.86, 898.752, 49.1003, 0, 0, 180, -1, 0, -1);
CreateDynamicObject(3024, 1649, -1982.86, 898.752, 45.8403, 0, 0, 180, -1, 0, -1);
CreateDynamicObject(3025, 1649, -1978.52, 898.752, 49.1003, 0, 0, 180, -1, 0, -1);
CreateDynamicObject(3026, 1649, -1978.52, 898.752, 45.8403, 0, 0, 180, -1, 0, -1);
CreateDynamicObject(3027, 1649, -1976.29, 896.527, 49.1003, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3028, 1649, -1976.29, 892.187, 49.1003, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3029, 1649, -1976.29, 892.187, 45.8403, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3030, 1649, -1976.29, 887.847, 49.1003, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3031, 1649, -1976.29, 887.847, 45.8403, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3032, 1649, -1976.29, 883.507, 49.1003, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3033, 1649, -1976.29, 883.507, 45.8403, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3034, 1649, -1976.29, 879.167, 49.1003, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3035, 1649, -1976.29, 879.167, 45.8403, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3036, 1649, -1976.29, 874.827, 49.1003, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3037, 1649, -1976.29, 874.827, 45.8403, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3038, 1649, -1976.29, 870.487, 49.1003, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3039, 1649, -1976.29, 870.487, 45.8403, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3040, 18766, -1980.62, 870.266, 51.2223, 90, 0, 0, -1, 0, -1);
CreateDynamicObject(3044, 1649, -1976.29, 896.527, 45.8403, 0, 0, 270, -1, 0, -1);
CreateDynamicObject(3046, 1214, -1976.77, 899.003, 44.1746, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3047, 1214, -1978.27, 899.003, 44.1746, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3048, 1214, -1979.81, 899.003, 44.1746, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3049, 1214, -1981.67, 899.003, 44.1746, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3050, 1214, -1983.17, 899.003, 44.1746, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3051, 1214, -1984.67, 899.003, 44.1746, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3052, 1214, -1984.67, 867.963, 44.1746, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3053, 1214, -1983.17, 867.963, 44.1746, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3054, 1214, -1981.67, 867.963, 44.1746, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3055, 1214, -1979.81, 867.963, 44.1746, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3056, 1214, -1978.27, 867.963, 44.1746, 0, 0, 0, -1, 0, -1);
CreateDynamicObject(3057, 1214, -1976.77, 867.963, 44.1746, 0, 0, 0, -1, 0, -1);
Reply
#2

It's small and it will be good if you put objects in the interior. But at all is good 7/10
Reply
#3

And the point of a random un-decorated Glass Building is? Maybe if you put some objects in it. Other then that bland fact your mapping skills are near flawless on smaller tasks, That is.

Hope to see more from you, good luck.
Reply
#4

Good but if you add some object's in interior so it's look like a More Good!!
Keep it up!!!!
Reply
#5

Looks interesting, but it isn't very nice.
Reply
#6

Quote:
Originally Posted by xxSwissxx
Посмотреть сообщение
And the point of a random un-decorated Glass Building is? Maybe if you put some objects in it. Other then that bland fact your mapping skills are near flawless on smaller tasks, That is.

Hope to see more from you, good luck.
I've been mapping for about 5 years. The reason the interior is not done, is I did not map this with the intention of releasing it. I mapped it for my server, but afterwards decided that it needed to be made larger, thus I decided to release the smaller version. Thank you for the flawless part however, I take extra care to make sure everything is aligned properly.
Reply
#7

I don't think the structure looks sufficient to hold up that roof, let me reiterate my point the walls simply look too flimsy to sustain a concrete slab 15 feet in the air it's like putting a cinder block on top of a cardboard box.
Reply
#8

Very Good, Apple Store :3
Reply
#9

Quote:
Originally Posted by [uL]Pottus
Посмотреть сообщение
I don't think the structure looks sufficient to hold up that roof, let me reiterate my point the walls simply look too flimsy to sustain a concrete slab 15 feet in the air it's like putting a cinder block on top of a cardboard box.
I do understand where you are coming from don't get me wrong. But this was not mapped with roleplay in mind. And also keep in mine that this is San Andreas we are talking about. Take a look at over 30% of the trees, lamp posts, and even a hell of a lot of buildings that are floating. Not quite sure, but I don't believe air is sufficient enough to hold up a building.

The reason for using the thick roof, is it looks better in my opinion, than a thin roof. We all have our own opinion about this, but that's just the way I pictured it.
Reply
#10

its nice effort...,,,
Reply
#11

cool
Reply
#12

Its nice
Reply
#13

Very God ! 10/10
Reply
#14

great work
Reply
#15

That puush could not be found.

Re-upload please
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)