[Ajuda] Gm de truck aumentando score
#1

Alguem me ajuda chega um certo tempo os score de alguns players comeзa a aumentar ai eles reloga e aumenta cada vez mais nem tenho noзгo de arrumar isso alguem ajuda ai do +rep
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#2

Com informaзхes tгo vagas, й impossнvel alguйm te ajudar.

Tente procurar por SetPlayerScore no seu gamemode, talvez vocк encontre o problema.
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#3

ja procurei tem nada que possa bugar
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#4

Luan calixto vocк aqui , vou ter que comprar um inseticida virtual .

Isso e o anti moneyhack em conflito , faz com que o score dobre .
Mude o nome da variavel que guarda o score .
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#5

isso ?
pawn Код:
stock AntiHack(playerid)
{
    // Setup local variables
    new Float:Armour;

    // Skip checking for hacks used by the player if he was reported by the Anti-Hack system already
    if (APlayerData[playerid][AutoReportTime] > 0)
    {
        // Reduce the time so the player can be reported again soon if he doesn't stop using hacks
        APlayerData[playerid][AutoReportTime]--;
        // Exit the function, this skips the hack-checks until the AutoReportTime has reached 0
        // Otherwise the player is reported every half a second until he stops using hacks
        return 1;
    }



    // Check if a filterscript gave some money (or took it) to the player
    if (GetPVarInt(playerid, "PVarMoney") != 0)
    {
        // Add the money to the players account
        APlayerData[playerid][PlayerMoney] = APlayerData[playerid][PlayerMoney] + GetPVarInt(playerid, "PVarMoney");
        // Clear the PVar
        SetPVarInt(playerid, "PVarMoney", 0);
    }
    if (GetPVarInt(playerid, "PVarScore") != 0)
    {
        // Add the money to the players account
        APlayerData[playerid][PlayerScore] = APlayerData[playerid][PlayerScore] + GetPVarInt(playerid, "PVarScore");
        // Clear the PVar
        SetPVarInt(playerid, "PVarScore", 0);
    }
    if (GetPVarInt(playerid, "PVarGold") != 0)
    {
        APlayerData[playerid][PlayerGold] = APlayerData[playerid][PlayerGold] + GetPVarInt(playerid, "PVarGold");
        SetPVarInt(playerid, "PVarGold", 0);
    }
    if (GetPVarInt(playerid, "PVarCash") != 0)
    {
        APlayerData[playerid][PlayerCash] = APlayerData[playerid][PlayerCash] + GetPVarInt(playerid, "PVarCash");
        SetPVarInt(playerid, "PVarCash", 0);
    }
    // Reset the player's money and set it to the stored value in the player's account (do the same for scorepoints)
    ResetPlayerMoney(playerid);
    GivePlayerMoney(playerid, APlayerData[playerid][PlayerMoney]);
    SetPlayerScore(playerid, APlayerData[playerid][PlayerScore]);

    // Limit the cash that the player can have
    if (APlayerData[playerid][PlayerMoney] > 999000000)
        APlayerData[playerid][PlayerMoney] = 999000000;

    // Limit the cash that the player can have below 0
    if (APlayerData[playerid][PlayerMoney] < -1000000)
        APlayerData[playerid][PlayerMoney] = -1000000;

    // Port anyone out of the area who is not an admin and inside the area 69
    Player_PortOutAdminZone(playerid, 106.0, 1805.0, -50.0, 285.0, 1940.0, 40.0, 15.0, 1732.0, 25.0);

    // Weapon hacks are also neutralized here, except for police players (if they are allowed to have weapons)
    if ((PoliceGetsWeapons == true) && (APlayerData[playerid][PlayerClass] == ClassPolice))
    {
        // Do nothing
    }

    // Check if the player got any armour (= health-hack)
    GetPlayerArmour(playerid, Armour);
    // Send an automated report to the admins so they're informed about it and can take action
    if (Armour > 1.0 && PlayerInfo[playerid][NoEvento] == 0)
        SendReportToAdmins(playerid, "Health-hack", true);

    // Check if the speed is higher than 300 (kick player if it is)
    // Send an automated report to the admins so they're informed about it and can take action
    if (APlayerData[playerid][PlayerSpeed] > 300)
        SendReportToAdmins(playerid, "Speed-hack", true);

    // Check if the player is not allowed to have a jetpack (admins lvl 3 and higher can use /fly, so they will be excluded)
    if (APlayerData[playerid][PlayerLevel] < 3)
    {
        // Check if the player is using a jetpack
        // Send an automated report to the admins so they're informed about it and can take action
        if (GetPlayerSpecialAction(playerid) == 2)
            SendReportToAdmins(playerid, "Jetpack-hack", true);
    }

    // Detect airbreak hack
    if (GetPlayerVehicleSeat(playerid) == 0)
    {
        // Check if the player is nearly standing still
        if (APlayerData[playerid][PlayerSpeed] < 10)
        {
            // Check if the player switched interior-id's
            if (GetPlayerInterior(playerid) != APlayerData[playerid][PreviousInt])
            {
                // Check if the new interior is the normal world or any mod-shop
                switch (GetPlayerInterior(playerid))
                {
                    case 0, 1, 2, 3: // Check interiors 0, 1, 2 and 3 (normal world and all mod-shops)
                    {
                        // Store the player's current location and interior-id for the next iteration
                        GetPlayerPos(playerid, APlayerData[playerid][PreviousX], APlayerData[playerid][PreviousY], APlayerData[playerid][PreviousZ]);
                        APlayerData[playerid][PreviousInt] = GetPlayerInterior(playerid);
                        // Exit the function
                        return 1;
                    }
                }
            }

            // Check if the player is still near the same place he was half a second ago
            if (IsPlayerInRangeOfPoint(playerid, 7.5, APlayerData[playerid][PreviousX], APlayerData[playerid][PreviousY], APlayerData[playerid][PreviousZ]))
            {
            }
            else // Send an automated report to the admins so they're informed about it and can take action
                SendReportToAdmins(playerid, "Airbreak-hack", true);
        }
    }
    // Store the player's current location and interior-id for the next iteration
    GetPlayerPos(playerid, APlayerData[playerid][PreviousX], APlayerData[playerid][PreviousY], APlayerData[playerid][PreviousZ]);
    APlayerData[playerid][PreviousInt] = GetPlayerInterior(playerid);

    return 1;
}
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#6

pawn Код:
if (GetPVarInt(playerid, "PVarMoney") != 0)
    {
        // Add the money to the players account
        APlayerData[playerid][PlayerMoney] = APlayerData[playerid][PlayerMoney] + GetPVarInt(playerid, "PVarMoney");
        // Clear the PVar
        SetPVarInt(playerid, "PVarMoney", 0);
    }
    if (GetPVarInt(playerid, "PVarScore") != 0)
    {
        // Add the money to the players account
        APlayerData[playerid][PlayerScore] = APlayerData[playerid][PlayerScore] + GetPVarInt(playerid, "PVarScore");
        // Clear the PVar
        SetPVarInt(playerid, "PVarScore", 0);
    }

    // Reset the player's money and set it to the stored value in the player's account (do the same for scorepoints)
    ResetPlayerMoney(playerid);
    GivePlayerMoney(playerid, APlayerData[playerid][PlayerMoney]);
    SetPlayerScore(playerid, APlayerData[playerid][PlayerScore]);

    // Limit the cash that the player can have
    if (APlayerData[playerid][PlayerMoney] > 999000000)
        APlayerData[playerid][PlayerMoney] = 999000000;

    // Limit the cash that the player can have below 0
    if (APlayerData[playerid][PlayerMoney] < -1000000)
        APlayerData[playerid][PlayerMoney] = -1000000;
Esse ?
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