05.11.2013, 14:32
I have a script that saves a player's notes in a new file called 'notes.ini'. I load the Files everytime the player types /notes to view them. There are 10 slots, each notes containing 20 arrays for the text.
Question is that loading notes.ini everytime a players types /notes can be slow. What can be the best way to work my code? If I make a new variable such as new PlayerNotes[MAX_PLAYERS][10][20] and only load notes.ini only once when a player spawns and save it in the variable I stated above. Will this be the best way to go for? Or do I have any other options aswell?
2nd Question:
I have 2 more player files like notes.ini for every player that requires the same amount of arrays and variables and requires to get called everytime a user tries to access it. Will this cause too much lag?
Thank you.
Question is that loading notes.ini everytime a players types /notes can be slow. What can be the best way to work my code? If I make a new variable such as new PlayerNotes[MAX_PLAYERS][10][20] and only load notes.ini only once when a player spawns and save it in the variable I stated above. Will this be the best way to go for? Or do I have any other options aswell?
2nd Question:
I have 2 more player files like notes.ini for every player that requires the same amount of arrays and variables and requires to get called everytime a user tries to access it. Will this cause too much lag?
Thank you.