31.10.2013, 16:44
(
Последний раз редактировалось tuuler; 02.11.2013 в 15:09.
)
PROBLEM SOLVED
public OnGameModeInit()
{
SetTimer("safezone",1000,true);
return 1;
}
forward safezone();
public safezone()
{
for(new i;i<MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
{
if(IsPlayerInRangeOfPoint(i,range,x,y,z)) // put here your coordinates
{
Kick(i);
}
}
}
return 1;
}
stock IsPlayerInArea(playerid, Float:MinX, Float:MinY, Float:MaxX, Float:MaxY)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
if(X >= MinX && X <= MaxX && Y >= MinY && Y <= MaxY) {
return 1;
}
return 0;
}
if( killerid != INVALID_PLAYER_ID && IsPlayerInArea( killerid, -2144.53125, 750, -1511.71875, 1062.5 ) )
{
// do your code, he killed inside the safezone
// Kick( killerid );
}