QuaternionToEuler
#1

So, I've tried many ways to convert quaternion rotation to 3-dimensional angles, but none of them solve gimbal lock problem properly. At some angles I get NaN (not a number) values. Any good solutions for this?
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#2

bump
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#3

Are you using Gamer_Z's plugin for Quaternion ?
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#4

I think he's trying to convert San Andreas object positions quattoeuler won't work for those objects. If that is what your trying to do I'll dig out the function for it.
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#5

Quote:
Originally Posted by [uL]Pottus
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I think he's trying to convert San Andreas object positions quattoeuler won't work for those objects. If that is what your trying to do I'll dig out the function for it.
Yes, that's exactly what I am trying to do
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#6

I think I have that code on my old harddrive so it would be a lot of effort for me to retrieve unfortunately I'll have to do it after the weekend if you still need the code PM me on Sunday to remind me.
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