[Map] Market Mall Mapping
#1

Market Mall Mapping


If you have any sort of issue with the code, please contact me my Private Messaging or posting in this thread.


Hey everyone, I just created a Market Mall Mapping, my third mapping that I am releasing. I've been studying MTA Map Editor for about a month, and I am looking foward to switching to SA:MP Map Editor. I hope you enjoy my Mappings and be sure to leave some comments or some advice for me to improve, I am looking foward to improve much!

Alright, here are some ScreenShots of my Mappings, which I put into an album, I hope you enjoy them!(Click on the album for a better view )

There is a problem with the first picture of the album for me, but if you have the same problem, click the 'actions' icon on the top right of the first picture than click 'view full resolution' and you'll be able to see the first picture.


http://imgur.com/a/sPXGA


If you enjoyed my Mapping, thanks and use the code below. I really would appreciate it if you guys post a comment or some advice, thanks for looking at my Mappings.

Market Mall Mapping Code(CONVERTED)
Код:
CreateObject(640,1140.1999500,-1430.0000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (1)
CreateObject(640,1139.4000200,-1430.0000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (2)
CreateObject(640,1140.4000200,-1439.5999800,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1139.5000000,-1439.5999800,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (4)
CreateObject(640,1140.4000200,-1450.6999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (5)
CreateObject(640,1139.5000000,-1450.6999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (6)
CreateObject(640,1140.5000000,-1462.0999800,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (7)
CreateObject(640,1139.6999500,-1462.0999800,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (8)
CreateObject(640,1118.5999800,-1439.5999800,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (9)
CreateObject(640,1117.8000500,-1439.5999800,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (10)
CreateObject(640,1118.5999800,-1450.8000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (11)
CreateObject(640,1117.8000500,-1450.8000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (12)
CreateObject(640,1118.6999500,-1461.8000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (13)
CreateObject(640,1117.8000500,-1461.8000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (14)
CreateObject(638,1118.5999800,-1425.5999800,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (1)
CreateObject(640,1118.5999800,-1430.0000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (15)
CreateObject(640,1117.6999500,-1430.0000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (16)
CreateObject(638,1117.8000500,-1425.5999800,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (2)
CreateObject(638,1140.1999500,-1425.5000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (3)
CreateObject(638,1139.3000500,-1425.5000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (4)
CreateObject(638,1139.5999800,-1469.6999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (5)
CreateObject(638,1140.4000200,-1469.6999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (6)
CreateObject(638,1117.5999800,-1469.9000200,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (7)
CreateObject(638,1118.5000000,-1469.9000200,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (8)
CreateObject(638,1134.8000500,-1471.5000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (9)
CreateObject(638,1134.0999800,-1471.5000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (10)
CreateObject(638,1133.4000200,-1471.5000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (11)
CreateObject(638,1132.6999500,-1471.5000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (12)
CreateObject(638,1135.5000000,-1471.5000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (13)
CreateObject(638,1125.3000500,-1471.6999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (14)
CreateObject(638,1124.5999800,-1471.6999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (15)
CreateObject(638,1123.9000200,-1471.6999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1123.1999500,-1471.6999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (17)
CreateObject(638,1122.5000000,-1471.6999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (18)
CreateObject(640,1153.6999500,-1415.5000000,13.4000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (18)
CreateObject(640,1148.0000000,-1415.5000000,13.4000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (19)
CreateObject(640,1109.0999800,-1415.5000000,13.3000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (20)
CreateObject(640,1103.4000200,-1415.5000000,13.3000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (21)
CreateObject(983,1119.1999500,-1427.3000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,1119.1999500,-1433.6999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,1119.1999500,-1440.0999800,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
CreateObject(983,1119.1999500,-1446.5000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
CreateObject(983,1119.1999500,-1452.9000200,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
CreateObject(983,1119.1999500,-1459.3000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (6)
CreateObject(983,1119.1999500,-1465.6999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (7)
CreateObject(983,1119.1999500,-1468.1999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (8)
CreateObject(983,1117.1999500,-1427.4000200,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (9)
CreateObject(983,1117.1999500,-1433.6999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (10)
CreateObject(983,1117.1999500,-1440.0999800,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (11)
CreateObject(983,1117.1999500,-1446.5000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (12)
CreateObject(983,1117.1999500,-1452.9000200,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (13)
CreateObject(983,1117.1999500,-1459.3000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (14)
CreateObject(983,1117.1999500,-1465.6999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (15)
CreateObject(983,1117.1999500,-1468.0000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (16)
CreateObject(983,1138.5999800,-1427.5999800,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (17)
CreateObject(983,1138.5999800,-1433.9000200,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (18)
CreateObject(983,1138.5999800,-1440.1999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (19)
CreateObject(983,1138.5999800,-1446.5999800,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (20)
CreateObject(983,1138.5999800,-1453.0000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (21)
CreateObject(983,1138.5999800,-1459.3000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (22)
CreateObject(983,1138.5999800,-1465.6999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (23)
CreateObject(983,1138.5999800,-1467.8000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (24)
CreateObject(983,1140.9000200,-1427.5000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (25)
CreateObject(983,1140.9000200,-1433.8000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (26)
CreateObject(983,1140.9000200,-1440.1999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (27)
CreateObject(983,1140.9000200,-1446.5000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (28)
CreateObject(983,1140.9000200,-1452.9000200,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (29)
CreateObject(983,1140.9000200,-1459.3000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (30)
CreateObject(983,1140.9000200,-1465.6999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (31)
CreateObject(983,1140.9000200,-1467.8000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (32)
CreateObject(983,1129.0999800,-1466.5999800,15.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (33)
CreateObject(628,1146.5000000,-1423.5000000,17.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb4) (1)
CreateObject(628,1154.3000500,-1423.5999800,17.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb4) (2)
CreateObject(628,1103.3000500,-1423.0999800,16.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb4) (3)
CreateObject(628,1110.5000000,-1423.0999800,16.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb4) (4)
CreateObject(630,1145.0999800,-1415.9000200,13.7000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (1)
CreateObject(630,1145.0999800,-1415.4000200,13.7000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (2)
CreateObject(630,1156.6999500,-1415.5999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (3)
CreateObject(630,1156.6999500,-1415.1999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (4)
CreateObject(630,1112.0000000,-1415.8000500,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (5)
CreateObject(630,1112.0000000,-1415.4000200,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (6)
CreateObject(630,1100.5000000,-1415.9000200,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (7)
CreateObject(630,1100.5000000,-1415.3000500,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (8)
CreateObject(1594,1137.0999800,-1428.9000200,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (1)
CreateObject(1594,1120.5000000,-1429.0000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (2)
CreateObject(1594,1115.5000000,-1428.9000200,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (3)
CreateObject(1594,1142.6999500,-1427.8000500,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (4)
CreateObject(1594,1137.0999800,-1437.5999800,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (5)
CreateObject(1594,1142.6999500,-1437.6999500,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (6)
CreateObject(1594,1115.5999800,-1437.5999800,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (7)
CreateObject(1594,1120.8000500,-1437.9000200,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (8)
CreateObject(1594,1136.9000200,-1448.6999500,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (9)
CreateObject(1594,1142.5999800,-1448.8000500,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (10)
CreateObject(1594,1120.8000500,-1448.5000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (11)
CreateObject(1594,1115.4000200,-1448.8000500,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (12)
CreateObject(1594,1115.4000200,-1459.6999500,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (13)
CreateObject(1594,1120.9000200,-1459.8000500,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (14)
CreateObject(1594,1137.0000000,-1459.9000200,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (15)
CreateObject(1594,1142.5000000,-1459.6999500,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (16)
CreateObject(1594,1120.6999500,-1468.5000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (17)
CreateObject(1594,1115.4000200,-1468.5000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (18)
CreateObject(1594,1137.0999800,-1468.5000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (19)
CreateObject(1594,1142.5000000,-1468.5999800,15.3000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (20)
CreateObject(9833,1128.9000200,-1459.4000200,18.0000000,0.0000000,0.0000000,322.0000000); //object(fountain_sfw) (1)
CreateObject(9833,1128.5999800,-1447.4000200,18.0000000,0.0000000,0.0000000,318.0000000); //object(fountain_sfw) (2)
CreateObject(9833,1128.5999800,-1435.9000200,18.0000000,0.0000000,0.0000000,320.0000000); //object(fountain_sfw) (3)
CreateObject(1280,1110.6999500,-1420.1999500,15.2000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (1)
CreateObject(1280,1106.9000200,-1417.4000200,15.2000000,0.0000000,0.0000000,92.0000000); //object(parkbench1) (2)
CreateObject(1280,1103.0000000,-1419.9000200,15.2000000,0.0000000,0.0000000,182.0000000); //object(parkbench1) (3)
CreateObject(1280,1153.9000200,-1420.5999800,15.5000000,0.0000000,0.0000000,358.0000000); //object(parkbench1) (4)
CreateObject(1280,1146.5000000,-1420.0000000,15.5000000,0.0000000,0.0000000,182.0000000); //object(parkbench1) (5)
CreateObject(1280,1151.0000000,-1417.5000000,15.5000000,0.0000000,0.0000000,90.0000000); //object(parkbench1) (6)
CreateObject(1827,1150.4000200,-1420.5000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (1)
CreateObject(1827,1106.9000200,-1419.8000500,14.8000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (2)
CreateObject(627,1105.0000000,-1417.5000000,16.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb3) (1)
CreateObject(627,1108.8000500,-1417.4000200,16.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb3) (2)
CreateObject(627,1153.0000000,-1417.5000000,16.9000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb3) (3)
CreateObject(627,1149.1999500,-1417.3000500,16.9000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb3) (4)
CreateObject(626,1120.0999800,-1424.5999800,16.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (1)
CreateObject(626,1138.3000500,-1424.9000200,16.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (2)
CreateObject(626,1116.8000500,-1424.6999500,16.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (3)
CreateObject(626,1141.6999500,-1424.8000500,16.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (4)
CreateObject(630,1103.1999500,-1421.5999800,15.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (9)
CreateObject(630,1103.0999800,-1418.3000500,15.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (10)
CreateObject(630,1110.8000500,-1418.5000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (11)
CreateObject(630,1110.8000500,-1421.9000200,15.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (12)
CreateObject(630,1146.5999800,-1421.6999500,16.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (13)
CreateObject(630,1146.5000000,-1418.4000200,16.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (14)
CreateObject(630,1154.0000000,-1422.1999500,16.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (15)
CreateObject(630,1154.1999500,-1418.9000200,16.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (16)
CreateObject(1280,1120.6999500,-1474.4000200,15.2000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (7)
CreateObject(1280,1120.6999500,-1477.4000200,15.2000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (8)
CreateObject(1280,1137.1999500,-1474.5000000,15.2000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (9)
CreateObject(1280,1137.3000500,-1477.3000500,15.2000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (10)
CreateObject(630,1137.4000200,-1472.9000200,15.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (17)
CreateObject(630,1137.4000200,-1479.0000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (18)
CreateObject(630,1120.8000500,-1472.8000500,15.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (19)
CreateObject(630,1120.6999500,-1479.1999500,15.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (20)



Thank you for looking at my Mapping, I hope you enjoyed it, now, can you make a simple comment, or some advice?! Thanks.
Reply
#2

Comments would be appreciated...
Reply
#3

You could add some sort of a buffet where people could possibly buy food from in order to eat it at the chairs, if not, you could always replace the chairs with benches. Other than that, it looks neat; good effort.
Reply
#4

Quote:
Originally Posted by Forrest~
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You could add some sort of a buffet where people could possibly buy food from in order to eat it at the chairs, if not, you could always replace the chairs with benches. Other than that, it looks neat; good effort.
Hmm, well I just wanted a simple mall where you could sit, relax, and hold all your bags with you on extra chairs. Just for some Roleplay, I wouldn't add a buffet outside, in my opinion.
Reply
#5

Well yes, you can always assume one of the businesses would be Cluckin Bell. :P
Reply
#6

Haha, true, well thanks for the advice, I'll think about it for my next mapping!
Reply
#7

Any more advice or comments so I can improve on my next map..? It will be greatly appreciated!
Reply
#8

hmmm some more lights like lamps?
Reply
#9

Quote:
Originally Posted by Alphlax
Посмотреть сообщение
hmmm some more lights like lamps?
Good idea, thanks for the advice, I'll make sure I remember that!
Reply
#10

Little exaggerated but, its great! REP++...
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