I am just making a survey to know how many people uses YSI, I'm just interested to know, You don't need to comment, just answer the Poll above, If you do not use it I hope you could explain it below, why you don't use it.
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I've never been a fan of libraries that rely mainly on extensive (combinations of) macros and compiler hacks. Besides that, I'm not comfortable with weird syntax. Lastly, if I use someone else's libraries (rarely) I want to know exactly how they work. YSI is just too big and extensive to dissect.
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I do use some parts of YSI like y_commands (but I went back to zcmd for some odd reason), y_inline, y_timers and y_iterate. While I appreciate all the work ****** put into it, I never see myself using it all, I prefer writing a lot of things myself, it's easier to track down and fix bugs in your own code. (not to mention expanding on systems).
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Since I used to convert my server to MySQL I'm using only y_commands and y_areas.
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Well I use foreach only. Not others.
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It's a must... People still use player loops with for instead of foreach? o.O
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Quote:
Originally Posted by iZN
Well I use foreach only. Not others.
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Same,althought this is not a part of the YSI include,it's the only include I use from all ******'es releases.
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Originally Posted by DiDok
It's a must... People still use player loops with for instead of foreach? o.O
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Not must,just recommended if you don't know how to make it better.
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yles is bad scriptier
librery is bad
i m beter
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Yup, y_iterate (of course for looping through players, and with custom iterators as well), y_hooks, y_inline for mysql callbacks, and y_timers. Sometimes y_colours, y_commands very rarely (but almost always when doing multilanguage gamemodes). I'm thinking about starting to use y_text, y_dialog, y_jaggedarray in combination with y_malloc. I thought about implementing mysql support for y_users, but currently working on my my own wrapper around mysql orm system.
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i used to use y_commands,y_scripting and foreach.
But now i only just use foreach, and i replace y_commands with zcmd.
YSI is to complex for me and i just want simple not a very dynamic library which all the things that the include created is editable.