20.10.2013, 23:30
So, I've been trying to compile my script, but it's giving me error 021.
Here's the error.
Line 25115-
all of the code for OnPlayerUpdate
Here's the error.
Код:
C:\Users\Scoot\Desktop\GSRP\gamemodes\gecko.pwn(25115) : error 021: symbol already defined: "OnPlayerUpdate"
Код:
{
Код:
public OnPlayerUpdate(playerid) { if(!aDuty[playerid] && IsPlayerInAnyVehicle(playerid) == 1 && Seatbelt[playerid] == 0) { new Float:TempCarHealth; GetVehicleHealth(GetPlayerVehicleID(playerid), TempCarHealth); new Float:Difference = floatsub(CarHealth[playerid], TempCarHealth); if((floatcmp(CarHealth[playerid], TempCarHealth) == 1) && (floatcmp(Difference,100.0) == 1)) { Difference = floatdiv(Difference, 10.0); new Float:OldHealth; GetPlayerHealth(playerid, OldHealth); SetPlayerHealth(playerid, floatsub(OldHealth, Difference)); } CarHealth[playerid] = TempCarHealth; } else { CarHealth[playerid] = 0.0; //To avoid that a player dies when he enters a vehicle } new pCurWeap = GetPlayerWeapon(playerid); if(pCurWeap != pCurrentWeapon[playerid]) { OnPlayerChangeWeapon(playerid, pCurWeap); pCurrentWeapon[playerid] = pCurWeap; } if(IsPlayerLoggedIn(playerid)) { foreach(Player, i) { if(PlayerInfo[i][pMaskuse] == 1) { ShowPlayerNameTagForPlayer(playerid, i, 0); } } if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK && JetPack[playerid] == 0 && PlayerInfo[playerid][pAdmin] < 4) { new string[74 + MAX_PLAYER_NAME]; format( string, sizeof( string ), "{AA3333}AdmCmding{FFFF00}: %s (ID %d) may possibly be jetpack hacking.", RPN(playerid), playerid); SendAdminMessage(ADMIN, 4, string); } if(GetPVarInt(playerid, "laser") == 1) { RemovePlayerAttachedObject(playerid, 0); if ((IsPlayerInAnyVehicle(playerid)) || (IsPlayerInWater(playerid))) return 1; switch (GetPlayerWeapon(playerid)) { case 23: { if (IsPlayerAiming(playerid)) { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing aiming 0.108249, 0.030232, 0.118051, 1.468254, 350.512573, 364.284240); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched aiming 0.108249, 0.030232, 0.118051, 1.468254, 349.862579, 364.784240); } } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing not aiming 0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched not aiming 0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216); } } } case 27: { if (IsPlayerAiming(playerid)) { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing aiming 0.588246, -0.022766, 0.138052, -11.531745, 347.712585, 352.784271); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched aiming 0.588246, -0.022766, 0.138052, 1.468254, 350.712585, 352.784271); } } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing not aiming 0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched not aiming 0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216); } } } case 30: { if (IsPlayerAiming(playerid)) { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing aiming 0.628249, -0.027766, 0.078052, -6.621746, 352.552642, 355.084289); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched aiming 0.628249, -0.027766, 0.078052, -1.621746, 356.202667, 355.084289); } } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing not aiming 0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched not aiming 0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216); } } } case 31: { if (IsPlayerAiming(playerid)) { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing aiming 0.528249, -0.020266, 0.068052, -6.621746, 352.552642, 355.084289); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched aiming 0.528249, -0.020266, 0.068052, -1.621746, 356.202667, 355.084289); } } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing not aiming 0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched not aiming 0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222); } } } case 29: { if (IsPlayerAiming(playerid)) { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing aiming 0.298249, -0.02776, 0.158052, -11.631746, 359.302673, 357.584259); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched aiming 0.298249, -0.02776, 0.158052, 8.368253, 358.302673, 352.584259); } } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing not aiming 0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched not aiming 0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222); } } } } } // Boxing if(Boxing[playerid] && !BoxTime) { new string[128]; new Float:bH; GetPlayerHealth(playerid, bH); if(bH <= 20) { // Getting other boxer's ID new playerb = -1; foreach(Player, i) { if(Boxing[i] && i != playerid) playerb = i; } if(playerb != -1) { format(string, sizeof(string), "Boxing Ring: The boxing match has ended, %s has won the match.", RPN(playerb)); SendGymMessage(COLOR_WHITE, string); // Putting them out of the ring SetPlayerPos(playerb, 760.9759,4.7187,1000.7084); SetPlayerFacingAngle(playerb, 268.9407); SetPlayerPos(playerid, 760.9759,6.1794,1000.7093); SetPlayerFacingAngle(playerid, 268.9407); // Giving the winner extra skill point new oldj = strval(RPJL(playerb, JOB_BOXER)); PlayerInfo[playerb][pJobSkill][JOB_BOXER] ++; new newj = strval(RPJL(playerb, JOB_BOXER)); if(oldj < newj) { format(string, sizeof(string), "** Your Boxer level is now %d, you can now cause %d more damage. **", newj, (newj*2)-2); SendClientMessage(playerb, COLOR_YELLOW, string); } // SendClientMessage(playerb, COLOR_LIME, " You have won the boxing match."); SendClientMessage(playerid, COLOR_LIGHTRED, " You have lost the boxing match."); // Giving Bids new winner = pBoxer[playerb]; foreach(Player, i) { if(BidBoxer[i] == winner) { new percent, profit; percent = (BidAmount[i]/BoxerBid[winner]) * 100; profit = (percent * BoxerBid[pBoxer[playerid]]) / 100; GiveDodMoney(i, BidAmount[i] + profit); format(string, sizeof(string), " You have won $%d from bidding in the match, the money you bid has been returned as well.", profit); SendClientMessage(i, COLOR_LIME, string); } BidAmount[i] = 0; BidBoxer[i] = 0; } for(new w = 0; w < 13; w++) { GiveDodWeapon(playerb, PlayerInfo[playerb][pWeapon][w], PlayerInfo[playerb][pWeaponAmmo][w]); } } for(new w = 0; w < 13; w++) { GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][w], PlayerInfo[playerid][pWeaponAmmo][w]); } // Resetting Values BoxingMatch = 0; Boxer[1] = -1; pBoxer[playerb] = 0; Boxer[2] = -1; pBoxer[playerid] = 0; Boxing[playerb] = 0; Boxing[playerid] = 0; BoxerBid[1] = 0; BoxerBid[2] = 0; } } // Spikes if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(!IsGovOfficial(playerid)) { for(new i = 0; i < sizeof(SpikeInfo); i++) { if(IsPlayerInRangeOfPoint(playerid, 3.0, SpikeInfo[i][sX], SpikeInfo[i][sY], SpikeInfo[i][sZ])) { if(SpikeInfo[i][sCreated] == 1) { new panels, doors, lights, tires; new carid = GetPlayerVehicleID(playerid); GetVehicleDamageStatus(carid, panels, doors, lights, tires); tires = encode_tires(1, 1, 1, 1); UpdateVehicleDamageStatus(carid, panels, doors, lights, tires); } } } } } // Fuel new vehicleid = GetPlayerVehicleID(playerid); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER && Fuel[vehicleid] <= 0) { new engine, lights, alarm, doors, bonnet, boot, objective, string[128]; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); if(engine) { SetVehicleParamsEx(vehicleid, 0, 0, 0, 0, 0, 0, 0); if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVeh]) {SetVehicleParamsEx(vehicleid, 0, 0, 0, PlayerInfo[playerid][vLocked], 0, 0, 0);} if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVVeh]) {SetVehicleParamsEx(vehicleid, 0, 0, 0, PlayerInfo[playerid][vVLocked], 0, 0, 0);} format(string, sizeof(string), "* %s's vehicle stops as it has no fuel in its tank.", RPN(playerid)); ProxDetector(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); } } // Drag if(Dragged[playerid] != -1) { new playerb = Dragged[playerid]; new Float:pos[3]; GetPlayerPos(playerb, pos[0], pos[1], pos[2]); //cop SetPlayerPos(playerid, pos[0]+0.5, pos[1]+0.5, pos[2]); //suspect SetPlayerInterior(playerid, GetPlayerInterior(playerb)); SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(playerb)); if(GetPlayerState(playerb) == 2 || GetPlayerState(playerb) == 3) { new iVehID = GetPlayerVehicleID(playerb); if(!IsPlayerInAnyVehicle(playerid)) { if(IsSeatAvailable(iVehID, 2)) PutPlayerInVehicle(playerid, iVehID, 2); else PutPlayerInVehicle(playerid, iVehID, 3); TogglePlayerControllable(playerid,0); Drag[playerid] = -1; Drag[playerb] = -1; Dragged[playerid] = -1; Dragged[playerb] = -1; } } } // AntiCS new Keys, ud, lr; GetPlayerKeys(playerid, Keys, ud, lr); if(CheckCrouch[playerid] == 1) { switch(WeaponID[playerid]) { case 23..25, 27, 29..34, 41: { if((Keys & KEY_CROUCH) && !((Keys & KEY_FIRE) || (Keys & KEY_HANDBRAKE)) && GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK ) { if(Ammo[playerid][GetPlayerWeapon(playerid)] > GetPlayerAmmo(playerid)) { // OnPlayerCBug(playerid); } } //else SendClientMessage(playerid, COLOR_RED, "Failed in onplayer update"); } } } if(!ud && !lr) { NotMoving[playerid] = 1; /*OnPlayerKeyStateChange(playerid, Keys, 0);*/ } else { NotMoving[playerid] = 0; /*OnPlayerKeyStateChange(playerid, Keys, 0);*/ } // Alt-Tab detection AltTabbed[playerid] = 0; // Speedlimit if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER && Speedlimit[playerid]) { new a, b, c; GetPlayerKeys(playerid, a, b ,c); if(a == 8 && GetVehicleSpeed(GetPlayerVehicleID(playerid), 0) > Speedlimit[playerid]) { new newspeed = GetVehicleSpeed(GetPlayerVehicleID(playerid), 0) - Speedlimit[playerid]; ModifyVehicleSpeed(GetPlayerVehicleID(playerid), -newspeed); } } // Ping Update if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING && PlayerInfo[playerid][pAdmin] > 1) { new string[64]; format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~r~%s's Ping: ~w~%d", RPN(Specid[playerid]), GetPlayerPing(Specid[playerid])); GameTextForPlayer(playerid, string, 1000, 3); } // Money Anticheat if(GetPlayerMoney(playerid) != PlayerInfo[playerid][pMoney]) { ResetPlayerMoney(playerid); GivePlayerMoney(playerid, PlayerInfo[playerid][pMoney]); } // Speedometer if(Speedo[playerid] && IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new string[64], speed = GetVehicleSpeed(GetPlayerVehicleID(playerid), 0); if(speed > 100) format(string,sizeof(string),"~r~%d ~w~MPH", speed); else format(string,sizeof(string),"%d MPH", speed); PlayerTextDrawSetString(playerid, SpeedTD[playerid], string); PlayerTextDrawShow(playerid, SpeedTD[playerid]); //format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~r~Speedometer: ~w~%d MPH", speed); //GameTextForPlayer(playerid, string,1000, 3); } else { PlayerTextDrawHide(playerid, SpeedTD[playerid]); } // SpeedCheck if(IsPlayerInAnyVehicle(playerid) && IsAAdmin(playerid) && IsAFlight(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new speed = GetVehicleSpeed(GetPlayerVehicleID(playerid), 0); if(speed > 205 && GetVehicleModel(GetPlayerVehicleID(playerid)) != 519 && GetVehicleModel(GetPlayerVehicleID(playerid)) != 553 && GetVehicleModel(GetPlayerVehicleID(playerid)) != 592 && IsAAdmin(playerid) || speed > 240) { new string[128]; format(string, sizeof(string), "AdmCmd: %s might be using speed hacks (%d MPH)", RPN(playerid), speed); SendAdminMessage(ADMIN, 1, string); } } // Fuel if(fMeter[playerid] && IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new string[64]; format(string,sizeof(string),"%d%", Fuel[GetPlayerVehicleID(playerid)]); PlayerTextDrawSetString(playerid, FuelTD[playerid], string); PlayerTextDrawShow(playerid, FuelTD[playerid]); //GameTextForPlayer(playerid, string,1000, 3); } else { PlayerTextDrawHide(playerid, FuelTD[playerid]); } } return 1; }