[Map] Verdant Bluffs Bar [ROLEPLAY]
#1

Verdant Bluffs Bar




If you have any issues please Private Message me or post in this thread.



Hey everyone, I just finished creating my second Mapping, i've been studying MTA Map Editor for a few weeks now and I am looking foward to improve! Soon, I will be switching from MTA Map Editor to SA:MP Map Construction. I hope you enjoy this Mapping and leave some positive/negative comments and advice! I hope I didn't do really bad, but I guess I am improving! Thanks Guys!

Alright, here are going to be some ScreenShots of my Mapping work, leave some advice and I hope you enjoy them! (Click on the album for a better view )

http://imgur.com/a/X6yKK


If you enjoyed my mapping and you are intrested in it, I released it below, and thanks! You can improve/add more objects ALL you want, go ahead!! Just, can you please leave a comment with advice so I can improve! Thanks guys.



Verdant Bluffs Mapping Code(CONVERTED)
Код:
CreateObject(9131,1288.5999800,-1863.1999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (1)
CreateObject(9131,1303.8000500,-1863.4000200,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (2)
CreateObject(9131,1303.4000200,-1879.1999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
CreateObject(9131,1288.4000200,-1878.3000500,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (4)
CreateObject(1649,1300.8994100,-1862.2998000,14.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (1)
CreateObject(1649,1291.8994100,-1862.2998000,14.1000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (2)
CreateObject(1649,1296.3994100,-1862.3994100,18.1500000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (3)
CreateObject(1649,1295.0000000,-1880.5999800,18.2600000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (4)
CreateObject(1649,1291.9000200,-1862.3000500,18.1600000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (5)
CreateObject(1649,1300.6999500,-1862.3000500,18.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (6)
CreateObject(1649,1305.0999800,-1862.3000500,18.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (7)
CreateObject(1649,1301.6999500,-1880.5999800,18.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (8)
CreateObject(1649,1288.5000000,-1880.5999800,18.3000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (9)
CreateObject(1649,1287.5000000,-1862.3000500,18.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (10)
CreateObject(3461,1288.4000200,-1875.8000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,1304.0999800,-1877.0999800,14.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (2)
CreateObject(3461,1303.9000200,-1865.6999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (3)
CreateObject(3461,1288.8000500,-1865.0000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (4)
CreateObject(3461,1303.6999500,-1861.3000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (5)
CreateObject(3461,1288.5000000,-1861.0000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (6)
CreateObject(1432,1300.9000200,-1864.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
CreateObject(1432,1291.6999500,-1864.6999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (2)
CreateObject(1432,1303.0000000,-1867.5999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (3)
CreateObject(1432,1300.0999800,-1868.5999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (4)
CreateObject(1432,1303.0999800,-1871.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (5)
CreateObject(1432,1300.0999800,-1871.6999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (6)
CreateObject(1432,1289.1999500,-1867.1999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (7)
CreateObject(1432,1292.1999500,-1868.6999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (8)
CreateObject(1432,1289.0999800,-1870.6999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (9)
CreateObject(1432,1292.0999800,-1872.5999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (10)
CreateObject(1432,1289.0999800,-1874.4000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (11)
CreateObject(1432,1303.0000000,-1874.5999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (12)
CreateObject(16151,1295.4000200,-1879.5000000,12.5000000,0.0000000,0.0000000,268.0000000); //object(ufo_bar) (1)
CreateObject(1432,1299.9000200,-1874.6999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (13)
CreateObject(1432,1292.0999800,-1875.6999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (14)
CreateObject(640,1292.4000200,-1861.8000500,13.2000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (1)
CreateObject(640,1300.5000000,-1861.8000500,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (2)
CreateObject(630,1299.4000200,-1862.6999500,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (1)
CreateObject(630,1301.5999800,-1862.6999500,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (2)
CreateObject(630,1293.6999500,-1862.9000200,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (3)
CreateObject(630,1291.3000500,-1862.8000500,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (4)
CreateObject(633,1290.5000000,-1879.8000500,13.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (1)
CreateObject(633,1300.6999500,-1880.1999500,13.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (2)
CreateObject(1704,1290.3000500,-1878.5999800,12.5000000,0.0000000,0.0000000,90.0000000); //object(kb_chair03) (1)
CreateObject(1704,1301.5000000,-1878.6999500,12.6000000,0.0000000,0.0000000,270.0000000); //object(kb_chair03) (2)
Comments and Advice.

Thank you to the people who will be commenting with advice, or enjoyed my mapping. I really appreciate it, thanks. If you didn't post a comment or advice yet, please do so, I am really looking foward to improving my Mapping skills!
Reply
#2

No roof? That makes no sense, I mean if you were trying to be realistic then think about what happens if the rain falls onto them, etc etc.

Just makes no sense, so yeah add something for the roof mate

Other than that, looking good.
Reply
#3

Well.. The reason why I didn't create a roof because I was refering to a sunny day, but thanks for the advice, I'll be working on my next Map to improve that, thanks!
Reply
#4

put a roof and this will be charming
Reply
#5

Quote:
Originally Posted by MrBurn
Посмотреть сообщение
put a roof and this will be charming
Thanks for the advice, when I release my other Maps, I'll make sure I add roofs, thanks anyway!
Reply
#6

By the way, I'd suggest you use the SAMP Map Editor, because it's more advanced, and it also has nice SAMP 0.3e wall objects. (Those objects can be added in MTA there's a tutorial about it, but SAMP Map Editor is more advanced )
Reply
#7

I've looked at SA:MP Map Editor before, and I have no idea why, but I begin to Map with MTA. I stuck with it, but I will probably change soon. At the moment, I'm just trying to improve and just learn the basics of Mapping before I move on advanced, you know? Thanks anyway, I'll be looking foward to that.
Reply
#8

Alrighty, good luck with your following maps
Reply
#9

Quote:
Originally Posted by Blast3r
Посмотреть сообщение
Alrighty, good luck with your following maps
Thanks, and thanks for the rep also!
Reply
#10

+ REP
Reply


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