[Map] Custom Apartment Interior
#1

This int is sort of empty, allowing you's to customize it the way you's want.

There is;
  • Walls (ofc)
  • Doors
  • Working Lights At Night.
  • Kitchen Area Fitted
  • Small Bathroom Fitted
Pictures







In-Game at night


Set your camera to;


- Download -

If the Download doesn't work here is the code itself
pawn Код:
CreateDynamicObject(19448, 1896.77, -1850.19, 1500.43,   0.00, 90.00, 0.00);
CreateDynamicObject(19448, 1896.77, -1859.82, 1500.43,   0.00, 90.00, 0.00);
CreateDynamicObject(19448, 1900.27, -1850.19, 1500.43,   0.00, 90.00, 0.00);
CreateDynamicObject(19448, 1900.27, -1859.82, 1500.43,   0.00, 90.00, 0.00);
CreateDynamicObject(19463, 1895.11, -1850.19, 1502.26,   0.00, 0.00, 0.00);
CreateDynamicObject(19463, 1899.85, -1847.34, 1502.26,   0.00, 0.00, 90.00);
CreateDynamicObject(19463, 1901.93, -1850.19, 1502.26,   0.00, 0.00, 0.00);
CreateDynamicObject(19371, 1901.93, -1856.61, 1502.26,   0.00, 0.00, 0.00);
CreateDynamicObject(19463, 1893.95, -1854.92, 1502.26,   0.00, 0.00, 90.00);
CreateDynamicObject(19398, 1898.68, -1856.61, 1502.26,   0.00, 0.00, 0.00);
CreateDynamicObject(19398, 1900.32, -1858.12, 1502.26,   0.00, 0.00, 90.00);
CreateDynamicObject(19395, 1898.66, -1856.60, 1502.26,   0.00, 0.00, 0.00);
CreateDynamicObject(19367, 1896.98, -1854.93, 1502.26,   0.00, 0.00, 90.00);
CreateDynamicObject(19367, 1896.98, -1858.12, 1502.26,   0.00, 0.00, 90.00);
CreateDynamicObject(1491, 1898.68, -1857.34, 1500.50,   0.00, 0.00, 90.00);
CreateDynamicObject(1491, 1899.53, -1858.14, 1500.50,   0.00, 0.00, 0.00);
CreateDynamicObject(19367, 1895.32, -1856.60, 1502.26,   0.00, 0.00, 0.00);
CreateDynamicObject(19397, 1900.31, -1858.14, 1502.26,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1893.89, -1858.14, 1502.26,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1895.11, -1863.04, 1502.26,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1901.93, -1863.04, 1502.26,   0.00, 0.00, 0.00);
CreateDynamicObject(19459, 1898.06, -1864.54, 1502.26,   0.00, 0.00, 90.00);
CreateDynamicObject(1535, 1901.91, -1854.16, 1500.49,   0.00, 0.00, 90.00);
CreateDynamicObject(19380, 1900.25, -1850.22, 1503.94,   0.00, 90.00, 0.00);
CreateDynamicObject(19380, 1900.25, -1859.85, 1503.94,   0.00, 90.00, 0.00);
CreateDynamicObject(2074, 1898.91, -1851.15, 1503.62,   0.00, 0.00, 0.00);
CreateDynamicObject(2074, 1898.61, -1861.30, 1503.62,   0.00, 0.00, 0.00);
CreateDynamicObject(3034, 1895.20, -1860.85, 1502.49,   0.00, 0.00, 90.00);
CreateDynamicObject(14384, 1898.65, -1851.03, 1502.01,   0.00, 0.00, 90.00);
CreateDynamicObject(19426, 1895.24, -1853.05, 1501.52,   0.00, 90.00, 90.00);
CreateDynamicObject(19426, 1895.24, -1848.49, 1501.52,   0.00, 90.00, 90.00);
CreateDynamicObject(19426, 1896.96, -1847.49, 1501.52,   0.00, 90.00, 0.00);
CreateDynamicObject(1647, 1896.55, -1854.38, 1501.44,   0.00, 0.00, 90.00);
CreateDynamicObject(19426, 1895.14, -1851.17, 1501.34,   0.00, 90.00, 90.00);
CreateDynamicObject(1626, 1898.16, -1847.96, 1501.71,   0.00, 0.00, 90.00);
CreateDynamicObject(2523, 1898.03, -1857.53, 1500.51,   0.00, 0.00, 180.00);
CreateDynamicObject(2528, 1895.92, -1857.22, 1500.51,   0.00, 0.00, 90.00);
CreateDynamicObject(2526, 1897.10, -1855.46, 1500.51,   0.00, 0.00, 180.00);
CreateDynamicObject(2740, 1896.98, -1856.55, 1503.71,   0.00, 0.00, 0.00);
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#2

Looks nice! 9/10

Would be 10/10 if you used carpets, frames or something or some other decorates.
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#3

Quote:
Originally Posted by davve95
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Looks nice! 9/10

Would be 10/10 if you used carpets, frames or something or some other decorates.
Thank you but i did state i left it empty so people could put what they wanted in themself.
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#4

Looks pretty nice
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#5

Quote:
Originally Posted by Cuhz
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Looks pretty nice
Thanks
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#6

When i get time i'll add objects into the int and release that as V2
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#7

Too empty for my taste, but I like it. 8/10
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#8

Quote:
Originally Posted by Tellken
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Too empty for my taste, but I like it. 8/10
Did you read the text at all? I said it was meant to be empty to allow others to place they own objects.
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#9

Quote:
Originally Posted by Killerbillty
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Did you read the text at all? I said it was meant to be empty to allow others to place they own objects.
I've read perfectly. But that does not make your map is a finished project.

It takes me a minute for delete objects. Instead fill takes more longer.

There are ways to see
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#10

Quote:
Originally Posted by Tellken
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I've read perfectly. But that does not make your map is a finished project.

It takes me a minute for delete objects. Instead fill takes more longer.

There are ways to see
Yea sorry for my last comment. I was about to goto bed after I check my email. Sorry for coming off as a asshole there.

I will add objects into it during the week and release it as V2.
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