18.10.2013, 14:37
This int is sort of empty, allowing you's to customize it the way you's want.
There is;
There is;
- Walls (ofc)
- Doors
- Working Lights At Night.
- Kitchen Area Fitted
- Small Bathroom Fitted
Pictures
In-Game at night
Set your camera to;
- Download -
If the Download doesn't work here is the code itself
In-Game at night
Set your camera to;
- Download -
If the Download doesn't work here is the code itself
pawn Код:
CreateDynamicObject(19448, 1896.77, -1850.19, 1500.43, 0.00, 90.00, 0.00);
CreateDynamicObject(19448, 1896.77, -1859.82, 1500.43, 0.00, 90.00, 0.00);
CreateDynamicObject(19448, 1900.27, -1850.19, 1500.43, 0.00, 90.00, 0.00);
CreateDynamicObject(19448, 1900.27, -1859.82, 1500.43, 0.00, 90.00, 0.00);
CreateDynamicObject(19463, 1895.11, -1850.19, 1502.26, 0.00, 0.00, 0.00);
CreateDynamicObject(19463, 1899.85, -1847.34, 1502.26, 0.00, 0.00, 90.00);
CreateDynamicObject(19463, 1901.93, -1850.19, 1502.26, 0.00, 0.00, 0.00);
CreateDynamicObject(19371, 1901.93, -1856.61, 1502.26, 0.00, 0.00, 0.00);
CreateDynamicObject(19463, 1893.95, -1854.92, 1502.26, 0.00, 0.00, 90.00);
CreateDynamicObject(19398, 1898.68, -1856.61, 1502.26, 0.00, 0.00, 0.00);
CreateDynamicObject(19398, 1900.32, -1858.12, 1502.26, 0.00, 0.00, 90.00);
CreateDynamicObject(19395, 1898.66, -1856.60, 1502.26, 0.00, 0.00, 0.00);
CreateDynamicObject(19367, 1896.98, -1854.93, 1502.26, 0.00, 0.00, 90.00);
CreateDynamicObject(19367, 1896.98, -1858.12, 1502.26, 0.00, 0.00, 90.00);
CreateDynamicObject(1491, 1898.68, -1857.34, 1500.50, 0.00, 0.00, 90.00);
CreateDynamicObject(1491, 1899.53, -1858.14, 1500.50, 0.00, 0.00, 0.00);
CreateDynamicObject(19367, 1895.32, -1856.60, 1502.26, 0.00, 0.00, 0.00);
CreateDynamicObject(19397, 1900.31, -1858.14, 1502.26, 0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1893.89, -1858.14, 1502.26, 0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1895.11, -1863.04, 1502.26, 0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1901.93, -1863.04, 1502.26, 0.00, 0.00, 0.00);
CreateDynamicObject(19459, 1898.06, -1864.54, 1502.26, 0.00, 0.00, 90.00);
CreateDynamicObject(1535, 1901.91, -1854.16, 1500.49, 0.00, 0.00, 90.00);
CreateDynamicObject(19380, 1900.25, -1850.22, 1503.94, 0.00, 90.00, 0.00);
CreateDynamicObject(19380, 1900.25, -1859.85, 1503.94, 0.00, 90.00, 0.00);
CreateDynamicObject(2074, 1898.91, -1851.15, 1503.62, 0.00, 0.00, 0.00);
CreateDynamicObject(2074, 1898.61, -1861.30, 1503.62, 0.00, 0.00, 0.00);
CreateDynamicObject(3034, 1895.20, -1860.85, 1502.49, 0.00, 0.00, 90.00);
CreateDynamicObject(14384, 1898.65, -1851.03, 1502.01, 0.00, 0.00, 90.00);
CreateDynamicObject(19426, 1895.24, -1853.05, 1501.52, 0.00, 90.00, 90.00);
CreateDynamicObject(19426, 1895.24, -1848.49, 1501.52, 0.00, 90.00, 90.00);
CreateDynamicObject(19426, 1896.96, -1847.49, 1501.52, 0.00, 90.00, 0.00);
CreateDynamicObject(1647, 1896.55, -1854.38, 1501.44, 0.00, 0.00, 90.00);
CreateDynamicObject(19426, 1895.14, -1851.17, 1501.34, 0.00, 90.00, 90.00);
CreateDynamicObject(1626, 1898.16, -1847.96, 1501.71, 0.00, 0.00, 90.00);
CreateDynamicObject(2523, 1898.03, -1857.53, 1500.51, 0.00, 0.00, 180.00);
CreateDynamicObject(2528, 1895.92, -1857.22, 1500.51, 0.00, 0.00, 90.00);
CreateDynamicObject(2526, 1897.10, -1855.46, 1500.51, 0.00, 0.00, 180.00);
CreateDynamicObject(2740, 1896.98, -1856.55, 1503.71, 0.00, 0.00, 0.00);