18.10.2013, 08:52
I do not see the gate that I have made (see below) and this became a problem for me, if there is anyone who is good at scripting, please help me. I do not know why I can not see it, but I have done it right, or I forgot something or do wrong?
#Someone once said to me that using the "CreateObject", but I do not know where to put it.
and this is a command, it was true or not?
#Someone once said to me that using the "CreateObject", but I do not know where to put it.
pawn Код:
enum _gates
{
gID,
gFactionID,
gModelID,
gOpen,
Float:closeX, Float:closeY, Float:closeZ, Float: rotX, Float: rotY, Float: rotZ,
Float:openX, Float:openY, Float:openZ, Float: openrotX, Float: openrotY, Float: openrotZ,
}
new Gates [ ] [ _gates ] = {
// SDC
{ 0, SDC, 2933,0, 2720.20434570,-2405.39379883,14.17885685,0.00000000,0.00000000,270.27026367, 2720.20434570,-2405.39379883,5.17885685,0.00000000,0.00000000,270.27026367 },
{ 1, SDC, 2933,0, 2720.22363281,-2503.98120117,14.17885685,0.00000000,0.00000000,270.26916504, 2720.22363281,-2503.98120117,5.17885685,0.00000000,0.00000000,270.26916504 },
// Barzini
{ 2, BARZINI, 10184, 0, 1534.08666992,-1451.35705566,14.77957344,0.00000000,0.00000000,270.17565918, 1534.08666992,-1451.35705566,4.77957344,0.00000000,0.00000000,270.17565918 },
// LSPD
//1590.0000000,-1638.0000000,9.5000000,0.00000000,0.00000000,0.0000000, 1590.0000000,-1638.0000000,15.2000000,0.00000000,0.00000000,0.0000000 },
{ 3, COPS, 980, 0, 1590.0000000,-1638.0000000,15.2000000,0.00000000,0.00000000,0.0000000, 1590.0000000,-1638.0000000,9.5000000,0.00000000,0.00000000,0.0000000 },
// FBI
{ 4, FBI, 986, 0, 1285.42675781,-1648.62597656,14.24686813,0.00000000,0.00000000,270.01647949, 1285.42675781,-1648.62597656,4.24686813,0.00000000,0.00000000,270.01647949 },
{ 5, FBI, 986, 0, 1269.40429688,-1648.61547852,14.24686813,0.00000000,0.00000000,270.01647949, 1269.40429688,-1648.61547852,4.24686813,0.00000000,0.00000000,270.01647949 },
// Stracci
{ 6, STRACCI, 971, 0, 1151.25085449,-1217.36987305,20.73587608,0.00000000,0.00000000,0.00000000, 1151.25085449,-1217.36987305,10.73587608,0.00000000,0.00000000,0.00000000 },
// Tattaglia
{ 7, TATTAGLIA, 969, 0, 2234.07421875,-2215.81835938,12.67185783,0.00000000,0.00000000,315.07690430,2234.07421875,-2215.81835938,7.67185783,0.00000000,0.00000000,315.07690430 },
{ 8, TATTAGLIA, 969, 0, 2233.89501953,-2215.61938477,12.67187309,0.00000000,0.00000000,135.72973633,2233.89453125,-2215.61914062,7.89689255,0.00000000,0.00000000,135.72509766 },
{ 9, TATTAGLIA, 971, 0, 2178.12011719,-2254.65234375,17.29336739,0.00000000,0.00000000,45.65478516, 2178.12011719,-2254.65234375,9.74337959,0.00000000,0.00000000,45.65368652 },
// Paterno
{ 10, PATERNO, 971, 0, 923.55010986,-1216.78002930,19.52148819,0.00000000,0.00000000,89.82449341,923.55010986,-1216.78002930,12.09649849,0.00000000,0.00000000,89.82449341 },
{ 11, PATERNO, 971, 0, 923.50872803,-1225.64953613,19.52147675,0.00000000,0.00000000,269.73840332, 923.50872803,-1225.64953613,12.52147675,0.00000000,0.00000000,269.73840332 }
};
pawn Код:
COMMAND:gate(playerid, params[])
{
new i = playerid;
for(new g; g < sizeof(Gates); g++)
{
if(IsPlayerInRangeOfPoint(i, 20.0, Gates[g][closeX],Gates[g][closeY],Gates[g][closeZ]) || IsPlayerInRangeOfPoint(i, 20.0, Gates[g][openX],Gates[g][openY],Gates[g][openZ]))
{
if(Gates[g][gFactionID] == -1 && PlayerInfo[i][playerteam] != COPS && PlayerInfo[i][playerteam] != SASF && PlayerInfo[i][playerteam] != FBI && PlayerInfo[i][playerteam] != POLITIC)
return SendClientError(playerid, "Only for LSPD / SASF / FBI / GOV");
if(Gates[g][gFactionID] != -1 && Gates[g][gFactionID] != PlayerInfo[i][playerteam])
return SendClientError(playerid, "You don't have the permission!");
if(Gates[g][gOpen] == 0)
{
MoveObject(Gates[g][gID], Gates[g][openX], Gates[g][openY], Gates[g][openZ], 5.0);
SetObjectRot(Gates[g][gID], Gates[g][openrotX],Gates[g][openrotY],Gates[g][openrotZ]);
Gates[g][gOpen] = 1;
}
else if(Gates[g][gOpen] == 1)
{
MoveObject(Gates[g][gID], Gates[g][closeX],Gates[g][closeY],Gates[g][closeZ], 5.0);
SetObjectRot(Gates[g][gID], Gates[g][rotX],Gates[g][rotY],Gates[g][rotZ]);
Gates[g][gOpen] = 0;
}
}
}
return 1;
}