pawn Код:
stock GetName(playerid)
{
new
name[24];
GetPlayerName(playerid, name, sizeof(name));
strreplace(name, '_', ' ');
return name;
}
stock strreplace(string[], find, replace)
{
for(new i=0; string[i]; i++)
{
if(string[i] == find)
{
string[i] = replace;
}
}
}
pawn Код:
CMD:b(playerid, params[])
{
if(isnull(params)) return SendClientMessage(playerid, COLOR_GREY, "[Usage]: /b [text]");
new string[144];
format(string, sizeof(string), "(( %s: %s ))", GetName(playerid), params);
ProxDetector(20, playerid, string, COLOR_GREY, COLOR_GREY, COLOR_GREY, COLOR_GREY, COLOR_GREY);
return 1;
}
Ontop of script:
pawn Код:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
new BigEar[MAX_PLAYERS];
Here's the ProxDetector function: (this is old stuff, not recommended)
pawn Код:
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
//radi = 2.0; //Trigger Radius
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(!BigEar[i])
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
{
SendClientMessage(i, col1, string);
}
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
{
SendClientMessage(i, col2, string);
}
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
{
SendClientMessage(i, col3, string);
}
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
{
SendClientMessage(i, col4, string);
}
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
{
SendClientMessage(i, col5, string);
}
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
}//not connected
return 1;
}