/b problem - error 029
#1

pawn Код:
(500) : error 029: invalid expression, assumed zero
pawn Код:
stock GetName(playerid)
{
    new szName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, szName, sizeof(szName));
    return szName;
}

forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)


CMD:b(playerid, params[]) // line 500
{
    if(isnull(params)) return SendClientMessage(playerid, COLOR_GREY, "/b (text)");
    new string[144];
    format(string, sizeof(string), "(( %s: %s ))", GetName(playerid), params);
    ProxDetector(20, playerid, string, COLOR_GREY, COLOR_GREY, COLOR_GREY, COLOR_GREY, COLOR_GREY);
    return 1;
}
Any help would be appreciated - thanks.
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#2

pawn Код:
stock GetName(playerid)
{
    new szName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, szName, sizeof(szName));
    return szName;
}

forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    // do something (code)
    // you might want to return values about if it failed or not.
}

CMD:b(playerid, params[]) // line 500
{
    if(isnull(params)) return SendClientMessage(playerid, COLOR_GREY, "/b (text)");
    new string[144];
    format(string, sizeof(string), "(( %s: %s ))", GetName(playerid), params);
    ProxDetector(20, playerid, string, COLOR_GREY, COLOR_GREY, COLOR_GREY, COLOR_GREY, COLOR_GREY);
    return 1;
}
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#3

Try:

PHP код:
stock GetName(playerid)
{
    new 
szName[MAX_PLAYER_NAME];
    
GetPlayerName(playeridszNamesizeof(szName));
    return 
szName;
}
forward ProxDetector(Float:radiplayeridstring[],col1,col2,col3,col4,col5);
public 
ProxDetector(Float:radiplayeridstring[],col1,col2,col3,col4,col5);
CMD:b(playeridparams[]) // line 500
{
    if(
isnull(params)) return SendClientMessage(playeridCOLOR_GREY"/b (text)");
    new 
string[144];
    
format(stringsizeof(string), "(( %s: %s ))"GetName(playerid), params);
    
ProxDetector(20playeridstringCOLOR_GREYCOLOR_GREYCOLOR_GREYCOLOR_GREYCOLOR_GREY);
    return 
1;

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#4

Thanks guys.

But @ Konstantinos, I'm not really sure what code to put in for the ProxDetector (where you have done the comments). I'm seriously stuck.

Thank you for your guidance so far, but further help is needed.

Regards.
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#5

I wish I could help, but I've never used ProxDetector function. Search it on ****** and you may find the stock of it.
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#6

pawn Код:
stock GetName(playerid)
{
    new
        name[24];
    GetPlayerName(playerid, name, sizeof(name));
    strreplace(name, '_', ' ');
    return name;
}


stock strreplace(string[], find, replace)
{
    for(new i=0; string[i]; i++)
    {
        if(string[i] == find)
        {
            string[i] = replace;
        }
    }
}

pawn Код:
CMD:b(playerid, params[])
{  
    if(isnull(params)) return SendClientMessage(playerid, COLOR_GREY, "[Usage]: /b [text]");
    new string[144];
    format(string, sizeof(string), "(( %s: %s ))", GetName(playerid), params);
    ProxDetector(20, playerid, string, COLOR_GREY, COLOR_GREY, COLOR_GREY, COLOR_GREY, COLOR_GREY);
    return 1;
}
Ontop of script:

pawn Код:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
new BigEar[MAX_PLAYERS];
Here's the ProxDetector function: (this is old stuff, not recommended)

pawn Код:
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;

        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        //radi = 2.0; //Trigger Radius
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(!BigEar[i])
                {
                    GetPlayerPos(i, posx, posy, posz);
                    tempposx = (oldposx -posx);
                    tempposy = (oldposy -posy);
                    tempposz = (oldposz -posz);
                    //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
                    if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                    {
                        if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
                        {
                            SendClientMessage(i, col1, string);
                        }
                    }
                    else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                    {
                        if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
                        {
                            SendClientMessage(i, col2, string);
                        }
                    }
                    else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                    {
                        if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
                        {
                            SendClientMessage(i, col3, string);
                        }
                    }
                    else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                    {
                        if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
                        {
                            SendClientMessage(i, col4, string);
                        }
                    }
                    else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                    {
                        if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
                        {
                            SendClientMessage(i, col5, string);
                        }
                    }
        }
                else
                {
                    SendClientMessage(i, col1, string);
                }
            }
        }
    }//not connected
    return 1;
}
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#7

Thank you all, Chrillzen, I approved your post whatever that means. :P

Even though it's outdated, it'll do for now. Thanks again.
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