[Map] Construa Aqui!
#1

Introduзгo:

O projeto serб mais ou menos o seguinte, irei construir alguns espaзos vazios em lugares onde tem espaзo para criar algo legal. Darei o espaзo pronto ai й com vocк e sua imaginaзгo. Irei postando novas construзхes ao passar do tempo e sempre irei atualizar o tуpico.

Imagens:


(Construзгo 1)


(Construзгo 1)
__________________________________________________ _____________________________



(Construзгo 2)


(Construзгo 2)


Download:
Construзгo 1:
pawn Код:
CreateObject(19464, 1287.49634, -1878.49548, 15.14700,   0.00000, 0.00000, 0.00000);
CreateObject(19464, 1305.03113, -1881.20520, 15.14700,   0.00000, 0.00000, 0.00000);
CreateObject(19464, 1287.49634, -1884.35449, 15.14700,   0.00000, 0.00000, 0.00000);
CreateObject(19464, 1305.03113, -1875.34619, 15.14700,   0.00000, 0.00000, 0.00000);
CreateObject(19464, 1305.03113, -1869.48718, 15.14700,   0.00000, 0.00000, 0.00000);
CreateObject(19464, 1287.49634, -1872.63647, 15.14700,   0.00000, 0.00000, 0.00000);
CreateObject(19464, 1287.49634, -1866.77747, 15.14700,   0.00000, 0.00000, 0.00000);
CreateObject(19464, 1302.05591, -1862.32129, 15.14700,   0.00000, 0.00000, 90.00000);
CreateObject(19464, 1287.49634, -1865.25854, 15.14700,   0.00000, 0.00000, 0.00000);
CreateObject(19458, 1289.33276, -1876.40247, 12.53910,   0.00000, 90.00000, 0.00000);
CreateObject(19458, 1303.43506, -1867.07019, 12.53910,   0.00000, 90.00000, 0.00000);
CreateObject(19458, 1299.92578, -1876.43359, 12.53910,   0.00000, 90.00000, 0.00000);
CreateObject(19458, 1296.51697, -1876.42615, 12.53910,   0.00000, 90.00000, 0.00000);
CreateObject(19458, 1293.22253, -1876.49072, 12.53910,   0.00000, 90.00000, 0.00000);
CreateObject(19458, 1290.16101, -1876.33447, 12.53910,   0.00000, 90.00000, 0.00000);
CreateObject(19458, 1303.35510, -1876.46240, 12.53910,   0.00000, 90.00000, 0.00000);
CreateObject(19458, 1299.96313, -1867.07019, 12.53910,   0.00000, 90.00000, 0.00000);
CreateObject(19458, 1296.49109, -1867.07019, 12.53910,   0.00000, 90.00000, 0.00000);
CreateObject(19458, 1293.01904, -1867.07019, 12.53910,   0.00000, 90.00000, 0.00000);
CreateObject(19458, 1289.54700, -1867.07019, 12.53910,   0.00000, 90.00000, 0.00000);
CreateObject(19458, 1286.07495, -1867.07019, 12.53910,   0.00000, 90.00000, 0.00000);
CreateObject(19464, 1305.03113, -1865.14722, 15.14700,   0.00000, 0.00000, 0.00000);
CreateObject(19464, 1302.04907, -1880.56714, 15.14700,   0.00000, 0.00000, 90.00000);
CreateObject(19465, 1296.32605, -1862.32129, 15.14700,   0.00000, 0.00000, 90.00000);
CreateObject(19454, 1305.31714, -1875.44824, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1289.80859, -1886.16541, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1303.33569, -1867.01440, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1299.86365, -1867.01440, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1296.39160, -1867.01440, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1292.91956, -1867.01440, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1289.44763, -1867.01440, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1285.97559, -1867.01440, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1299.45178, -1876.53271, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1289.14685, -1876.57117, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1292.65137, -1876.58301, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1296.05261, -1876.57092, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1301.97083, -1876.36182, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1303.33569, -1885.12256, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1299.94788, -1885.76233, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1296.59155, -1886.13367, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1293.21008, -1885.99023, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1289.15759, -1886.16541, 17.72670,   0.00000, 90.00000, 0.00000);
CreateObject(1491, 1295.56091, -1862.32129, 12.58560,   0.00000, 0.00000, 0.00000);
CreateObject(19464, 1290.55493, -1862.32129, 15.14700,   0.00000, 0.00000, 90.00000);
CreateObject(19464, 1296.19006, -1880.56714, 15.14700,   0.00000, 0.00000, 90.00000);
CreateObject(19464, 1290.54810, -1880.56714, 15.14700,   0.00000, 0.00000, 90.00000);

Construзгo 2:
pawn Код:
RemoveBuildingForPlayer(playerid, 627, 1230.1250, -1416.5703, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 627, 1209.8984, -1416.5703, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 792, 1236.2813, -1417.7031, 12.7188, 0.25);
CreateObject(3851, 1206.08179, -1426.93225, 13.42090,   90.00000, 0.00000, 0.00000);
CreateObject(3851, 1233.60901, -1423.67212, 18.07790,   0.00000, 0.00000, 0.00000);
CreateObject(3851, 1225.51270, -1416.16235, 14.17190,   0.00000, 0.00000, 90.00000);
CreateObject(19452, 1231.85376, -1427.49927, 12.49060,   0.00000, 90.00000, 0.00000);
CreateObject(19452, 1231.85376, -1420.98926, 12.49060,   0.00000, 90.00000, 0.00000);
CreateObject(19452, 1228.38184, -1430.53735, 12.49060,   0.00000, 90.00000, 0.00000);
CreateObject(19452, 1228.38184, -1420.98926, 12.49060,   0.00000, 90.00000, 0.00000);
CreateObject(19452, 1224.90979, -1430.53735, 12.49060,   0.00000, 90.00000, 0.00000);
CreateObject(19452, 1224.90979, -1420.98926, 12.49060,   0.00000, 90.00000, 0.00000);
CreateObject(19452, 1221.43774, -1430.53735, 12.49060,   0.00000, 90.00000, 0.00000);
CreateObject(19452, 1221.43774, -1420.98926, 12.49060,   0.00000, 90.00000, 0.00000);
CreateObject(19452, 1217.96570, -1420.98926, 12.49060,   0.00000, 90.00000, 0.00000);
CreateObject(19452, 1217.96570, -1430.53735, 12.49060,   0.00000, 90.00000, 0.00000);
CreateObject(19452, 1214.49365, -1430.53735, 12.49060,   0.00000, 90.00000, 0.00000);
CreateObject(19452, 1214.49365, -1420.98926, 12.49060,   0.00000, 90.00000, 0.00000);
CreateObject(19452, 1211.02173, -1420.98926, 12.49060,   0.00000, 90.00000, 0.00000);
CreateObject(19452, 1211.02173, -1430.53735, 12.49060,   0.00000, 90.00000, 0.00000);
CreateObject(19452, 1207.85925, -1427.33362, 12.49060,   0.00000, 90.00000, 0.00000);
CreateObject(19452, 1207.85925, -1421.04065, 12.49060,   0.00000, 90.00000, 0.00000);
CreateObject(1491, 1206.15503, -1424.97925, 12.36250,   0.00000, 0.00000, 90.00000);
CreateObject(3851, 1206.08179, -1421.50732, 13.42090,   90.00000, 0.00000, 0.00000);
CreateObject(3851, 1206.08179, -1418.03528, 13.42090,   90.00000, 0.00000, 0.00000);
CreateObject(3851, 1206.08179, -1424.76221, 20.46490,   90.00000, 0.00000, 0.00000);
CreateObject(3851, 1233.60901, -1423.67212, 14.17190,   0.00000, 0.00000, 0.00000);
CreateObject(3851, 1225.51270, -1416.16235, 18.07790,   0.00000, 0.00000, 90.00000);
CreateObject(3851, 1214.22876, -1416.16235, 14.17190,   0.00000, 0.00000, 90.00000);
CreateObject(3851, 1214.22876, -1416.16235, 18.07790,   0.00000, 0.00000, 90.00000);
CreateObject(2714, 1205.98340, -1424.17847, 15.35140,   0.00000, 0.00000, 271.00000);

Enjoy
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#2

opa bem legal a ideia, parabens

continue

quem sabe eu participe nisso, tenho e de arranjar um tempinho.
Reply
#3

Projeto bem legal.
Reply
#4

Ahah, acertou em cheio em dois dos sнtios vagos que eu usei para mappear alguma coisa, xD.

Boa iniciativa.
Reply
#5

Quote:
Originally Posted by Kuddy
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Projeto bem legal.
Obrigado, fico feliz que tenha gostado.

Quote:
Originally Posted by PT
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opa bem legal a ideia, parabens

continue

quem sabe eu participe nisso, tenho e de arranjar um tempinho.
Obrigado, fico feliz que tenha gostado. Й algo bem simples, й sу achar um lugar vazio e erguer paredes chгo e teto rss
Reply
#6

Legal, gostei da ideia: Postar bases em mapa ^^
Reply
#7

Gostei
Reply
#8

e pra postar bases dos mapas ate nois ?
Reply
#9

Quote:
Originally Posted by LeMoi
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Ahah, acertou em cheio em dois dos sнtios vagos que eu usei para mappear alguma coisa, xD.

Boa iniciativa.
hahaha vlw, que bom que gostou

Quote:
Originally Posted by Juniiro3
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Legal, gostei da ideia: Postar bases em mapa ^^
Bases ja й bem mais complexo e vai fugir um pouco do foco do projeto rs

Quote:
Originally Posted by Crimer
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Gostei
Valeu
Reply
#10

Bem bacana sua iniciativa
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