Crashing[Urgent help please]
#1

Hey, everytime my players crash they lose their weapons and spawn at different locations, what can the cause be? Everything saves and loads well when they logout and log back in later ;S
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#2

maybe, can be cheat's, or bad script
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#3

Can you describe bad script?
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#4

Quote:
Originally Posted by TonyII
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Can you describe bad script?
something in GameMode, may be poorly made and crash players.

and the most probable it's be hack, i think
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#5

Quote:
Originally Posted by PT
View Post
something in GameMode, may be poorly made and crash players.

and the most probable it's be hack, i think
What would be the main scripting failure to cause this do you have any idea?
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#6

Can you show us the code you use to save weapons and last location?
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#7

The main public is OnPlayerDisconnect
its splitted for 3 cases :

case 0 : timeout / crash

case 1 : leaving / /q

case 2 : kicked

Check out the public and try to figure out what's wrong.
You can post it here and I'll try to help more.
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#8

Loading it
LoadUserData
pawn Code:
INI_Int("Weapon",PlayerInfo[playerid][pWeapon][0]);
    INI_Int("Ammo",PlayerInfo[playerid][pAmmo][0]);
    INI_Int("Weapon1",PlayerInfo[playerid][pWeapon][1]);
    INI_Int("Ammo1",PlayerInfo[playerid][pAmmo][1]);
    INI_Int("Weapon2",PlayerInfo[playerid][pWeapon][2]);
    INI_Int("Ammo2",PlayerInfo[playerid][pAmmo][2]);
    INI_Int("Weapon3",PlayerInfo[playerid][pWeapon][3]);
    INI_Int("Ammo3",PlayerInfo[playerid][pAmmo][3]);
    INI_Int("Weapon4",PlayerInfo[playerid][pWeapon][4]);
    INI_Int("Ammo4",PlayerInfo[playerid][pAmmo][4]);
    INI_Int("Weapon5",PlayerInfo[playerid][pWeapon][5]);
    INI_Int("Ammo5",PlayerInfo[playerid][pAmmo][5]);
    INI_Int("Weapon6",PlayerInfo[playerid][pWeapon][6]);
    INI_Int("Ammo6",PlayerInfo[playerid][pAmmo][6]);
    INI_Int("Weapon7",PlayerInfo[playerid][pWeapon][7]);
    INI_Int("Ammo7",PlayerInfo[playerid][pAmmo][7]);
    INI_Int("Weapon8",PlayerInfo[playerid][pWeapon][8]);
    INI_Int("Ammo8",PlayerInfo[playerid][pAmmo][8]);
    INI_Int("Weapon9",PlayerInfo[playerid][pWeapon][9]);
    INI_Int("Ammo9",PlayerInfo[playerid][pAmmo][9]);
    INI_Int("Weapon10",PlayerInfo[playerid][pWeapon][10]);
    INI_Int("Ammo10",PlayerInfo[playerid][pAmmo][10]);
    INI_Int("Weapon11",PlayerInfo[playerid][pWeapon][11]);
//POSITONS
    INI_Float("X", PlayerInfo[playerid][pPosX]);
    INI_Float("Y", PlayerInfo[playerid][pPosY]);
    INI_Float("Z", PlayerInfo[playerid][pPosZ]);
Saving under onplayerdisconnect
pawn Code:
GetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
    GetPlayerPos(playerid,PlayerInfo[playerid][pPosX],PlayerInfo[playerid][pPosY],PlayerInfo[playerid][pPosZ]);
    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    GetPlayerArmour(playerid,PlayerInfo[playerid][pArmor]);
    GetPlayerWeaponData(playerid,0,PlayerInfo[playerid][pWeapon][0],PlayerInfo[playerid][pAmmo][0]);
    GetPlayerWeaponData(playerid,1,PlayerInfo[playerid][pWeapon][1],PlayerInfo[playerid][pAmmo][1]);
    GetPlayerWeaponData(playerid,2,PlayerInfo[playerid][pWeapon][2],PlayerInfo[playerid][pAmmo][2]);
    GetPlayerWeaponData(playerid,3,PlayerInfo[playerid][pWeapon][3],PlayerInfo[playerid][pAmmo][3]);
    GetPlayerWeaponData(playerid,4,PlayerInfo[playerid][pWeapon][4],PlayerInfo[playerid][pAmmo][4]);
    GetPlayerWeaponData(playerid,5,PlayerInfo[playerid][pWeapon][5],PlayerInfo[playerid][pAmmo][5]);
    GetPlayerWeaponData(playerid,6,PlayerInfo[playerid][pWeapon][6],PlayerInfo[playerid][pAmmo][6]);
    GetPlayerWeaponData(playerid,7,PlayerInfo[playerid][pWeapon][7],PlayerInfo[playerid][pAmmo][7]);
    GetPlayerWeaponData(playerid,8,PlayerInfo[playerid][pWeapon][8],PlayerInfo[playerid][pAmmo][8]);
    GetPlayerWeaponData(playerid,9,PlayerInfo[playerid][pWeapon][9],PlayerInfo[playerid][pAmmo][9]);
    GetPlayerWeaponData(playerid,10,PlayerInfo[playerid][pWeapon][10],PlayerInfo[playerid][pAmmo][10]);
    GetPlayerWeaponData(playerid,11,PlayerInfo[playerid][pWeapon][11],PlayerInfo[playerid][pAmmo][11]);
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Weapon",PlayerInfo[playerid][pWeapon][0]);
    INI_WriteInt(File,"Ammo",PlayerInfo[playerid][pAmmo][0]);
    INI_WriteInt(File,"Weapon1",PlayerInfo[playerid][pWeapon][1]);
    INI_WriteInt(File,"Ammo1",PlayerInfo[playerid][pAmmo][1]);
    INI_WriteInt(File,"Weapon2",PlayerInfo[playerid][pWeapon][2]);
    INI_WriteInt(File,"Ammo2",PlayerInfo[playerid][pAmmo][2]);
    INI_WriteInt(File,"Weapon3",PlayerInfo[playerid][pWeapon][3]);
    INI_WriteInt(File,"Ammo3",PlayerInfo[playerid][pAmmo][3]);
    INI_WriteInt(File,"Weapon4",PlayerInfo[playerid][pWeapon][4]);
    INI_WriteInt(File,"Ammo4",PlayerInfo[playerid][pAmmo][4]);
    INI_WriteInt(File,"Weapon5",PlayerInfo[playerid][pWeapon][5]);
    INI_WriteInt(File,"Ammo5",PlayerInfo[playerid][pAmmo][5]);
    INI_WriteInt(File,"Weapon6",PlayerInfo[playerid][pWeapon][6]);
    INI_WriteInt(File,"Ammo6",PlayerInfo[playerid][pAmmo][6]);
    INI_WriteInt(File,"Weapon7",PlayerInfo[playerid][pWeapon][7]);
    INI_WriteInt(File,"Ammo7",PlayerInfo[playerid][pAmmo][7]);
    INI_WriteInt(File,"Weapon8",PlayerInfo[playerid][pWeapon][8]);
    INI_WriteInt(File,"Ammo8",PlayerInfo[playerid][pAmmo][8]);
    INI_WriteInt(File,"Weapon9",PlayerInfo[playerid][pWeapon][9]);
    INI_WriteInt(File,"Ammo9",PlayerInfo[playerid][pAmmo][9]);
    INI_WriteInt(File,"Weapon10",PlayerInfo[playerid][pWeapon][10]);
    INI_WriteInt(File,"Ammo10",PlayerInfo[playerid][pAmmo][10]);
    INI_WriteInt(File,"Weapon11",PlayerInfo[playerid][pWeapon][11]);
    INI_WriteInt(File,"Ammo11",PlayerInfo[playerid][pAmmo][11]);
This works perfectly fine when they are not forcing disconnection with the server.

pawn Code:
stock SendDisconnectMsg(playerid,reason)
{

    new string[128];
    switch(reason)
    {

        case 0:
        {
            format(string,sizeof(string),"%s has crashed from the server.",RPN(playerid));
            ProxDetector(30, playerid, string, COLOR_YELLOW);

        }
        case 1:
        {
            format(string,sizeof(string),"%s has left the server.",RPN(playerid));
            ProxDetector(30, playerid, string, COLOR_YELLOW);
        }
        case 2:
        {
            format(string,sizeof(string),"%s has been kicked..",RPN(playerid));
            ProxDetector(30, playerid, string, COLOR_YELLOW);
        }

    }
}
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