hit detection corrector.

Is there a way to correct the hit detection?
I've removed UsePlayerPedAnims(); and it's still hard to kill them.

Yet I've been on those big dm/stunt servers with CJ Running style and their hit detector is much more accurate.

And can i add it to the car's tires too? Because when we shoot the tires, it doesnt pop/go flat while its moving.

There's something called "Lag Shooting". The SA-MP's sync is not that good and the players are not where you see them in your screen. If a car is moving, you need to aim and shoot in front (always to the direction it's moving) of it.

The same goes for DMing. You need to shoot in front of the players in order to hit them. Use ******/******* and check it out.

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