[HELP]if(GetPlayerWeapon(playerid) == (1 or 2 or 3 or 3 or 4....)
#1

Code i tried.
Код:
if(GetPlayerWeapon(playerid) == 4, 9, 10, 11, 12, 13, 14, 15, 17, 34, 35, 36, 37, 38, 43, 44, 45)
	{
		new weaponname[32];
	        GetWeaponName((GetPlayerWeapon(playerid)),weaponname,sizeof(weaponname));
		SendClientMessage(playerid, 0xFF0000AA, "<|| {FFCC00}You have been {FF6600}Banned {FFCC00}from the server, {00FF00}REASON: {FFFF00}Weapon Hacking. {FF0000}||>");
		new pname[MAX_PLAYER_NAME], string[124 + MAX_PLAYER_NAME];
		GetPlayerName(playerid, pname, sizeof(pname));
	 	BanEx(playerid, "Weapon Hacking [%s]", weaponname);
		format(string, sizeof(string), "{FF0000}<|| {00CC00}%s {FFCC00}has been {FF6600}Banned {FFCC00}from the server, {00FF00}REASON: {FFFF00}Weapon Hacking. {FF0000}||>", pname);
		SendClientMessageToAll(0xFF0000AA, string);
	}
i don't know how to explain what i'm, tring to do, lol, but.... i want to see if player has any of the weapons in if(GetPlayerWeapon(playerid) == part.

help me = rep+
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#2

pawn Код:
if(GetPlayerWeapon(playerid) == 4, 9, 10, 11, 12, 13, 14, 15, 17, 34, 35, 36, 37, 38, 43, 44, 45)
That can't be
You should add
pawn Код:
GetPlayerWeapon(playerid) == Number
for every number, OR, make a switch and put all the numbers in one case.
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#3

pawn Код:
switch(GetPlayerWeapon(playerid))
{
    case 4, 9 .. 15, 17, 34 .. 38, 43 .. 45:
    {
        new weaponname[32];
        GetWeaponName((GetPlayerWeapon(playerid)),weaponname,sizeof(weaponname));
        SendClientMessage(playerid, 0xFF0000AA, "<|| {FFCC00}You have been {FF6600}Banned {FFCC00}from the server, {00FF00}REASON: {FFFF00}Weapon Hacking. {FF0000}||>");
        new pname[MAX_PLAYER_NAME], string[124 + MAX_PLAYER_NAME];
        GetPlayerName(playerid, pname, sizeof(pname));
        BanEx(playerid, "Weapon Hacking [%s]", weaponname);
        format(string, sizeof(string), "{FF0000}<|| {00CC00}%s {FFCC00}has been {FF6600}Banned {FFCC00}from the server, {00FF00}REASON: {FFFF00}Weapon Hacking. {FF0000}||>", pname);
        SendClientMessageToAll(0xFF0000AA, string);
    }
}
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#4

Thanks!
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