12.10.2013, 02:35
Sempre tem o negocio de
level :
estudo :
players :
QUANDO O PLAYER CONECTA DAI QUANDO O PLayer Spawna Ele Fika com isso em dobro so q do lado dai fika junto e
bugado entende tipu assim olha nasce outro (PRINT)
Viu O erro Acho q esta em
EEE TBM NO SPAWN
level :
estudo :
players :
QUANDO O PLAYER CONECTA DAI QUANDO O PLayer Spawna Ele Fika com isso em dobro so q do lado dai fika junto e
bugado entende tipu assim olha nasce outro (PRINT)
Viu O erro Acho q esta em
PHP код:
public OnPlayerConnect(playerid)
{
new szPlayerName[MAX_PLAYER_NAME], connecting_ip[24];
GetPlayerName(playerid, szPlayerName, MAX_PLAYER_NAME);
format(file2, sizeof(file2), PASTA_CONTAS, encrypt(szPlayerName)); // Criptografado
format(file, sizeof(file), PASTA_CONTAS, szPlayerName);
format(Vnewban, 32, BanDir, VBPlayer(playerid));
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
//TextDrawHideForPlayer(playerid, textlevel[playerid]);
if(dini_Exists(file2))
{
RenameFileAccount(file2, file);
bIllegalPlayer[playerid] = true;
SendClientMessage(playerid, Vermelho, "Foi feita uma atualizaзгo de seguranзa em sua conta, relogue por favor.");
return Kick(playerid);
}
PHP код:
public OnPlayerSpawn(playerid)
{
new pname[MAX_PLAYER_NAME], string[256];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(file, sizeof(file), PASTA_CONTAS, pname);
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
TextDrawShowForPlayer(playerid, Textdraw7);
TextDrawShowForPlayer(playerid, Textdraw8);
TextDrawShowForPlayer(playerid, Textdraw9);
TextDrawShowForPlayer(playerid, Textdraw10);
TextDrawShowForPlayer(playerid, textlevel[playerid]);