12.10.2013, 14:01
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
new msg[128],reasonMsg[32], pname[MAX_PLAYER_NAME], string[128], deathreason[20];
SendDeathMessage(killerid,playerid,reason);
GameTextForPlayer(playerid,"~r~~b~haha",10000,1);
GetPlayerName(playerid, pname, sizeof(pname));
GetWeaponName(reason, deathreason, 20);
new pstring[128]; //player message
new killer[MAX_PLAYER_NAME];
GetPlayerName(killerid, killer, sizeof(killer));
if(InDM[playerid]==1) InDM[playerid]=0;
SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000); //Reset world to player
//--------------------------------Death Reasons---------------------------------
if(killerid!=INVALID_PLAYER_ID)
{
switch (reason)
{
case 0: { reasonMsg = "Unarmed"; }
case 1: { reasonMsg = "Brass Knuckles"; }
case 2: { reasonMsg = "Golf Club"; }
case 3: { reasonMsg = "Night Stick"; }
case 4: { reasonMsg = "Knife"; }
case 5: { reasonMsg = "Baseball Bat"; }
case 6: { reasonMsg = "Shovel"; }
case 7: { reasonMsg = "Pool Cue"; }
case 8: { reasonMsg = "Katana"; }
case 9: { reasonMsg = "Chainsaw"; }
case 10: { reasonMsg = "Dildo"; }
case 11: { reasonMsg = "Dildo"; }
case 12: { reasonMsg = "Vibrator"; }
case 13: { reasonMsg = "Vibrator"; }
case 14: { reasonMsg = "Flowers"; }
case 15: { reasonMsg = "Cane"; }
case 22: { reasonMsg = "Pistol"; }
case 23: { reasonMsg = "Silenced Pistol"; }
case 24: { reasonMsg = "Desert Eagle"; }
case 25: { reasonMsg = "Shotgun"; }
case 26: { reasonMsg = "Sawn-off Shotgun"; }
case 27: { reasonMsg = "Combat Shotgun"; }
case 28: { reasonMsg = "MAC-10"; }
case 29: { reasonMsg = "MP5"; }
case 30: { reasonMsg = "AK-47"; }
case 31:
{
if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch (GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 447: { reasonMsg = "Sea Sparrow Machine Gun"; }
default: { reasonMsg = "M4"; }
}
}
else
{
reasonMsg = "M4";
}
}
case 32: { reasonMsg = "TEC-9"; }
case 33: { reasonMsg = "Rifle"; }
case 34: { reasonMsg = "Sniper Rifle"; }
case 37: { reasonMsg = "Fire"; }
case 38:
{
if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch (GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 425: { reasonMsg = "Hunter Machine Gun"; }
default: { reasonMsg = "Minigun"; }
}
}
else { reasonMsg = "Minigun"; }
}
case 41: { reasonMsg = "Spraycan"; }
case 42: { reasonMsg = "Fire Extinguisher"; }
case 49: { reasonMsg = "Vehicle Collision"; }
case 50:
{
if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch (GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 417, 425, 447, 465, 469, 487, 488, 497, 501, 548, 563: { reasonMsg = "Helicopter Blades"; }
default: { reasonMsg = "Vehicle Collision"; }
}
}
else { reasonMsg = "Vehicle Collision"; }
}
case 51:
{
if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch (GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 425: { reasonMsg = "Hunter Rockets"; }
case 432: { reasonMsg = "Rhino Turret"; }
case 520: { reasonMsg = "Hydra Rockets"; }
default: { reasonMsg = "Explosion"; }
}
}
else { reasonMsg = "Explosion"; }
}
default: { reasonMsg = "Unknown"; }
}
format(string, sizeof(string), "*** %s killed %s. (%s)", killer, pname, reasonMsg);
format(msg, sizeof(msg), "04*** %s killed %s. (%s)", killer, pname, reasonMsg);
}
else
{
switch (reason)
{
case 53:
{
format(string, sizeof(string), "*** %s died. (Drowned)", pname);
format(msg, sizeof(msg), "04*** %s died. (Drowned)", pname);
}
case 54:
{
format(string, sizeof(string), "*** %s died. (Collision)", pname);
format(msg, sizeof(msg), "04*** %s died. (Collision)", pname);
}
default:
{
format(string, sizeof(string), "*** %s died.", pname);
format(msg, sizeof(msg), "04*** %s died.", pname);
}
}
}
//------------------------------------TeamKill----------------------------------
//--------------------------------Gang Zone-------------------------------------
new Gang:killergang = Player_GetGang( killerid ),
Gang:playergang = Player_GetGang( playerid ),
Zone:killerzone = Player_GetZone( killerid ),
Zone:playerzone = Player_GetZone( playerid );
if( playergang != killergang ){
if( killerzone == playerzone ){
if( Zone_GetOwner( playerzone ) == playergang ){
GangScores[ killergang ][ killerzone ]++;
if( GangScores[ killergang ][ killerzone ] >= GANGWAR_WIN_SCORE ){
if( Zone_GetAttacker( killerzone ) == killergang )
CallLocalFunction( "OnGangCaptureZone", "iii", _:killergang, _:killerzone, _:playergang );
else
CallLocalFunction( "OnGangAttackZone", "iii", _:killergang, _:killerzone, _:playergang );
}
}
else if( Zone_GetOwner( killerzone ) == killergang ){
if( Zone_GetAttacker( playerzone ) == playergang && GangScores[ killergang ][ killerzone ]+1 >= GANGWAR_WIN_SCORE ){
GangScores[ killergang ][ killerzone ]++;
CallLocalFunction( "OnGangDefendZone", "iii", _:killergang, _:killerzone, _:playergang );
}
else if( Zone_GetAttacker( playerzone ) != playergang && GangScores[ killergang ][ killerzone ]-1 >= 0 )
GangScores[ playergang ][ killerzone ]--;
}
}
}
//---------------------------------LAdmin---------------------------------------
#if defined USE_STATS
PlayerInfo[playerid][Deaths]++;
#endif
InDuel[playerid] = 0;
if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
{
#if defined USE_STATS
PlayerInfo[killerid][Kills]++;
#endif
if(InDuel[playerid] == 1 && InDuel[killerid] == 1)
{
GameTextForPlayer(playerid,"Loser !",3000,3);
GameTextForPlayer(killerid,"Winner !",3000,3);
InDuel[killerid] = 0;
SetPlayerPos(killerid, 0.0, 0.0, 0.0);
SpawnPlayer(killerid);
}
else if(InDuel[playerid] == 1 && InDuel[killerid] == 0)
{
GameTextForPlayer(playerid,"Loser !",3000,3);
}
}
#if defined ENABLE_SPEC
for(new x=0; x<MAX_PLAYERS; x++)
if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && PlayerInfo[x][SpecID] == playerid)
AdvanceSpectate(x);
#endif
//-------------------------------------Normal-----------------------------------
new kstring[128]; //killer message
GetPlayerName(playerid, pname, sizeof(pname));
format(kstring, sizeof(kstring), "~b~You Killed %s",pname);
GameTextForPlayer(killerid, kstring, 4000, 3);
new kname[MAX_PLAYER_NAME]; //killername
GetPlayerName(killerid, kname, sizeof(kname));
format(pstring, sizeof(pstring), "~r~You Got Owned By %s",kname);
GameTextForPlayer(playerid, pstring, 4000, 3);
new kscore=GetPlayerScore(killerid);
SetPlayerScore(killerid,kscore++);
PlayerInfo[playerid][Deaths]++;
PlayerInfo[killerid][Kills]++;
new moneytemp;
moneytemp = GetPlayerMoney(playerid)/8;
if(moneytemp<=5000) {
GivePlayerMoney(killerid,moneytemp);
GivePlayerMoney(playerid,-moneytemp);
}
else if(moneytemp>5000) {
GivePlayerMoney(killerid,5000);
GivePlayerMoney(playerid,-5000);
}
SendClientMessageToAll(COLOR_RED, string);
DropWeapons(playerid);
IsSpawned[playerid] = 0;
cuffed[playerid] = 0;
Tazed[playerid] = 0;
hastazer[playerid] = 0;
LawEnforcementRadio[playerid] = 0;
HasLawEnforcementRadio[playerid] = 0;
ReqBk[playerid] = 0;
ReqBkRecent[playerid] = 0;
ReportedRecent[playerid] = 0;
VisitReq[playerid] = 0;
EscapedConvict[playerid] = 0;
VisitReqExpires[playerid] = 0;
StoleCopCarRecent[playerid] = 0;
triedtoescaperecent[playerid] = 0;
JailTime[playerid] = 0;
JailTimeServed[playerid] = 0;
copshavevc[playerid] = 0;
commitedcrimerecently[playerid] = 0;
wantsheal[playerid] = 0;
wantscure[playerid] = 0;
InfectedPlyRecent[playerid] = 0;
wantsweed[playerid] = 0;
playeronweed[playerid] = 0;
playertookweed[playerid] = 0;
HasWeedBag[playerid] = 0;
CuffedTime[playerid] = 0;
cannotescapejail[playerid] = 0;
RobbedPlyRecent[playerid] = 0;
beenrobbedrecently[playerid] = 0;
HasWallet[playerid] = 0;
OldCash[playerid] = 0;
Chlamydia[playerid] = 0;
instunt[playerid] = 0;
return 1;
}
And untill 60 kill For 60 score can Anyone Do IT ?
I realy needed help