[Map] Unity Station
#1

Simple Unity Station
If you have any sort of issues, please contact me by Private Messaging or posting in this thread as soon as possible.



Introduction

Hey everyone, this is a Simple Unity Station mapping I have recently made and now I think it is good enough to show all you SA:MP players. I hope you guys enjoy this mapping, and leave a comment about it so I can improve, thanks.

ScreenShots

Alright, here are some ScreenShots of my mappings, I created an album to make it easier, also, if you are looking foward to using my mappings, or fixing/improving it, go right ahead.

http://imgur.com/a/K5owW


Unity Station Mapping(CONVERTED)
Code:
CreateObject(1360,1821.8000500,-1839.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (1)
CreateObject(1360,1821.5999800,-1880.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (2)
CreateObject(1360,1821.6999500,-1904.8000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (3)
CreateObject(1360,1821.5999800,-1900.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (4)
CreateObject(1360,1821.6999500,-1896.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (5)
CreateObject(1360,1821.6999500,-1908.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (6)
CreateObject(1360,1821.6999500,-1866.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (7)
CreateObject(1360,1821.6999500,-1843.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (8)
CreateObject(1360,1821.6999500,-1851.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (9)
CreateObject(1360,1821.6999500,-1847.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (10)
CreateObject(1360,1821.6999500,-1855.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (11)
CreateObject(1360,1821.6999500,-1862.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (12)
CreateObject(1360,1821.6999500,-1858.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (13)
CreateObject(1360,1821.6999500,-1877.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (14)
CreateObject(1360,1821.6999500,-1873.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (15)
CreateObject(1360,1821.6999500,-1869.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (16)
CreateObject(1361,1812.3000500,-1849.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (1)
CreateObject(1361,1811.6999500,-1883.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (2)
CreateObject(1364,1811.5000000,-1874.8000500,13.4000000,0.0000000,0.0000000,90.0000000); //object(cj_bush_prop) (1)
CreateObject(1361,1816.0999800,-1843.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (3)
CreateObject(1361,1815.9000200,-1846.0999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (4)
CreateObject(1231,1821.8000500,-1841.3000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1)
CreateObject(1231,1821.6999500,-1845.0999800,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2)
CreateObject(1231,1821.6999500,-1849.1999500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3)
CreateObject(1231,1821.6999500,-1853.0999800,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4)
CreateObject(1231,1821.8000500,-1856.8000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (5)
CreateObject(1231,1821.6999500,-1860.4000200,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (6)
CreateObject(1231,1821.8000500,-1868.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (7)
CreateObject(1231,1821.6992200,-1864.0996100,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (8)
CreateObject(1231,1821.6999500,-1871.8000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (9)
CreateObject(1231,1821.6999500,-1875.5000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (10)
CreateObject(1231,1821.8000500,-1898.8000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (11)
CreateObject(1231,1821.7998000,-1879.1992200,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (12)
CreateObject(1231,1821.8000500,-1902.8000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (13)
CreateObject(1231,1821.6999500,-1907.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (14)
CreateObject(1231,1821.6999500,-1837.5999800,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (15)
CreateObject(1364,1812.1992200,-1845.6992200,13.4000000,0.0000000,0.0000000,90.0000000); //object(cj_bush_prop) (2)
CreateObject(1364,1811.6992200,-1880.1992200,13.4000000,0.0000000,0.0000000,90.0000000); //object(cj_bush_prop) (3)
CreateObject(1361,1815.5996100,-1840.2998000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (5)
CreateObject(1361,1811.5996100,-1877.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (6)
CreateObject(1361,1812.8994100,-1877.5996100,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (7)
CreateObject(1361,1811.2998000,-1871.5996100,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (8)
CreateObject(1231,1821.8000500,-1895.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (16)
CreateObject(1231,1821.6999500,-1882.8000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (17)
CreateObject(1231,1821.5999800,-1910.6999500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (19)
CreateObject(1360,1810.3000500,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (17)
CreateObject(1360,1807.0000000,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (18)
CreateObject(1360,1803.5999800,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (19)
CreateObject(1360,1800.0000000,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (20)
CreateObject(1360,1796.8000500,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (21)
CreateObject(1360,1793.5000000,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (22)
CreateObject(1231,1811.9000200,-1854.9000200,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (20)
CreateObject(1231,1808.5999800,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (21)
CreateObject(1231,1801.8000500,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (22)
CreateObject(1231,1805.1999500,-1854.9000200,15.1000000,0.0000000,0.0000000,88.0000000); //object(streetlamp2) (23)
CreateObject(1231,1798.5000000,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (24)
CreateObject(1231,1795.1999500,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (25)
CreateObject(1231,1791.9000200,-1855.0999800,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (26)
CreateObject(1360,1790.3000500,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (23)
CreateObject(1360,1786.9000200,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (24)
CreateObject(1360,1783.1999500,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (25)
CreateObject(1360,1779.8000500,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (26)
CreateObject(1360,1776.0999800,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (27)
CreateObject(1360,1772.3000500,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (28)
CreateObject(1360,1768.5000000,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (29)
CreateObject(1360,1765.1999500,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (30)
CreateObject(1360,1761.4000200,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (31)
CreateObject(1360,1757.8000500,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (32)
CreateObject(1360,1753.6999500,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (33)
CreateObject(1360,1750.4000200,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (34)
CreateObject(1360,1746.8000500,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (35)
CreateObject(1360,1743.4000200,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (36)
CreateObject(1360,1739.5999800,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (37)
CreateObject(1360,1736.0999800,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (38)
CreateObject(1360,1733.0999800,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (39)
CreateObject(1360,1729.3000500,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (40)
CreateObject(1360,1726.0000000,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (41)
CreateObject(1360,1723.0000000,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (42)
CreateObject(1231,1788.5000000,-1855.0999800,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (27)
CreateObject(1231,1785.0000000,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (28)
CreateObject(1231,1781.3000500,-1854.9000200,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (29)
CreateObject(1231,1777.9000200,-1854.9000200,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (30)
CreateObject(1231,1774.0999800,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (31)
CreateObject(1231,1770.4000200,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (32)
CreateObject(1231,1766.8000500,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (33)
CreateObject(1231,1763.1999500,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (34)
CreateObject(1231,1759.5999800,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (35)
CreateObject(1231,1755.8000500,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (36)
CreateObject(1231,1752.4000200,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (37)
CreateObject(1231,1748.5999800,-1854.9000200,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (38)
CreateObject(1231,1745.0000000,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (39)
CreateObject(1231,1741.4000200,-1855.0999800,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (40)
CreateObject(1231,1737.8000500,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (41)
CreateObject(1231,1734.4000200,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (42)
CreateObject(1231,1727.5999800,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (43)
CreateObject(1231,1731.0000000,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (44)
CreateObject(1231,1724.5000000,-1855.1999500,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (45)
CreateObject(1231,1721.4000200,-1855.0999800,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (46)
CreateObject(983,1831.4000200,-1833.5999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,1831.4000200,-1837.3000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,1831.4000200,-1847.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
CreateObject(983,1831.4000200,-1854.3000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
CreateObject(983,1834.0999800,-1844.3000500,13.2900000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (5)
CreateObject(983,1834.0996100,-1840.6992200,13.2900000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (6)
CreateObject(983,1808.8000500,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (7)
CreateObject(983,1802.4000200,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (8)
CreateObject(983,1796.0000000,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (9)
CreateObject(983,1789.5999800,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (10)
CreateObject(983,1783.1999500,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (11)
CreateObject(983,1776.8000500,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (12)
CreateObject(983,1764.0000000,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (13)
CreateObject(983,1770.4000200,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (14)
CreateObject(983,1757.5999800,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (15)
CreateObject(983,1751.1999500,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (16)
CreateObject(983,1744.8000500,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (17)
CreateObject(983,1738.4000200,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (18)
CreateObject(983,1732.0000000,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (19)
CreateObject(983,1725.5999800,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (20)
CreateObject(983,1808.8000500,-1855.5999800,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (21)
CreateObject(983,1802.4000200,-1855.5999800,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (22)
CreateObject(983,1796.0000000,-1855.5999800,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (23)
CreateObject(983,1791.1999500,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (24)
CreateObject(983,1784.9000200,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (25)
CreateObject(983,1778.5999800,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (26)
CreateObject(983,1765.9000200,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (27)
CreateObject(983,1772.3000500,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (28)
CreateObject(983,1759.5000000,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (29)
CreateObject(983,1753.1999500,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (30)
CreateObject(983,1746.8000500,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (31)
CreateObject(983,1740.4000200,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (32)
CreateObject(983,1734.0000000,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (33)
CreateObject(983,1727.5999800,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (34)
CreateObject(983,1725.4000200,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (35)
CreateObject(983,1821.0999800,-1840.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (36)
CreateObject(983,1821.0999800,-1846.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (37)
CreateObject(983,1821.0999800,-1853.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (38)
CreateObject(983,1821.0999800,-1866.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (39)
CreateObject(983,1821.0999800,-1859.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (40)
CreateObject(983,1821.0999800,-1872.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (41)
CreateObject(983,1821.0000000,-1878.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (42)
CreateObject(983,1822.4000200,-1840.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (43)
CreateObject(983,1822.4000200,-1846.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (44)
CreateObject(983,1822.4000200,-1853.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (45)
CreateObject(983,1822.4000200,-1859.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (46)
CreateObject(983,1822.4000200,-1866.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (47)
CreateObject(983,1822.4000200,-1872.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (48)
CreateObject(983,1822.4000200,-1878.8000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (49)
CreateObject(983,1820.9000200,-1898.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (50)
CreateObject(983,1820.9000200,-1904.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (51)
CreateObject(983,1820.9000200,-1910.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (52)
CreateObject(983,1820.9000200,-1917.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (53)
CreateObject(983,1820.9000200,-1923.5999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (54)
CreateObject(983,1822.5000000,-1898.0999800,13.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (55)
CreateObject(983,1822.5999800,-1904.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (56)
CreateObject(983,1822.5999800,-1910.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (57)
CreateObject(983,1822.5999800,-1917.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (58)
CreateObject(983,1822.5999800,-1923.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (59)
CreateObject(1360,1821.5999800,-1912.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (44)
CreateObject(1360,1821.5999800,-1915.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (45)
CreateObject(1360,1821.5999800,-1918.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (46)
CreateObject(1360,1821.5999800,-1922.4000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (47)
CreateObject(1360,1821.6999500,-1925.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (48)
CreateObject(1231,1821.5999800,-1914.1999500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (48)
CreateObject(1231,1821.5999800,-1917.3000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (49)
CreateObject(1231,1821.6999500,-1920.6999500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (50)
CreateObject(1231,1821.6999500,-1924.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (51)
CreateObject(1231,1821.6999500,-1927.3000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (52)
CreateObject(983,1826.9000200,-1856.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (60)
CreateObject(983,1826.9000200,-1850.3000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (61)
CreateObject(983,1826.9000200,-1843.9000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (62)
CreateObject(983,1826.9000200,-1837.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (63)
CreateObject(983,1826.9000200,-1831.0999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (64)
CreateObject(983,1826.9000200,-1824.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (65)
CreateObject(983,1826.9000200,-1818.3000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (66)
CreateObject(983,1826.9000200,-1811.9000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (67)
CreateObject(983,1827.0000000,-1805.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (68)
CreateObject(983,1827.0999800,-1799.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (69)
CreateObject(983,1816.5000000,-1819.0999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (70)
CreateObject(983,1816.5000000,-1812.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (71)
CreateObject(983,1816.4000200,-1806.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (72)
CreateObject(983,1816.4000200,-1799.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (73)
CreateObject(983,1831.5999800,-1882.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (74)
CreateObject(983,1831.5999800,-1889.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (75)
CreateObject(983,1827.0000000,-1877.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (76)
CreateObject(983,1827.0000000,-1883.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (77)
CreateObject(983,1827.0000000,-1902.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (78)
CreateObject(983,1827.0999800,-1896.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (79)
CreateObject(983,1827.0000000,-1890.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (80)
CreateObject(983,1827.0000000,-1909.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (81)
CreateObject(983,1827.0000000,-1915.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (82)
CreateObject(983,1827.0000000,-1920.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (83)
CreateObject(983,1816.3000500,-1934.4000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (84)
CreateObject(983,1816.3000500,-1928.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (85)
CreateObject(983,1816.3000500,-1921.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (86)
CreateObject(983,1816.3000500,-1915.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (87)
CreateObject(983,1816.3000500,-1908.8000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (88)
CreateObject(983,1816.3000500,-1902.4000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (89)
CreateObject(983,1816.3000500,-1876.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (90)
CreateObject(983,1816.3000500,-1870.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (91)
CreateObject(983,1816.3000500,-1866.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (92)
CreateObject(983,1848.6999500,-1863.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (93)
CreateObject(640,1833.1999500,-1837.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (1)
CreateObject(640,1832.4000200,-1837.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (2)
CreateObject(640,1833.0000000,-1847.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1832.1999500,-1847.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (4)
CreateObject(638,1832.6999500,-1841.0999800,13.3000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush) (1)
CreateObject(638,1832.6999500,-1843.9000200,13.3000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush) (2)
CreateObject(738,1832.8000500,-1832.4000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (1)
CreateObject(738,1832.6999500,-1851.9000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (2)
CreateObject(738,1813.1999500,-1854.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (3)
CreateObject(738,1720.4000200,-1855.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (4)
CreateObject(738,1821.5999800,-1836.0999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (5)
CreateObject(738,1821.5999800,-1883.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (6)
CreateObject(738,1821.8000500,-1894.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (7)
CreateObject(738,1821.5999800,-1928.0999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (8)
CreateObject(738,1832.1999500,-1858.6999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (9)
CreateObject(738,1831.9000200,-1875.5999800,12.6800000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (10)
Comments are appreciated.
Reply
#2

Comments are appreciated..
Reply
#3

Ehh... Too many lamps but is good !
Reply
#4

Quote:
Originally Posted by dakata994
View Post
Ehh... Too many lamps but is good !
yes...
Reply
#5

Thank's, I'll be having a V2, a totally different type of map, but thanks for the comments!
Reply
#6

I don't get this one.


Why the heck would it be till the end, where do you turn then?
Reply
#7

This sucks! Too many fences, lamps and why there need some more trees?
Reply
#8

that fucks up bro!
Reply
#9

Quote:
Originally Posted by BigBadWolf
View Post
Simple Unity Station

http://imgur.com/a/K5owW

Comments are appreciated.
Reply
#10

Not simple ...
Reply
#11

I see I have made mistakes, added too many objects, I'll definitley use your comments as advice for my next mapping, thanks for the advice..
Reply
#12

My suggestion is try to reduce the fence's and lamp's its too much.
By the way try this fence object : 970 Its nice to replace the one you using.
Nice map Dude ^^

Regards
Symphony
Reply
#13

Thanks for the suggestion Symphony, I'll definitley use it more often.
Reply
#14

This one sucks... sorry tomany fences.
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