11.10.2013, 15:49
Hello guys, last night I thought i fixed it, but today my tester was online, So when I did /despawncopcar being inside car, I wanted it to despawn the car I am on it only, meaning a cop car.
But It destroyed the car the other player was in, which was id 204 and mine was 205.
I need help making something like this
> It'd despawn only one car at the time.
> Cop would only be despawn cop car
if (strcmp("/despawncopcar", cmdtext, true, 5) == 0)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 14 ||PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pMember] >= // || AdminDuty[playerid]==1 && !(IsPlayerInRangeOfPoint(15.0, playerid,2259.098145, -2389.186279, 19.174612)))
{
new LSPDCAR1;
LSPDCAR1 = GetPlayerVehicleID(playerid);
for(new v = 204; v <= 204; v++)
{
if(LSPDCAR1) DestroyVehicle(v);
}
SendClientMessage(playerid, COLOR_BLUE, "Successfully despawned!");
return 1;
}
}
Help would really be appriciated, I tried way too many things none of them seem to work :/
But It destroyed the car the other player was in, which was id 204 and mine was 205.
I need help making something like this
> It'd despawn only one car at the time.
> Cop would only be despawn cop car
if (strcmp("/despawncopcar", cmdtext, true, 5) == 0)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 14 ||PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pMember] >= // || AdminDuty[playerid]==1 && !(IsPlayerInRangeOfPoint(15.0, playerid,2259.098145, -2389.186279, 19.174612)))
{
new LSPDCAR1;
LSPDCAR1 = GetPlayerVehicleID(playerid);
for(new v = 204; v <= 204; v++)
{
if(LSPDCAR1) DestroyVehicle(v);
}
SendClientMessage(playerid, COLOR_BLUE, "Successfully despawned!");
return 1;
}
}
Help would really be appriciated, I tried way too many things none of them seem to work :/