Creating a command to attach object to your current car
#1

Heya!
I found a nice filterscript i wanted to test out but i cant seem to get the command working.
Here is what i have right now:
Код:
CMD:spawninfernusforlspd(playerid)
{
    new Float:pos[4];
    GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
    GetPlayerFacingAngle(playerid, pos[3]);
    new vehicle = CreateVehicle(411, pos[0], pos[1], pos[2], pos[3], 1, 1, 1200);
    PutPlayerInVehicle(playerid, vehicle, 0);
    SendClientMessage(playerid, -1, "Your infernus has been spawned.");
}

CMD:LSPDnizeInfernus(playerid, vehicleid)
{
	LSPDizeInfernus(vehicleid);
}
Код:
stock LSPDizeInfernus(vehicleid)
{
    new alspdo = CreateObject(2286,-0.0972000,-1.9730999,0.2444000,275.5001526,0.0000000,0.0000000);
    SetObjectMaterial(alspdo, 1, 0, "none", "none");
    new lspdsirena = CreateObject(18646,0.4676000,0.3301000,0.7125000,356.0000000,0.0000000,0.0000000);
    new lspdo1 = CreateObject(19280, -0.5947266,2.6767578,-0.4871000,341.4990234,0.0000000,12.7496338);
    new lspdo3 = CreateObject(19280, -0.7447000,2.6440001,-0.4871000,341.4990234,0.0000000,12.7496338);
    new lspdo4 = CreateObject(19280, 0.6053000,2.6768000,-0.4871000,341.4990234,0.0000000,346.7496338);
    new lspdo5 = CreateObject(19280, 0.7545000,2.6418002,-0.4871000,341.4990234,0.0000000,346.7449951);
    SetObjectMaterial(lspdo1, 1, 18646, "matcolours", "red");
    SetObjectMaterial(lspdo3, 1, 18646, "matcolours", "red");
    SetObjectMaterial(lspdo4, 1, 18646, "matcolours", "blue");
    SetObjectMaterial(lspdo5, 1, 18646, "matcolours", "blue");
    new pcarex = CreateObject(1144,0.8036000,2.2923000,0.0672000,344.0073853,0.0000000,5.0000000); //object(bntr_b_sq) (1)
    new pcarex1 = CreateObject(1144,-0.7973000,2.2920001,0.0672000,344.0039062,0.0000000,354.9987793);
    AttachObjectToVehicle(pcarex, vehicleid, 0.8036000,2.2923000,0.0672000,344.0073853,0.0000000,5.0000000);
    AttachObjectToVehicle(pcarex1, vehicleid, -0.7973000,2.2920001,0.0672000,344.0039062,0.0000000,354.9987793);
    SetObjectMaterialText(alspdo, " POLICE", 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 75, 1, 0xFFFFFFFF, 0, 1);
    AttachObjectToVehicle(alspdo, vehicleid, -0.0972000,-1.9730999,0.2444000,275.5001526,0.0000000,0.0000000);
    AttachObjectToVehicle(lspdsirena, vehicleid, 0.4676000,0.3301000,0.7125000,356.0000000,0.0000000,0.0000000);
    AttachObjectToVehicle(lspdo1, vehicleid, -0.5947266,2.6767578,-0.4871000,341.4990234,0.0000000,12.7496338);
    AttachObjectToVehicle(lspdo3, vehicleid, -0.7447000,2.6440001,-0.4871000,341.4990234,0.0000000,12.7496338);
    AttachObjectToVehicle(lspdo4, vehicleid, 0.6053000,2.6768000,-0.4871000,341.4990234,0.0000000,346.7496338);
    AttachObjectToVehicle(lspdo5, vehicleid, 0.7545000,2.6418002,-0.4871000,341.4990234,0.0000000,346.7449951);
    new hsiu_text = CreateObject(2659,-1.1012001,0.0907000,-0.1102000,0.0000000,0.0000000,271.5000000);
    new hsiu_text2 = CreateObject(2659,1.1012998,0.0907000,-0.1102000,0.0000000,0.0000000,88.7496338);
    SetObjectMaterialText(hsiu_text, " LSPD", 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 74, 1, 0xFFFFFFFF, 0, 1);
    SetObjectMaterialText(hsiu_text2, " LSPD", 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 74, 1, 0xFFFFFFFF, 0, 1);
    AttachObjectToVehicle(hsiu_text, vehicleid, -1.1012001,0.0907000,-0.150000,0.0000000,0.0000000,271.5000000);
    AttachObjectToVehicle(hsiu_text2, vehicleid, 1.1013298,0.0907000,-0.150000,0.0000000,0.0000000,88.7496338);
}
The spawn command for the Infernus is working, the lspdnize command isnt though.
Can anyone help me with this? Thanks!
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#2

pawn Код:
CMD:spawninfernusforlspd(playerid, params[])
{
    new Float:pos[4];
    GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
    GetPlayerFacingAngle(playerid, pos[3]);
    new vehicle = CreateVehicle(411, pos[0], pos[1], pos[2], pos[3], 1, 1, 1200);
    PutPlayerInVehicle(playerid, vehicle, 0);
    SendClientMessage(playerid, -1, "Your infernus has been spawned.");
    return 1;
}

CMD:lspdnizeinfernus(playerid, params[])
{
    new vehicle = GetPlayerVehicleID(playerid);
    if(GetVehicleModel(vehicle) != 411) return 1;
    else LSPDizeInfernus(vehicle);
    return 1;
}
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#3

Quote:
Originally Posted by Dragonsaurus
Посмотреть сообщение
pawn Код:
CMD:spawninfernusforlspd(playerid, params[])
{
    new Float:pos[4];
    GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
    GetPlayerFacingAngle(playerid, pos[3]);
    new vehicle = CreateVehicle(411, pos[0], pos[1], pos[2], pos[3], 1, 1, 1200);
    PutPlayerInVehicle(playerid, vehicle, 0);
    SendClientMessage(playerid, -1, "Your infernus has been spawned.");
    return 1;
}

CMD:lspdnizeinfernus(playerid, params[])
{
    new vehicle = GetPlayerVehicleID(playerid);
    if(GetVehicleModel(vehicle) != 411) return 1;
    else LSPDizeInfernus(vehicle);
    return 1;
}
Thanks man.
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