pawn Код:
CMD:fooc(playerid, params[])
{
new string[128];
if(isnull(params)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: (/fooc) [faction ooc chat]");
new rank[64], division[16];
switch (PlayerInfo[playerid][pMember]) // employer/rank/division data is pulled from here
{
case 1:
{
switch(PlayerInfo[playerid][pRank])
{
case 1: rank = "Officer";
case 2: rank = "Detective";
case 3: rank = "Sergeant";
case 4: rank = "Lieutenant";
case 5: rank = "Captain";
case 6: rank = "Chief Of Police";
default: rank = "Cadet";
}
switch(PlayerInfo[playerid][pDivision])
{
case 2: division = " (II)";
case 3: division = " (FTO)";
case 4: division = " (IA)";
case 5: division = " (TSG)";
default: division = "";
}
format(string, sizeof(string), "[FOOC] %s%s %s: %s, over.", rank, division, GetPlayerNameEx(playerid), params);
SendRadioMessage(1, RADIO, string);
}
case 2:
{
switch(PlayerInfo[playerid][pRank])
{
case 1: rank = "Staff";
case 2: rank = "Agent";
case 3: rank = "Senior Agent";
case 4: rank = "Special Agent";
case 5: rank = "Assistant Director";
case 6: rank = "Director";
default: rank = "Intern";
}
switch(PlayerInfo[playerid][pDivision])
{
case 2: division = " (GU)";
case 3: division = " (FAN)";
case 4: division = " (CID)";
case 5: division = " (IA)";
case 6: division = " (NSB)";
default: division = "";
}
format(string, sizeof(string), "[FOOC] %s%s %s: %s, over.", rank, division, GetPlayerNameEx(playerid), params);
SendRadioMessage(2, RADIO, string);
}
case 3:
{
switch(PlayerInfo[playerid][pRank])
{
case 1: rank = "Officer";
case 2: rank = "Detective";
case 3: rank = "Sergeant";
case 4: rank = "Lieutenant";
case 5: rank = "Lt. Commander";
case 6: rank = "Commander";
default: rank = "Trainee";
}
switch(PlayerInfo[playerid][pDivision])
{
case 1: division = " (HR)";
case 2: division = " (ERT)";
case 3: division = " (IA)";
case 4: division = " (SO)";
default: division = "";
}
format(string, sizeof(string), "[FOOC] %s%s %s: %s, over.", rank, division, GetPlayerNameEx(playerid), params);
SendRadioMessage(3, RADIO, string);
}
case 4:
{
switch(PlayerInfo[playerid][pRank])
{
case 1: rank = "EMT Intermediate";
case 2: rank = "EMT Paramedic";
case 3: rank = "Lieutenant";
case 4: rank = "Captain";
case 5: rank = "Deputy Chief";
case 6: rank = "Chief";
default: rank = "EMT Basic";
}
switch(PlayerInfo[playerid][pDivision])
{
case 1: division = " (FD)";
case 2: division = " (LF)";
case 3: division = " (T&R)";
default: division = "";
}
format(string, sizeof(string), "[FOOC] %s%s %s: %s, over.", rank, division, GetPlayerNameEx(playerid), params);
SendRadioMessage(4, TEAM_CYAN_COLOR, string);
}
case 5:
{
switch(PlayerInfo[playerid][pRank])
{
case 1: rank = "Clerk of Court";
case 2: rank = "District Attorney";
case 3: rank = "District Judge";
case 4: rank = "Appellate Judge";
case 5: rank = "Associate Justice of the Supreme Court";
case 6: rank = "Chief Justice of the Supreme Court";
default: rank = "Clerk of Court";
}
format(string, sizeof(string), "[FOOC] %s %s: %s, over.", rank, GetPlayerNameEx(playerid), params);
SendRadioMessage(5, RADIO, string);
}
case 6:
{
switch(PlayerInfo[playerid][pRank])
{
case 1: rank = "Body Guard";
case 2: rank = "Driver";
case 3: rank = "Senior Bodyguard";
case 4: rank = "Secret Agent";
case 5: rank = "Deputy Prime Minister";
case 6: rank = "Prime Minister";
default: rank = "Rookie Guard";
}
format(string, sizeof(string), "[FOOC] %s %s: %s, over.", rank, GetPlayerNameEx(playerid), params);
SendRadioMessage(6, RADIO, string);
}
case 7:
{
switch(PlayerInfo[playerid][pRank])
{
case 1: rank = "Deputy";
case 2: rank = "Senior Deputy";
case 3: rank = "Supervisory";
case 4: rank = "Special Deputy";
case 5: rank = "Deputy Sheriff";
case 6: rank = "Sheriff";
default: rank = "Cadet";
}
switch(PlayerInfo[playerid][pDivision])
{
case 2: division = " (TET)";
case 3: division = " (SCU)";
case 4: division = " (SORT)";
case 5: division = " (FTO)";
default: division = "";
}
format(string, sizeof(string), "[FOOC] %s%s %s: %s, over.", rank, division, GetPlayerNameEx(playerid), params);
SendRadioMessage(7, RADIO, string);
}
case 9:
{
switch(PlayerInfo[playerid][pRank])
{
case 1: rank = "Local Reporter";
case 2: rank = "Local Editor";
case 3: rank = "Network Anchor";
case 4: rank = "Network Editor";
case 5: rank = "Asst. Network Producer";
case 6: rank = "Network Producer";
default: rank = "Intern";
}
switch(PlayerInfo[playerid][pDivision])
{
case 1: division = " (Security)";
case 2: division = " (IA)";
case 3: division = " (TS)";
case 4: division = " (TnR)";
default: division = "";
}
format(string, sizeof(string), "[FOOC] %s%s %s: %s, over.", rank, division, GetPlayerNameEx(playerid), params);
SendRadioMessage(9, TEAM_NEWS_COLOR, string);
}
case 11:
{
switch(PlayerInfo[playerid][pRank])
{
case 0: rank = "Private";
case 1: rank = "Corporal";
case 2: rank = "Sergeant";
case 3: rank = "Lieutenant";
case 4: rank = "Captain";
case 5: rank = "Major";
case 6: rank = "General";
default: rank = "Private";
}
switch(PlayerInfo[playerid][pDivision])
{
case 1: division = " (AIR)";
case 2: division = " (ARM)";
case 3: division = " (VET)";
case 4: division = " (AIR SF)";
case 5: division = " (ARM SF)";
case 6: division = " (INF)";
}
format(string, sizeof(string), "[FOOC] %s%s %s: %s, over.", rank, division, GetPlayerNameEx(playerid), params);
SendRadioMessage(11, COLOR_NG, string);
}
case 12:
{
switch(PlayerInfo[playerid][pRank])
{
case 1: rank = "Citizen";
case 2: rank = "People's Representative";
case 3: rank = "Tribal Representative";
case 4: rank = "Mayor";
case 5: rank = "Ruling Council Member";
case 6: rank = "Executive Officer of RC";
default: rank = "Citizen";
}
switch(PlayerInfo[playerid][pDivision])
{
case 1: division = "";
case 2: division = " (AF)";
case 3: division = " (ES)";
case 4: division = " (DC)";
default: division = "";
}
format(string, sizeof(string), "[FOOC] %s%s %s: %s, over.", rank, division, GetPlayerNameEx(playerid), params);
SendRadioMessage(12, COLOR_TR, string);
}
case 13:
{
switch(PlayerInfo[playerid][pRank])
{
case 1: rank = "Probational Agent";
case 2: rank = "Special Agent";
case 3: rank = "Senior Field Agent";
case 4: rank = "Intelligence Agent";
case 5: rank = "Deputy Director";
case 6: rank = "Director";
default: rank = "Liaison Officer";
}
switch(PlayerInfo[playerid][pDivision])
{
case 1: division = "(SAD)";
case 2: division = "(CCNC)";
case 3: division = "(NCS)";
case 4: division = "(OTA)";
case 5: division = "(CCAG)";
default: division = "";
}
format(string, sizeof(string), "[FOOC] %s%s %s: %s, over.", rank, division, GetPlayerNameEx(playerid), params);
SendRadioMessage(13, COLOR_CIA, string);
}
case 14:
{
switch(PlayerInfo[playerid][pRank])
{
case 1: rank = ":Correction Officer";
case 2: rank = "Correction Captain";
case 3: rank = "Prisoner Transport";
case 4: rank = "Deputy Chief";
case 5: rank = "Chief of Department";
case 6: rank = "Commissioner of Department";
default: rank = "Officer";
}
format(string, sizeof(string), "[FOOC] %s %s: %s, over.", rank, GetPlayerNameEx(playerid), params);
SendRadioMessage(14, RADIO, string);
}
case 15:
{
switch(PlayerInfo[playerid][pRank])
{
case 1: rank = "Junior Agent";
case 2: rank = "Agent";
case 3: rank = "Senior Sergeant";
case 4: rank = "Special Agent";
case 5: rank = "Assistant Director";
case 6: rank = "Director";
default: rank = "Cadet";
}
switch(PlayerInfo[playerid][pDivision])
{
case 1: division = " (CID)";
case 2: division = " (SWAT)";
case 3: division = " (IA)";
case 4: division = " (SO)";
default: division = "";
}
format(string, sizeof(string), "[FOOC] %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params);
SendRadioMessage(15, RADIO, string);
}
default:
{
SendClientMessageEx(playerid,COLOR_GRAD2,"You're not in a faction.");
return 1;
}
}
format(string, sizeof(string), "(Faction OOC Chat) %s",params);
SetPlayerChatBubble(playerid,string,COLOR_WHITE,15.0,5000);
return 1;
}