pawn Code:
if(!udb_Exists(PlayerName2(playerid)))
{
ShowRegisterScreen(playerid); //Shows the register dialog for player to register
//Black Screen TextDraw
BlackTD = TextDrawCreate(-20.000000,2.000000,"|");
TextDrawUseBox(BlackTD,1);
TextDrawBoxColor(BlackTD,0x000000ff);
TextDrawTextSize(BlackTD,660.000000,22.000000);
TextDrawAlignment(BlackTD,0);
TextDrawBackgroundColor(BlackTD,0x000000ff);
TextDrawFont(BlackTD,3);
TextDrawLetterSize(BlackTD,1.000000,52.200000);
TextDrawColor(BlackTD,0x000000ff);
TextDrawSetOutline(BlackTD,1);
TextDrawSetProportional(BlackTD,1);
TextDrawSetShadow(BlackTD,1);
TextDrawShowForPlayer(playerid,BlackTD);
//Rest of the Textdraws
Textdraw10 = TextDrawCreate(37.000000, 338.000000, "~g~~h~CALL OF DUTY 4");//call of Duty 4[Green]
TextDrawBackgroundColor(Textdraw10, 255);
TextDrawFont(Textdraw10, 1);
TextDrawLetterSize(Textdraw10, 0.899999, 1.500000);
TextDrawColor(Textdraw10, -1);
TextDrawSetOutline(Textdraw10, 1);
TextDrawSetProportional(Textdraw10, 0);
TextDrawShowForPlayer(playerid,Textdraw10);
Textdraw11 = TextDrawCreate(334.000000, 361.000000, "~r~~h~World At War");//World At war
TextDrawBackgroundColor(Textdraw11, 255);
TextDrawFont(Textdraw11, 1);
TextDrawLetterSize(Textdraw11, 0.800000, 1.800000);
TextDrawColor(Textdraw11, -1);
TextDrawSetOutline(Textdraw11, 1);
TextDrawSetProportional(Textdraw11, 1);
TextDrawShowForPlayer(playerid,Textdraw11);
Textdraw12 = TextDrawCreate(230.000000, 410.000000, "~y~~h~Get Ready To Fight");//get Ready To Fight[grey]
TextDrawBackgroundColor(Textdraw12, 255);
TextDrawFont(Textdraw12, 1);
TextDrawLetterSize(Textdraw12, 0.639999, 1.000000);
TextDrawColor(Textdraw12, -1);
TextDrawSetOutline(Textdraw12, 1);
TextDrawSetProportional(Textdraw12, 1);
TextDrawShowForPlayer(playerid,Textdraw12);
Textdraw13 = TextDrawCreate(222.000000, 14.000000, "~r~Register");//Register[red]
TextDrawBackgroundColor(Textdraw13, 255);
TextDrawFont(Textdraw13, 1);
TextDrawLetterSize(Textdraw13, 1.410000, 2.700000);
TextDrawColor(Textdraw13, -1);
TextDrawSetOutline(Textdraw13, 1);
TextDrawSetProportional(Textdraw13, 1);
TextDrawShowForPlayer(playerid,Textdraw13);
Textdraw14 = TextDrawCreate(10.000000, 105.000000, "~b~~h~~h~||Owned by||[CRY]JointTaskForce");//||Owned by||[CRY]JointTaskForce
TextDrawBackgroundColor(Textdraw14, 255);
TextDrawFont(Textdraw14, 1);
TextDrawLetterSize(Textdraw14, 0.290000, 1.000000);
TextDrawColor(Textdraw14, -1);
TextDrawSetOutline(Textdraw14, 0);
TextDrawSetProportional(Textdraw14, 1);
TextDrawSetShadow(Textdraw14, 1);
TextDrawShowForPlayer(playerid,Textdraw14);
Textdraw15 = TextDrawCreate(10.000000, 117.000000, "~b~~h~~h~||Scripted and mapped by||[CRY]JointTaskForce");//||Scripted and mapped by||[CRY]JointTaskForce
TextDrawBackgroundColor(Textdraw15, 255);
TextDrawFont(Textdraw15, 1);
TextDrawLetterSize(Textdraw15, 0.290000, 1.000000);
TextDrawColor(Textdraw15, -1);
TextDrawSetOutline(Textdraw15, 0);
TextDrawSetProportional(Textdraw15, 1);
TextDrawSetShadow(Textdraw15, 1);
TextDrawShowForPlayer(playerid,Textdraw15);
Textdraw16 = TextDrawCreate(10.000000, 129.000000, "~b~~h~~h~||Assistant||Firas");//||Assistant||Firas
TextDrawBackgroundColor(Textdraw16, 255);
TextDrawFont(Textdraw16, 1);
TextDrawLetterSize(Textdraw16, 0.290000, 1.000000);
TextDrawColor(Textdraw16, -1);
TextDrawSetOutline(Textdraw16, 0);
TextDrawSetProportional(Textdraw16, 1);
TextDrawSetShadow(Textdraw16, 1);
TextDrawShowForPlayer(playerid,Textdraw16);
Textdraw17 = TextDrawCreate(0.000000, 2.000000, "~G~www.cod4community.tk");//www.cod4community.tk[green]
TextDrawBackgroundColor( Textdraw17, 255);
TextDrawFont( Textdraw17, 2);
TextDrawLetterSize( Textdraw17, 0.480000, 0.899999);
TextDrawColor( Textdraw17, -1);
TextDrawSetOutline( Textdraw17, 1);
TextDrawSetProportional( Textdraw17, 1);
TextDrawShowForPlayer(playerid, Textdraw17);
}
if(udb_Exists(PlayerName2(playerid)))
{
ShowLoginScreen(playerid); //Shows the login dialog for player to login
BlackTD1 = TextDrawCreate(-20.000000,2.000000,"|");
TextDrawUseBox(BlackTD1,1);
TextDrawBoxColor(BlackTD1,0x000000ff);
TextDrawTextSize(BlackTD1,660.000000,22.000000);
TextDrawAlignment(BlackTD1,0);
TextDrawBackgroundColor(BlackTD1,0x000000ff);
TextDrawFont(BlackTD1,3);
TextDrawLetterSize(BlackTD1,1.000000,52.200000);
TextDrawColor(BlackTD1,0x000000ff);
TextDrawSetOutline(BlackTD1,1);
TextDrawSetProportional(BlackTD1,1);
TextDrawSetShadow(BlackTD1,1);
TextDrawShowForPlayer(playerid,BlackTD1);
//Rest of the Textdraws
Textdraw20 = TextDrawCreate(37.000000, 338.000000, "~g~~h~CALL OF DUTY 4");//call of Duty 4[Green]
TextDrawBackgroundColor(Textdraw20, 255);
TextDrawFont(Textdraw20, 1);
TextDrawLetterSize(Textdraw20, 0.899999, 1.500000);
TextDrawColor(Textdraw20, -1);
TextDrawSetOutline(Textdraw20, 1);
TextDrawSetProportional(Textdraw20, 0);
TextDrawShowForPlayer(playerid,Textdraw20);
Textdraw21 = TextDrawCreate(334.000000, 361.000000, "~r~~h~World At War");//World At war
TextDrawBackgroundColor(Textdraw21, 255);
TextDrawFont(Textdraw21, 1);
TextDrawLetterSize(Textdraw21, 0.800000, 1.800000);
TextDrawColor(Textdraw21, -1);
TextDrawSetOutline(Textdraw21, 1);
TextDrawSetProportional(Textdraw21, 1);
TextDrawShowForPlayer(playerid,Textdraw21);
Textdraw22 = TextDrawCreate(230.000000, 410.000000, "~y~~h~Get Ready To Fight");//get Ready To Fight[grey]
TextDrawBackgroundColor(Textdraw22, 255);
TextDrawFont(Textdraw22, 1);
TextDrawLetterSize(Textdraw22, 0.639999, 1.000000);
TextDrawColor(Textdraw22, -1);
TextDrawSetOutline(Textdraw22, 1);
TextDrawSetProportional(Textdraw22, 1);
TextDrawShowForPlayer(playerid,Textdraw22);
Textdraw23 = TextDrawCreate(222.000000, 14.000000, "~g~Login");//Register[red]
TextDrawBackgroundColor(Textdraw23, 255);
TextDrawFont(Textdraw23, 1);
TextDrawLetterSize(Textdraw23, 1.410000, 2.700000);
TextDrawColor(Textdraw23, -1);
TextDrawSetOutline(Textdraw23, 1);
TextDrawSetProportional(Textdraw23, 1);
TextDrawShowForPlayer(playerid,Textdraw23);
Textdraw24 = TextDrawCreate(10.000000, 105.000000, "~b~~h~~h~||Owned by||[CRY]JointTaskForce");//||Owned by||[CRY]JointTaskForce
TextDrawBackgroundColor(Textdraw24, 255);
TextDrawFont(Textdraw24, 1);
TextDrawLetterSize(Textdraw24, 0.290000, 1.000000);
TextDrawColor(Textdraw24, -1);
TextDrawSetOutline(Textdraw24, 0);
TextDrawSetProportional(Textdraw24, 1);
TextDrawSetShadow(Textdraw24, 1);
TextDrawShowForPlayer(playerid,Textdraw24);
Textdraw25 = TextDrawCreate(10.000000, 117.000000, "~b~~h~~h~||Scripted and mapped by||[CRY]JointTaskForce");//||Scripted and mapped by||[CRY]JointTaskForce
TextDrawBackgroundColor(Textdraw25, 255);
TextDrawFont(Textdraw25, 1);
TextDrawLetterSize(Textdraw25, 0.290000, 1.000000);
TextDrawColor(Textdraw25, -1);
TextDrawSetOutline(Textdraw25, 0);
TextDrawSetProportional(Textdraw25, 1);
TextDrawSetShadow(Textdraw25, 1);
TextDrawShowForPlayer(playerid,Textdraw25);
Textdraw26 = TextDrawCreate(10.000000, 129.000000, "~b~~h~~h~||Assistant||Firas");//||Assistant||Firas
TextDrawBackgroundColor(Textdraw26, 255);
TextDrawFont(Textdraw26, 1);
TextDrawLetterSize(Textdraw26, 0.290000, 1.000000);
TextDrawColor(Textdraw26, -1);
TextDrawSetOutline(Textdraw26, 0);
TextDrawSetProportional(Textdraw26, 1);
TextDrawSetShadow(Textdraw26, 1);
TextDrawShowForPlayer(playerid,Textdraw26);
Textdraw27 = TextDrawCreate(0.000000, 2.000000, "~G~www.cod4community.tk");//www.cod4community.tk[green]
TextDrawBackgroundColor(Textdraw27, 255);
TextDrawFont(Textdraw27, 2);
TextDrawLetterSize(Textdraw27, 0.480000, 0.899999);
TextDrawColor(Textdraw27, -1);
TextDrawSetOutline(Textdraw27, 1);
TextDrawSetProportional(Textdraw27, 1);
TextDrawShowForPlayer(playerid,Textdraw27);
}
}