11.08.2008, 07:22
CPS V0.3
by DragSta
_________________________________________________by DragSta
What is it?
CPS is a simple, easy to use, and efficient checkpoint streamer.
Need some help?
Check out This Wiki Entry made by Mike.
What can I do with it?
The native checkpoint limit in SA-MP is one, meaning only one can be displayed at a time. This streamer (like all the other streamers) will only display the checkpoint closest to the player.
How do I use it?
It is very simple:
1. Download the .inc file from one of the links below
2. Put the .inc file in your 'includes' directory.
3. Include it into your GM/FS with '#include <cps>'
4. Make the following additions to your script:
1. Add 'StartSystem();' to OnGameModeInit/OnFilterScriptInit.
2. Add 'ClearVars(playerid);' to OnPlayerConnect.
3. Add 'SyncCheckpoints(playerid);' to OnPlayerConnect.
4. Add 'CheckpointCheck(playerid);' to the TOP of OnPlayerEnterCheckpoint.
5. Add the following callback to your script:
pawn Code:
public OnPlayerEnterStreamedCheckpoint(playerid, streamid)
{
return 1;
}
pawn Code:
CreateCheckpoint(playerid, Float:cpX, Float:cpY, Float:cpZ, Float:cpS, Float:viewdiss); //Will create a streamed checkpoint for the specified player. Use -1 as playerid for all players
DestroyCheckpoint(cPid); //Destroys a checkpoint.
TogglePlayerCheckpoint(playerid, cpid, bool:toggle); //Toggles a checkpoint on/off for a player.
http://sampnet.co.uk/files/cpsinc.zip
Mirrors not accepted.
Everything is quite self explanitory, but if theres something you cant figure out, dont hesitate to ask
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If you find any bugs or have any suggestions, please post
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Thanks,
DragSta