[Ajuda] Sistema de Hospital, nгo funcionando
#1

Olб, eu tenho um sistema de hospital o seguinte: Quando o player morre, ele fica na mesma posiзгo e aparece uma mensagem pergunta se ele deseja pedir uma ambulвncia ou se deseja "morrer", mas quando o player morre, nгo esta aparecendo nada!
pawn Код:
public SetPlayerSpawn(playerid)
{
    if(IsPlayerConnected(playerid))
    {
        if(FixBug[playerid] == 0 && PlayerIsDead[playerid] == 1 && Hospital[playerid] == 1)
        {
            MorreDeita = SetTimerEx("MorreDeitaTimer", 100, 0, "i", playerid);
            return 1;
        }
        }
    return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
    GetPlayerPos(playerid, mortex[playerid], mortey[playerid], mortez[playerid]);
    World[playerid] = GetPlayerVirtualWorld(playerid);
    Interior[playerid] = GetPlayerInterior(playerid);
    PlayerIsDead[playerid] = 1;
    Hospital[playerid] = 1;
    return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
        if(ApertarFnaMorte[playerid] == 1)
        {
            HospitalCountdown(playerid);
            PlayerIsDead[playerid] = 0;
        }
            return 1;
}
public Ambu(playerid)
{
        SetPlayerPos(playerid, 2003.3408,2288.1384,1011.1256);
        SetPlayerInterior(playerid, 1);
        SetPlayerFacingAngle(playerid, 180.0);
        ApplyAnimation(playerid, "CRACK", "Crckidle2", 4.0, 1, 0, 0, 0, 0);
        TogglePlayerControllable( playerid, 1);
        SetPlayerCameraPos(playerid,2002.6595,2284.1914,1012.5668);
        SetPlayerCameraLookAt(playerid,2003.4644,2288.8337,1011.1256);
        ResetPlayerWeapons(playerid);
        GameTextForPlayer(playerid, "~r~Curando...", 30000, 5);
        Irhosp2 = SetTimerEx("HospitalCountdown", 30000, 0, "i", playerid);
        return 0;
}
public MorreDeitaTimer(playerid)
{
       SetPlayerPos(playerid, mortex[playerid], mortey[playerid], mortez[playerid]);
       SetPlayerVirtualWorld(playerid, World[playerid]);
       SetPlayerInterior(playerid, Interior[playerid]);
       ApplyAnimation(playerid,"CRACK", "crckdeth2", 4.0, 0, 1, 1, 1, 0);
       SetPlayerHealth(playerid, 10);
       SendClientMessage(playerid, COLOR_ALLDEPT, "[BNP] Vocк se feriu e precisa de esperar a ambulвncia. Para aceitar morrer /aceitarmorrer");
       SendClientMessage(playerid, COLOR_ALLDEPT, "[BNP] Para chamar a ambulвncia /serviзo mйdico");
       ApertarFnaMorte[playerid] = 1;
       return 0;
}
public HospitalCountdown(playerid)
{
        ApertarFnaMorte[playerid] = 0;
        Hospital[playerid] = 0;
        if(PlayerInfo[playerid][pDonateRank] == 1)
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 30);
            PlayerInfo[playerid][pDeaths] += 1;
            ClearAnimations(playerid);
            TogglePlayerControllable( playerid, 1);
            SetPlayerInterior(playerid, 0);
            SafeGivePlayerWeapon(playerid, 22, 100);
            SafeGivePlayerWeapon(playerid, 29, 250);
            SafeGivePlayerWeapon(playerid, 31, 250);
            new rand;
            rand = random(sizeof(HospSpawns));
            SetPlayerPos(playerid, HospSpawns[rand][0], HospSpawns[rand][1], HospSpawns[rand][2]);
            SendClientMessage(playerid, TEAM_CYAN_COLOR, "[Enfermeira]Vocк estб melhor, jб pode ir para casa!");
            SetCameraBehindPlayer(playerid);
            return 1;
        }
        if(PlayerInfo[playerid][pDonateRank] == 2)
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 60);
            PlayerInfo[playerid][pDeaths] += 1;
            ClearAnimations(playerid);
            TogglePlayerControllable( playerid, 1);
            SetPlayerInterior(playerid, 0);
            SafeGivePlayerWeapon(playerid, 24, 200);
            SafeGivePlayerWeapon(playerid, 29, 550);
            SafeGivePlayerWeapon(playerid, 31, 550);
            new rand;
            rand = random(sizeof(HospSpawns));
            SetPlayerPos(playerid, HospSpawns[rand][0], HospSpawns[rand][1], HospSpawns[rand][2]);
            SendClientMessage(playerid, TEAM_CYAN_COLOR, "[Enfermeira]Vocк estб melhor, jб pode ir para casa!");
            SetCameraBehindPlayer(playerid);
            return 1;
        }
        if(PlayerInfo[playerid][pDonateRank] == 3)
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 90);
            PlayerInfo[playerid][pDeaths] += 1;
            ClearAnimations(playerid);
            TogglePlayerControllable( playerid, 1);
            SetPlayerInterior(playerid, 0);
            SafeGivePlayerWeapon(playerid, 24, 9999);
            SafeGivePlayerWeapon(playerid, 29, 9999);
            SafeGivePlayerWeapon(playerid, 31, 9999);
            new rand;
            rand = random(sizeof(HospSpawns));
            SetPlayerPos(playerid, HospSpawns[rand][0], HospSpawns[rand][1], HospSpawns[rand][2]);
            SendClientMessage(playerid, TEAM_CYAN_COLOR, "[Enfermeira]Vocк estб melhor, jб pode ir para casa!");
            SetCameraBehindPlayer(playerid);
            return 1;
        }
        else
        SetPlayerHealth(playerid, 100);
        PlayerInfo[playerid][pDeaths] += 1;
        ClearAnimations(playerid);
        TogglePlayerControllable( playerid, 1);
        SetPlayerInterior(playerid, 0);
        new rand;
        rand = random(sizeof(HospSpawns));
        SetPlayerPos(playerid, HospSpawns[rand][0], HospSpawns[rand][1], HospSpawns[rand][2]);
        SendClientMessage(playerid, COLOR_LIGHTBLUE, "[Enfermeira]Vocк estб, melhor jб pode ir para casa!");
        ResetPlayerWeapons(playerid);
        SetCameraBehindPlayer(playerid);
        return 0;
}
Alguns cуdigos estгo mal organizados por que montei eles aqui no new post
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