28.09.2013, 13:38
i need help with textdraw . in one of my topic (idk whether its removed)
i asked a way for shpwing the |muscle + | thingy which is in singleplay and sm1 told about textdraw.
i made something same like it but idk how to show it when player improves his muscle (im not making about muscle) instead of muscle change it to XP.
if player gets XP + 5 or above i want the Textdraw to be shown and add a bit witdh to it i will add images of my TD and the Code (ty ipleomax for iTD)
IMAGE:
%i for how much xp the player has
DON'T COPY MY IDEA [-_-]
i asked a way for shpwing the |muscle + | thingy which is in singleplay and sm1 told about textdraw.
i made something same like it but idk how to show it when player improves his muscle (im not making about muscle) instead of muscle change it to XP.
if player gets XP + 5 or above i want the Textdraw to be shown and add a bit witdh to it i will add images of my TD and the Code (ty ipleomax for iTD)
IMAGE:

pawn Код:
// nvm my name (i use different usernames) :P
pawn Код:
//Player Textdraws:
new PlayerText:Textdraw0[MAX_PLAYERS];
new PlayerText:Textdraw1[MAX_PLAYERS];
new PlayerText:Textdraw2[MAX_PLAYERS];
Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 193.250000, 240.666702, "robbery level");
PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.200000, 1.000000);
PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 20.500000, 0.000000);
PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw0[playerid], -1);
PlayerTextDrawUseBox(playerid, Textdraw0[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], 255);
PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
PlayerTextDrawBackgroundColor(playerid, Textdraw0[playerid], -1);
PlayerTextDrawFont(playerid, Textdraw0[playerid], 1);
PlayerTextDrawSetSelectable(playerid, Textdraw0[playerid], true);
Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 24.375000, 240.333328, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw1[playerid], 8.750000, 18.666671);
PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw1[playerid], -2147483393);
PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw1[playerid], 4);
Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 35.625000, 242.083358, "%i");
PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.139999, 1.372498);
PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw2[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw2[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw2[playerid], 1);
PlayerTextDrawSetProportional(playerid, Textdraw2[playerid], 1);
DON'T COPY MY IDEA [-_-]