[Map] New vehicle dealership in Los Santos.
#1

This is a new mapped vehicle dealership in Los Santos. I made this for my server RG:RP. And i wanted to share it with everyone.

Screen Shots



Codes
Код:
RemoveBuildingForPlayer(playerid, 1438, 1015.5313, -1337.1719, 12.5547, 0.25);
CreateObject(3095, 993.32953, -1340.34595, 11.82920,   0.00000, 0.00000, 0.30300);
CreateObject(3095, 1002.20850, -1340.32532, 11.82920,   0.00000, 0.00000, 0.30300);
CreateObject(3095, 1009.42090, -1340.25635, 11.82920,   0.00000, 0.00000, 0.30300);
CreateObject(3095, 1009.47144, -1348.70935, 11.82920,   0.00000, 0.00000, 0.30300);
CreateObject(3095, 1000.50812, -1348.79443, 11.82920,   0.00000, 0.00000, 0.30300);
CreateObject(3095, 993.31311, -1348.84607, 11.82920,   0.00000, 0.00000, 0.30300);
CreateObject(3095, 993.40204, -1357.66577, 11.82920,   0.00000, 0.00000, 0.30300);
CreateObject(3095, 1002.23553, -1357.67285, 11.82920,   0.00000, 0.00000, 0.30300);
CreateObject(3095, 1009.52783, -1357.56006, 11.82920,   0.00000, 0.00000, 0.30300);
CreateObject(3095, 1009.59387, -1366.32568, 11.82920,   0.00000, 0.00000, 0.30300);
CreateObject(3095, 1002.23553, -1357.67285, 11.82920,   0.00000, 0.00000, 0.30300);
CreateObject(3095, 1000.62390, -1366.34692, 11.82920,   0.00000, 0.00000, 0.30300);
CreateObject(3095, 992.39777, -1366.39636, 11.82920,   0.00000, 0.00000, 0.30300);
CreateObject(19450, 1013.66754, -1340.51135, 13.88906,   0.00000, 0.00000, 0.00000);
CreateObject(19450, 1013.67529, -1350.10754, 13.88910,   0.00000, 0.00000, 0.00000);
CreateObject(19450, 1013.67273, -1359.62158, 13.88910,   0.00000, 0.00000, 0.00000);
CreateObject(19450, 1013.67169, -1367.65613, 13.88910,   0.00000, 0.00000, 0.00000);
CreateObject(19450, 1008.92798, -1370.90820, 13.88340,   0.00000, 0.00000, 269.49850);
CreateObject(19450, 999.40900, -1370.81836, 13.88340,   0.00000, 0.00000, 269.49850);
CreateObject(19450, 990.05762, -1370.73975, 13.88340,   0.00000, 0.00000, 269.49850);
CreateObject(19450, 1008.92401, -1362.98938, 13.88340,   0.00000, 0.00000, 269.49850);
CreateObject(1491, 1002.61792, -1362.94446, 12.38141,   0.00000, 0.00000, 0.00000);
CreateObject(19450, 1002.71973, -1367.72742, 13.88020,   0.00000, 0.00000, 0.00000);
CreateObject(640, 1010.88361, -1362.55933, 13.07120,   0.00000, 0.00000, 269.33310);
CreateObject(2207, 1010.69458, -1365.75330, 12.38052,   0.00000, 0.00000, 269.77435);
CreateObject(1671, 1012.41241, -1366.69434, 12.80560,   0.00000, 0.00000, 272.44571);
CreateObject(2297, 1003.03918, -1367.57483, 12.38219,   0.00000, 0.00000, 45.68526);
CreateObject(2231, 1002.81177, -1367.91968, 12.38295,   0.00000, 0.00000, 88.65556);
CreateObject(2231, 1002.83228, -1365.18054, 12.38295,   0.00000, 0.00000, 88.65556);
CreateObject(1723, 1006.30469, -1363.53137, 12.38140,   0.00000, 0.00000, 0.00000);
CreateObject(2311, 1006.76147, -1364.73560, 12.35010,   0.00000, 0.00000, 0.00000);
CreateObject(1670, 1007.50488, -1364.71472, 12.87240,   0.00000, 0.00000, 0.00000);
CreateObject(1806, 1009.55200, -1366.03503, 12.38301,   0.00000, 0.00000, 273.74014);
CreateObject(1806, 1009.67725, -1367.17859, 12.38301,   0.00000, 0.00000, 273.74014);
CreateObject(2253, 1013.14917, -1363.36084, 12.58365,   0.00000, 0.00000, 0.00000);
CreateObject(2244, 1012.31897, -1363.30176, 12.58318,   0.00000, 0.00000, 0.00000);
CreateObject(2241, 1009.15955, -1363.38062, 12.78484,   0.00000, 0.00000, 0.00000);
CreateObject(2251, 1011.11121, -1367.48511, 13.98940,   0.00000, 0.00000, 0.00000);
CreateObject(1742, 1013.72260, -1369.34973, 12.38245,   0.00000, 0.00000, 270.01016);
CreateObject(1705, 1008.20105, -1370.33081, 12.38210,   0.00000, 0.00000, 178.74763);
CreateObject(1705, 1006.52667, -1370.28418, 12.38210,   0.00000, 0.00000, 178.74763);
CreateObject(1705, 1009.81354, -1370.33008, 12.38210,   0.00000, 0.00000, 178.74763);
CreateObject(2244, 1006.87109, -1370.43567, 12.66560,   0.00000, 0.00000, 358.97974);
CreateObject(2253, 1008.47943, -1370.48169, 12.58346,   0.00000, 0.00000, 0.00000);
CreateObject(19173, 1007.41803, -1370.81165, 14.67960,   0.00000, -0.07200, -0.44100);
CreateObject(19450, 989.44012, -1365.94507, 13.88910,   0.00000, 0.00000, 0.00000);
CreateObject(19450, 989.43488, -1356.40369, 13.88910,   0.00000, 0.00000, 0.00000);
CreateObject(19450, 989.44318, -1346.89526, 13.88910,   0.00000, 0.00000, 0.00000);
CreateObject(19450, 989.44928, -1340.67993, 13.88910,   0.00000, 0.00000, 0.00000);
CreateObject(19450, 1008.87073, -1335.74976, 13.88340,   0.00000, 0.00000, 269.49850);
CreateObject(1491, 1002.05829, -1335.78650, 12.38141,   0.00000, 0.00000, 0.30301);
CreateObject(19450, 1008.87073, -1335.74976, 13.88340,   0.00000, 0.00000, 269.49850);
CreateObject(19450, 994.17908, -1335.79175, 13.88340,   0.00000, 0.00000, 270.21991);
CreateObject(19358, 1000.57062, -1335.78772, 13.87990,   0.00000, 0.00000, 269.47461);
CreateObject(19358, 1005.09637, -1335.71863, 13.87990,   0.00000, 0.00000, 269.47461);
CreateObject(3095, 1009.67761, -1340.12073, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3095, 1009.55072, -1349.02686, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3095, 1009.55072, -1349.02686, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3095, 1009.46100, -1357.88501, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3095, 1009.36426, -1366.78577, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3095, 1009.33325, -1370.62195, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3095, 1009.33325, -1370.62195, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3095, 1001.03510, -1367.66394, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3095, 1000.53864, -1358.74207, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3095, 992.14124, -1367.55176, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3095, 992.02374, -1358.60242, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3095, 1000.55896, -1349.85046, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3095, 992.12683, -1349.75378, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3095, 1000.63196, -1340.95020, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3095, 1000.75336, -1340.03662, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3095, 991.69611, -1340.94043, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3095, 991.87653, -1339.95483, 15.58564,   0.00000, 0.00000, 359.36597);
CreateObject(3115, 1000.43213, -1355.04211, 16.55640,   0.00000, 0.00000, 0.00000);
CreateObject(3934, 1000.40778, -1354.93591, 16.84000,   0.00000, 0.00000, 0.00000);
CreateObject(1361, 1001.18988, -1334.94751, 13.10550,   0.00000, 0.00000, 0.00000);
CreateObject(3532, 1007.00281, -1334.85779, 12.62136,   0.00000, 0.00000, 275.80542);
CreateObject(2773, 1003.52539, -1334.48120, 12.87600,   0.00000, 0.00000, 0.72140);
CreateObject(2773, 1001.96881, -1334.63428, 12.87600,   0.00000, 0.00000, 0.72140);
CreateObject(1361, 1004.23364, -1334.97131, 13.10550,   0.00000, 0.00000, 0.00000);
CreateObject(3532, 1011.39404, -1334.89343, 12.62136,   0.00000, 0.00000, 275.80542);
CreateObject(3532, 1011.39404, -1334.89343, 12.62136,   0.00000, 0.00000, 275.80542);
CreateObject(3532, 998.43378, -1334.97437, 12.62136,   0.00000, 0.00000, 273.23376);
CreateObject(3532, 994.66522, -1334.91528, 12.62136,   0.00000, 0.00000, 273.23376);
CreateObject(3532, 990.87622, -1334.99072, 12.62136,   0.00000, 0.00000, 273.23376);
CreateObject(2773, 1004.29529, -1361.76746, 12.88230,   0.00000, 0.00000, 0.00000);
CreateObject(2773, 1002.55103, -1361.85095, 12.88230,   0.00000, 0.00000, 0.00000);
CreateObject(1223, 1014.45111, -1335.11243, 12.09143,   0.00000, 0.00000, 172.11026);
CreateObject(1223, 987.95007, -1334.98145, 12.35924,   0.00000, 0.00000, 348.34949);
CreateObject(19123, 989.78827, -1336.11670, 12.88557,   0.00000, 0.00000, 0.00000);
CreateObject(19123, 1002.04584, -1336.03857, 12.78400,   0.00000, 0.00000, 0.00000);
CreateObject(19123, 1003.69177, -1335.91846, 12.78804,   0.00000, 0.00000, 0.00000);
CreateObject(19123, 1013.10437, -1336.37451, 12.88237,   0.00000, 0.00000, 0.00000);
CreateObject(19123, 1008.00317, -1362.65979, 12.78352,   0.00000, 0.00000, 0.00000);
CreateObject(19123, 1002.39221, -1370.26306, 12.88428,   0.00000, 0.00000, 0.00000);
CreateObject(19123, 989.57605, -1370.51379, 12.88226,   0.00000, 0.00000, 0.00000);
CreateObject(3660, 1004.42200, -1336.30969, 18.59542,   0.00000, 0.00000, 359.56030);
CreateObject(3660, 997.45801, -1336.25012, 18.59542,   0.00000, 0.00000, 359.56030);
CreateObject(3660, 1013.33759, -1347.29614, 18.62920,   0.00000, 0.00000, 269.23090);
CreateObject(3660, 1013.13739, -1362.24634, 18.62920,   0.00000, 0.00000, 269.23090);
CreateObject(3660, 1002.08466, -1370.81360, 18.59542,   0.00000, 0.00000, 359.56030);
CreateObject(3660, 995.79315, -1370.77136, 18.59542,   0.00000, 0.00000, 359.56030);
Reply
#2

I would like to suggest that you should put a stair from down to the roof, So we can get down easily
Reply
#3

Thanks for the suggestion. And this is a nice map for a roleplay server.
Reply
#4

Any more comments?
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