[Map] Normal Stunt Map
#1

Hello Sa-mp Community

I'm Producing my Normal Stunt Map it's Not Extreme Like in Stunts Server it's Just a Normal 1

Objectives:

Objects converted: 83
Vehicles converted: 0
Vehicle models found: 0

IMAGES:






Код:
CreateObject(13641,368.8999900,2490.3999000,15.5000000,0.0000000,0.0000000,358.0000000); //object(kickramp04) (1)
CreateObject(13641,369.2999900,2505.8000500,15.5000000,0.0000000,0.0000000,358.0000000); //object(kickramp04) (2)
CreateObject(13641,369.5000000,2521.1001000,15.5000000,0.0000000,0.0000000,358.0000000); //object(kickramp04) (3)
CreateObject(18367,359.2000100,2472.8999000,15.5000000,0.0000000,0.0000000,274.0000000); //object(cw2_bikelog) (1)
CreateObject(18367,359.5000000,2469.3999000,15.5000000,0.0000000,0.0000000,275.9990000); //object(cw2_bikelog) (2)
CreateObject(18367,359.7999900,2465.6999500,15.5000000,0.0000000,0.0000000,277.9990000); //object(cw2_bikelog) (3)
CreateObject(1634,86.8000000,2480.8999000,16.8000000,0.0000000,0.0000000,272.0000000); //object(landjump2) (1)
CreateObject(1634,86.7000000,2486.5000000,16.8000000,0.0000000,0.0000000,272.0000000); //object(landjump2) (2)
CreateObject(1634,86.6000000,2492.1001000,16.8000000,0.0000000,0.0000000,272.0000000); //object(landjump2) (3)
CreateObject(1634,86.5000000,2497.8999000,16.8000000,0.0000000,0.0000000,272.0000000); //object(landjump2) (4)
CreateObject(1634,86.6000000,2503.6999500,16.8000000,0.0000000,0.0000000,272.0000000); //object(landjump2) (5)
CreateObject(1634,86.5000000,2509.5000000,16.8000000,0.0000000,0.0000000,272.0000000); //object(landjump2) (6)
CreateObject(1634,86.4000000,2515.3000500,16.8000000,0.0000000,0.0000000,272.0000000); //object(landjump2) (7)
CreateObject(1634,86.3000000,2521.1001000,16.8000000,0.0000000,0.0000000,272.0000000); //object(landjump2) (8)
CreateObject(1634,86.2000000,2527.1001000,16.8000000,0.0000000,0.0000000,272.0000000); //object(landjump2) (9)
CreateObject(1634,86.9000000,2475.3999000,16.8000000,0.0000000,0.0000000,272.0000000); //object(landjump2) (10)
CreateObject(1633,190.8999900,2524.8000500,17.1000000,0.0000000,0.0000000,268.0000000); //object(landjump) (1)
CreateObject(1633,190.7000000,2519.0000000,17.1000000,0.0000000,0.0000000,267.9950000); //object(landjump) (2)
CreateObject(1633,190.3000000,2513.3000500,17.1000000,0.0000000,0.0000000,267.9950000); //object(landjump) (3)
CreateObject(1633,190.0000000,2507.5000000,17.1000000,0.0000000,0.0000000,267.9950000); //object(landjump) (4)
CreateObject(1633,189.8000000,2501.5000000,17.1000000,0.0000000,0.0000000,267.9950000); //object(landjump) (5)
CreateObject(1633,189.6000100,2496.0000000,17.1000000,0.0000000,0.0000000,267.9950000); //object(landjump) (6)
CreateObject(1633,189.1000100,2489.8000500,17.1000000,0.0000000,0.0000000,267.9950000); //object(landjump) (7)
CreateObject(1633,188.7000000,2483.8000500,17.1000000,0.0000000,0.0000000,267.9950000); //object(landjump) (8)
CreateObject(1633,188.3000000,2478.3000500,17.1000000,0.0000000,0.0000000,267.9950000); //object(landjump) (9)
CreateObject(1660,69.9000000,2548.5000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(ramp) (1)
CreateObject(1660,60.8000000,2548.8999000,15.5000000,0.0000000,0.0000000,0.0000000); //object(ramp) (2)
CreateObject(1660,51.7000000,2549.3000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(ramp) (3)
CreateObject(1697,271.8999900,2472.1999500,17.1000000,0.0000000,0.0000000,0.0000000); //object(roofstuff16) (1)
CreateObject(1697,267.2000100,2472.3000500,17.1000000,0.0000000,0.0000000,0.0000000); //object(roofstuff16) (2)
CreateObject(1697,262.5000000,2472.3999000,17.1000000,0.0000000,0.0000000,0.0000000); //object(roofstuff16) (3)
CreateObject(1697,275.7999900,2472.1999500,17.1000000,0.0000000,0.0000000,0.0000000); //object(roofstuff16) (4)
CreateObject(1894,188.7000000,2471.8999000,15.5000000,0.0000000,0.0000000,2.0000000); //object(garys_luv_ramp) (1)
CreateObject(1894,188.8999900,2469.1999500,15.5000000,0.0000000,0.0000000,2.0000000); //object(garys_luv_ramp) (2)
CreateObject(1894,189.1000100,2466.1999500,15.5000000,0.0000000,0.0000000,2.0000000); //object(garys_luv_ramp) (3)
CreateObject(5152,376.0000000,2474.8999000,23.3000000,0.0000000,0.0000000,0.0000000); //object(stuntramp1_las2) (1)
CreateObject(5152,375.7000100,2472.8000500,23.7000000,0.0000000,0.0000000,0.0000000); //object(stuntramp1_las2) (2)
CreateObject(5152,375.7000100,2470.8000500,23.7000000,0.0000000,0.0000000,0.0000000); //object(stuntramp1_las2) (3)
CreateObject(6052,212.2000000,2465.8000500,18.2000000,0.0000000,0.0000000,0.0000000); //object(artcurve_law) (1)
CreateObject(6052,216.3000000,2467.8000500,18.2000000,0.0000000,0.0000000,0.0000000); //object(artcurve_law) (2)
CreateObject(6052,223.0000000,2468.6001000,18.2000000,0.0000000,0.0000000,0.0000000); //object(artcurve_law) (3)
CreateObject(7979,37.5000000,2551.6001000,16.4000000,0.0000000,0.0000000,0.0000000); //object(blastdef01_lvs) (1)
CreateObject(7979,29.7000000,2551.6001000,16.4000000,0.0000000,0.0000000,0.0000000); //object(blastdef01_lvs) (2)
CreateObject(7980,-69.5000000,2488.6001000,17.5000000,0.0000000,0.0000000,0.0000000); //object(airprtbits12_lvs) (1)
CreateObject(7980,-69.6000000,2493.3000500,17.5000000,0.0000000,0.0000000,0.0000000); //object(airprtbits12_lvs) (2)
CreateObject(7980,-70.0000000,2517.3000500,17.5000000,0.0000000,0.0000000,0.0000000); //object(airprtbits12_lvs) (3)
CreateObject(7980,-70.6000000,2522.3000500,17.5000000,0.0000000,0.0000000,0.0000000); //object(airprtbits12_lvs) (4)
CreateObject(12956,-33.2000000,2453.1999500,19.2000000,0.0000000,0.0000000,0.0000000); //object(sw_trailerjump) (1)
CreateObject(12956,-19.4000000,2432.3999000,19.2000000,0.0000000,0.0000000,0.0000000); //object(sw_trailerjump) (2)
CreateObject(13604,5.2000000,2534.1001000,17.2000000,0.0000000,0.0000000,0.0000000); //object(kickramp05) (1)
CreateObject(13604,-10.6000000,2553.1999500,17.2000000,0.0000000,0.0000000,0.0000000); //object(kickramp05) (2)
CreateObject(13636,83.3000000,2545.6001000,17.8000000,0.0000000,0.0000000,0.0000000); //object(logramps) (1)
CreateObject(13636,106.5000000,2543.6001000,17.8000000,0.0000000,0.0000000,0.0000000); //object(logramps) (2)
CreateObject(13638,-40.2000000,2544.5000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(stunt1) (1)
CreateObject(13638,-48.7000000,2547.8999000,18.5000000,0.0000000,0.0000000,272.0000000); //object(stunt1) (2)
CreateObject(13640,96.9000000,2468.1001000,16.5000000,0.0000000,0.0000000,0.0000000); //object(arse) (1)
CreateObject(13640,96.9000000,2461.1999500,16.5000000,0.0000000,0.0000000,0.0000000); //object(arse) (2)
CreateObject(13640,96.7000000,2455.0000000,16.5000000,0.0000000,0.0000000,0.0000000); //object(arse) (3)
CreateObject(13640,96.5000000,2449.1001000,16.5000000,0.0000000,0.0000000,0.0000000); //object(arse) (4)
CreateObject(13643,96.5000000,2441.8000500,16.8000000,0.0000000,0.0000000,0.0000000); //object(logramps02) (1)
CreateObject(13643,96.3000000,2436.5000000,16.8000000,0.0000000,0.0000000,0.0000000); //object(logramps02) (2)
CreateObject(13648,49.3000000,2459.8000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(wall2) (1)
CreateObject(13648,46.5000000,2459.8000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(wall2) (2)
CreateObject(13648,44.2000000,2459.8999000,15.5000000,0.0000000,0.0000000,0.0000000); //object(wall2) (3)
CreateObject(13648,42.0000000,2460.1001000,15.5000000,0.0000000,0.0000000,0.0000000); //object(wall2) (4)
CreateObject(13648,39.8000000,2460.3000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(wall2) (5)
CreateObject(13648,42.0000000,2460.0996100,15.5000000,0.0000000,0.0000000,0.0000000); //object(wall2) (6)
CreateObject(18566,29.7000000,2401.1001000,16.4000000,0.0000000,0.0000000,0.0000000); //object(cs_logs02) (1)
CreateObject(18565,31.5000000,2391.6001000,17.3000000,0.0000000,0.0000000,0.0000000); //object(cs_logs03) (1)
CreateObject(18567,44.5000000,2395.6999500,16.8000000,0.0000000,0.0000000,0.0000000); //object(cs_logs04) (1)
CreateObject(18568,21.6000000,2392.0000000,16.8000000,0.0000000,0.0000000,0.0000000); //object(cs_logs05) (1)
CreateObject(18569,52.7000000,2379.3999000,17.1000000,0.0000000,0.0000000,0.0000000); //object(cs_logs01) (1)
CreateObject(17565,1.2000000,2416.1999500,18.0000000,0.0000000,0.0000000,0.0000000); //object(rustybrij01_lae2) (1)
CreateObject(3625,250.8000000,2524.1001000,18.6000000,0.0000000,0.0000000,0.0000000); //object(crgostntrmp) (1)
CreateObject(3625,249.6000100,2482.1999500,18.3000000,0.0000000,0.0000000,0.0000000); //object(crgostntrmp) (2)
CreateObject(13593,406.0000000,2486.8999000,16.2000000,0.0000000,0.0000000,272.0000000); //object(kickramp03) (1)
CreateObject(13593,405.8999900,2490.0000000,16.2000000,0.0000000,0.0000000,272.0000000); //object(kickramp03) (2)
CreateObject(13593,405.7000100,2493.1001000,16.2000000,0.0000000,0.0000000,272.0000000); //object(kickramp03) (3)
CreateObject(13593,405.6000100,2496.1001000,16.2000000,0.0000000,0.0000000,272.0000000); //object(kickramp03) (4)
CreateObject(13593,404.8999900,2510.6001000,16.2000000,0.0000000,0.0000000,272.0000000); //object(kickramp03) (5)
CreateObject(13593,404.7999900,2513.8000500,16.2000000,0.0000000,0.0000000,272.0000000); //object(kickramp03) (6)
CreateObject(13593,404.7000100,2517.3000500,16.2000000,0.0000000,0.0000000,272.0000000); //object(kickramp03) (7)
CreateObject(13593,404.6000100,2520.8000500,16.2000000,0.0000000,0.0000000,272.0000000); //object(kickramp03) (8)

/*
Objects converted: 83
Vehicles converted: 0
Vehicle models found: 0
----------------------
convertFFS converted your input in 0.02 seconds - Chuck Norris could have done it in 0.0004 seconds!
*/
I Hope you Liked it
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#2

Simple but good job
Reply
#3

Thanks
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#4

Don't you think that it's a little empty ?
Reply
#5

Quote:
Originally Posted by x96664
Посмотреть сообщение
Don't you think that it's a little empty ?
What u mean
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#6

Quote:
Originally Posted by Nofear192
Посмотреть сообщение
What u mean
I mean that you must add more ramps, objects etc.
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#7

it's Full in Verdant Full of Stunts....
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#8

Join 3 stunt servers with 60+ players and check their maps at the abandoned airport. You will have another opinion.
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#9

Ok But As I said it's a Normal Stunt Mapper they r Professional I'm Not Professional like them I'm Newbie at Stunt Maps and I'm Actually DM/TDM/Gang war/house mapper not Stunt Mapper.

Anyway Thanks for the info
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