22.09.2013, 12:44
(
Последний раз редактировалось Tamer; 22.09.2013 в 16:54.
)
Edit:
Solved, I don't know the exact reason, but re-designing the textdraws helped
Hey guys, I have been working on a clickable textdraw system, I did everything I need to, and all of the textdraws get detected when they are clicked. Except "pyroman", it was where the place "Bomber Class" was, whenever I click that textdraw, it doesn't detect it's clicked. What can be the reason beyond this?
The textdraw was under "Engineer", but I whenever I clicked Engineer, it would detect "Pyro", so I removed Pyro and threw it to the bottom and now Engineer works fine, but Pyro isn't detected correctly at all.
PS. All Textdraws are working, except pyroman.
Here's a pic:
http://prntscr.com/1ss89t
Solved, I don't know the exact reason, but re-designing the textdraws helped
Hey guys, I have been working on a clickable textdraw system, I did everything I need to, and all of the textdraws get detected when they are clicked. Except "pyroman", it was where the place "Bomber Class" was, whenever I click that textdraw, it doesn't detect it's clicked. What can be the reason beyond this?
The textdraw was under "Engineer", but I whenever I clicked Engineer, it would detect "Pyro", so I removed Pyro and threw it to the bottom and now Engineer works fine, but Pyro isn't detected correctly at all.
PS. All Textdraws are working, except pyroman.
pawn Код:
new PlayerText:PyromanClass[MAX_PLAYERS];
//OnPlayerclicktextdraw
if(playertextid == PyromanClass[playerid])
{
SendClientMessage(playerid,RED,"Pyro");
}
PyromanClass[playerid] = CreatePlayerTextDraw(playerid, x, y, "Pyroman Class");
PlayerTextDrawLetterSize(playerid, PyromanClass[playerid], 0.399331, 1.570963);
PlayerTextDrawAlignment(playerid, PyromanClass[playerid], 1);
PlayerTextDrawColor(playerid, PyromanClass[playerid], -1);
PlayerTextDrawSetShadow(playerid, PyromanClass[playerid], 0);
PlayerTextDrawSetOutline(playerid, PyromanClass[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, PyromanClass[playerid], 51);
PlayerTextDrawFont(playerid, PyromanClass[playerid], 1);
PlayerTextDrawSetProportional(playerid, PyromanClass[playerid], 1);
PlayerTextDrawSetSelectable(playerid, PyromanClass[playerid], true);
http://prntscr.com/1ss89t