14.09.2013, 12:15
How would I be off doing that? I heard people using drunklevel or something like that but I don't get what they're actually doing. Would someone be willing to help?
Thanks!
Thanks!
#include <a_samp>
new 3DText:fpsText[MAX_PLAYERS];
new DLlast[MAX_PLAYERS] = 0;
new FPS2[MAX_PLAYERS] = 0;
new string[64];
public OnFilterScriptInit() {
SetTimer("FPSUP",1203,true);
return 1;
}
public OnPlayerUpdate(playerid) {
new drunk2 = GetPlayerDrunkLevel(playerid);
if(drunk2 < 100) {
SetPlayerDrunkLevel(playerid,2000);
} else {
if(DLlast[playerid] != drunk2) {
new fps = DLlast[playerid] - drunk2;
if((fps > 0) && (fps < 200)) {
FPS2[playerid] = fps;
DLlast[playerid] = drunk2;
}
}
}
}
public OnPlayerSpawn(playerid) {
Attach3DTextLabelToPlayer(fpsText[playerid], playerid, 0.0, 0.0, 0.7);
return 1;
}
public OnPlayerConnect(playerid) {
fpsText[i] = Create3DTextLabel("FPS: 30",0xFFFFFFFF,0.0,0.0,0.0,10.0);
return 1;
}
public OnPlayerDisconnect(playerid) {
Delete3DTextLabel(fpsText[playerid]);
return 1;
}
forward FPSUP();
public FPSUP() {
for(new i = 0; i < MAX_PLAYERS; i++) {
if(IsPlayerConnected(i)) {
format(string,sizeof(string),"FPS: %d",FPS2[i]-1);
Update3DTextLabelText(fpsText[i],0xFFFFFFFF,string);
}
continue;
}
}