13.09.2013, 21:21
Hey. I have a problem...
When i use the command /lockers... There come a dialog list up. But then i select Cadet it close down... Why![Huh?](images/smilies/confused.gif)
And it is a FS
When i use the command /lockers... There come a dialog list up. But then i select Cadet it close down... Why
![Huh?](images/smilies/confused.gif)
And it is a FS
PHP код:
#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#include <foreach>
#include <sscanf2>
#define DIALOG_LOCKER 1006
#define DIALOG_BUYWEAPONS 2007
#define DIALOG_RULES 6
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_ORED 0xFF0000FF
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x9EC73DAA
#define COLOR_GROVE 0x00FF00FF
#define COLOR_RED 0xAA3333AA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xDABB3EAA
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_DBLUE 0x2641FEAA
#define COLOR_ALLDEPT 0xFF8282AA
#define COLOR_NEWS 0x458E1DAA
new Float:x, Float:y, Float:z;
forward KickPublic(playerid);
new
Front,inside,cell1,pdoor1;
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("Prison Interior by Wennicke");
print("--------------------------------------\n");
pdoor1 = CreateObject(980,1543.0170900,-1627.6190200,15.1562000,0.0000000,0.0000000,90.0000000); //gate_closed
CreateObject(3749,1543.7503700,-1627.6033900,18.2412000,0.0000000,0.0000000,90.0000000); //object(clubgate01_lax) (1)
CreateObject(991,1542.9260300,-1617.6182900,17.1397000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (1)
CreateObject(991,1539.6202400,-1614.3073700,17.1386000,0.0000000,0.0000000,90.0000000); //object(bar_barriergate1) (2)
CreateObject(991,1539.6119400,-1607.6932400,17.1386000,0.0000000,0.0000000,90.0000000); //object(bar_barriergate1) (3)
CreateObject(991,1539.6041300,-1605.7085000,17.1386000,0.0000000,0.0000000,90.0000000); //object(bar_barriergate1) (4)
CreateObject(991,1542.9112500,-1602.3985600,17.1265000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (5)
CreateObject(991,1549.5172100,-1602.3776900,17.1265000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (6)
CreateObject(991,1556.1418500,-1602.3747600,17.1265000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (7)
CreateObject(991,1562.7518300,-1602.3815900,17.1265000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (8)
CreateObject(991,1569.3569300,-1602.3790300,17.1265000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (9)
CreateObject(991,1575.9685100,-1602.3825700,17.1265000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (10)
CreateObject(991,1582.5676300,-1602.4046600,17.1265000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (11)
CreateObject(991,1589.1960400,-1602.4079600,17.1265000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (12)
CreateObject(991,1595.8249500,-1602.4069800,17.1265000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (13)
CreateObject(991,1602.4556900,-1602.3940400,17.1265000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (14)
CreateObject(991,1604.6617400,-1602.3862300,17.1265000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (15)
CreateObject(991,1607.9818100,-1605.7161900,17.1371000,0.0000000,0.0000000,90.0000000); //object(bar_barriergate1) (16)
CreateObject(991,1607.9552000,-1612.3354500,17.1371000,0.0000000,0.0000000,90.0000000); //object(bar_barriergate1) (17)
CreateObject(991,1607.9715600,-1618.9582500,17.1371000,0.0000000,0.0000000,90.0000000); //object(bar_barriergate1) (18)
CreateObject(991,1607.9566700,-1625.5461400,17.1371000,0.0000000,0.0000000,90.0000000); //object(bar_barriergate1) (19)
CreateObject(991,1607.9450700,-1632.1528300,17.1371000,0.0000000,0.0000000,90.0000000); //object(bar_barriergate1) (20)
CreateObject(991,1607.9372600,-1634.7010500,17.1371000,0.0000000,0.0000000,90.0000000); //object(bar_barriergate1) (21)
CreateObject(991,1604.6403800,-1638.0146500,17.1302000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (22)
CreateObject(997,1537.7027600,-1681.5335700,12.4469000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (1)
CreateObject(997,1537.7553700,-1667.0518800,12.4469000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (2)
CreateObject(1251,1547.3161600,-1717.9940200,12.5342000,0.0000000,0.0000000,0.0000000); //object(smashbar) (1)
CreateObject(1251,1551.6143800,-1717.9486100,12.5342000,0.0000000,0.0000000,0.0000000); //object(smashbar) (2)
CreateObject(1251,1555.8709700,-1717.9157700,12.5342000,0.0000000,0.0000000,0.0000000); //object(smashbar) (4)
CreateObject(1251,1555.8618200,-1712.1418500,12.5342000,0.0000000,0.0000000,0.0000000); //object(smashbar) (5)
CreateObject(966,2189.7341300,-1770.2387700,12.3770000,0.0000000,0.0000000,0.0000000); //object(bar_gatebar01) (1)
CreateObject(968,2189.6970200,-1770.2283900,13.0270000,0.0000000,0.0000000,0.0000000); //object(barrierturn) (1)
CreateObject(970,2180.6594200,-1770.2537800,12.9225000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateObject(970,2176.5239300,-1770.2419400,12.9155000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
CreateObject(970,2192.0598100,-1770.0178200,12.8296000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
CreateObject(970,2193.4851100,-1770.0175800,12.8296000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateObject(1251,2186.0930200,-1770.2374300,12.4004000,0.0000000,0.0000000,90.0000000); //object(smashbar) (1)
CreateObject(994,2093.5822800,-1787.5457800,12.5549000,0.0000000,0.0000000,74.0000000); //object(lhouse_barrier2) (1)
CreateObject(994,2095.8510700,-1780.0883800,12.5567000,0.0000000,0.0000000,73.9980000); //object(lhouse_barrier2) (2)
CreateObject(994,2097.5876500,-1774.1739500,12.5548000,0.0000000,0.0000000,71.9980000); //object(lhouse_barrier2) (3)
CreateObject(997,2099.4912100,-1768.3283700,12.5624000,0.0000000,0.0000000,70.0000000); //object(lhouse_barrier3) (1)
CreateObject(997,2094.8708500,-1788.7967500,12.5578000,0.0000000,0.0000000,345.9990000); //object(lhouse_barrier3) (2)
CreateObject(4099,2127.5815400,-1807.6381800,13.2988000,0.0000000,0.0000000,318.0000000); //object(twintjailfence_lan) (1)
CreateObject(4100,2130.0629900,-1822.2283900,14.2615000,0.0000000,0.0000000,320.0000000); //object(meshfence1_lan) (1)
CreateObject(1442,2134.7082500,-1821.3709700,13.1455000,0.0000000,0.0000000,0.0000000); //object(dyn_firebin0) (1)
CreateObject(1450,2127.5412600,-1806.1284200,13.1540000,0.0000000,0.0000000,0.0000000); //object(dyn_crate_3) (1)
CreateObject(1448,2127.6081500,-1807.1739500,12.6211000,0.0000000,0.0000000,0.0000000); //object(dyn_crate_1) (1)
CreateObject(1441,2125.3613300,-1806.0012200,13.2063000,0.0000000,0.0000000,0.0000000); //object(dyn_box_pile_4) (1)
CreateObject(1440,2133.4646000,-1806.5555400,13.0638000,0.0000000,0.0000000,0.0000000); //object(dyn_box_pile_3) (1)
CreateObject(1439,2124.0454100,-1815.0454100,12.5547000,0.0000000,0.0000000,90.0000000); //object(dyn_dumpster_1) (1)
CreateObject(1430,2124.3703600,-1816.8442400,12.8702000,0.0000000,0.0000000,90.0000000); //object(cj_dump1_low01) (1)
CreateObject(1369,2124.3205600,-1814.8461900,13.2380000,0.0000000,26.0000000,22.0000000); //object(cj_wheelchair1) (1)
CreateObject(1359,2099.8745100,-1802.7674600,13.2532000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (1)
CreateObject(1349,2102.8603500,-1764.2569600,13.1329000,0.0000000,0.0000000,332.0000000); //object(cj_shtrolly) (1)
CreateObject(359,2440.5161100,-1972.5485800,13.2969000,0.4180000,275.9860000,273.9780000); //object(1)
CreateObject(362,2443.4663100,-1969.7678200,14.0990000,0.0000000,36.0000000,326.0000000); //object(2)
CreateObject(373,2440.0939900,-1976.8172600,13.8206000,339.6210000,297.8230000,3.0980000); //object(3)
CreateObject(946,2441.3139600,-1901.0147700,14.7498000,0.0000000,0.0000000,0.0000000); //object(bskball_lax) (1)
CreateObject(3111,2444.1572300,-1963.6707800,12.9633000,0.0000000,0.0000000,0.0000000); //object(st_arch_plan) (1)
CreateObject(2370,2443.8330100,-1963.9981700,12.0914000,0.0000000,0.0000000,0.0000000); //object(shop_set_1_table) (1)
CreateObject(343,2443.7358400,-1963.1008300,12.9883000,292.0110000,268.2610000,29.4220000); //object(4)
CreateObject(355,2440.7353500,-1973.0272200,14.0756000,292.3430000,169.4260000,76.2040000); //object(5)
CreateObject(352,2440.3559600,-1974.2386500,14.1410000,280.7630000,21.9340000,117.5840000); //object(6)
CreateObject(349,2440.8620600,-1974.9235800,12.7969000,0.0000000,288.0000000,96.0000000); //object(7)
CreateObject(997,2458.0752000,-1947.5384500,12.6583000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (3)
CreateObject(997,2454.0124500,-1951.2193600,12.5609000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (4)
CreateObject(997,2454.1044900,-1981.5544400,12.5469000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (6)
CreateObject(997,2449.5275900,-1985.3796400,12.5219000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (7)
CreateObject(3361,2444.6484400,-1981.0444300,15.4457000,0.0000000,0.0000000,0.0000000); //object(cxref_woodstair) (1)
CreateObject(3361,2448.8564500,-1981.0483400,12.6528000,0.0000000,0.0000000,0.0000000); //object(cxref_woodstair) (2)
CreateObject(973,1942.1860400,-1775.5295400,13.2558000,0.0000000,0.0000000,270.0000000); //object(sub_roadbarrier) (1)
CreateObject(973,1942.1582000,-1770.1944600,13.2558000,0.0000000,0.0000000,269.9950000); //object(sub_roadbarrier) (2)
CreateObject(973,1941.1297600,-1775.5313700,13.2558000,0.0000000,0.0000000,90.0050000); //object(sub_roadbarrier) (3)
CreateObject(973,1941.1131600,-1770.2901600,13.2558000,0.0000000,0.0000000,90.0000000); //object(sub_roadbarrier) (4)
CreateObject(1257,1888.0074500,-1941.3675500,13.7716000,0.0000000,0.0000000,270.0000000); //object(bustopm) (1)
CreateObject(1257,2261.1005900,-1903.3593700,13.8261000,0.0000000,0.0000000,269.9950000); //object(bustopm) (2)
CreateObject(1257,2393.6621100,-1742.2246100,13.8261000,0.0000000,0.0000000,269.9950000); //object(bustopm) (3)
CreateObject(1257,2037.5677500,-1761.3437500,13.8261000,0.0000000,0.0000000,269.9950000); //object(bustopm) (4)
CreateObject(1257,1605.1704100,-1740.7901600,13.8261000,0.0000000,0.0000000,269.9950000); //object(bustopm) (5)
CreateObject(1257,1522.1308600,-1679.3210400,13.8261000,0.0000000,0.0000000,180.0000000); //object(bustopm) (6)
CreateObject(1257,1186.8345900,-1349.8660900,13.8475000,0.0000000,0.0000000,179.9950000); //object(bustopm) (7)
CreateObject(1257,1289.6212200,-1553.2981000,13.8261000,0.0000000,0.0000000,171.9950000); //object(bustopm) (8)
CreateObject(1257,1018.7564100,-1158.4466600,24.1142000,0.0000000,0.0000000,270.0000000); //object(bustopm) (9)
CreateObject(1216,1799.8925800,-1870.3508300,13.2677000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (1)
CreateObject(1216,1790.1977500,-1870.3399700,13.2586000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (2)
CreateObject(1216,1809.9260300,-1870.3361800,13.2752000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (3)
CreateObject(1216,1765.8570600,-1908.4300500,13.2609000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (4)
CreateObject(1216,1758.4787600,-1908.4389600,13.2591000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (5)
CreateObject(1262,1810.7862500,-1900.0094000,15.2861000,0.0000000,0.0000000,90.0000000); //object(mtraffic4) (1)
CreateObject(1291,1769.0439500,-1906.8123800,13.0739000,0.0000000,0.0000000,0.0000000); //object(postbox1) (1)
CreateObject(4100,1774.8647500,-1942.5924100,14.2600000,0.0000000,0.0000000,319.9990000); //object(meshfence1_lan) (2)
CreateObject(4100,1761.1440400,-1942.5736100,14.2633000,0.0000000,0.0000000,320.0000000); //object(meshfence1_lan) (3)
CreateObject(3458,1791.2519500,-1939.4338400,14.0818000,0.0000000,0.0000000,0.0000000); //object(vgncarshade1) (1)
CreateObject(3458,1750.9305400,-1939.4310300,14.0980000,0.0000000,0.0000000,0.0000000); //object(vgncarshade1) (2)
CreateObject(4100,1811.5275900,-1901.1086400,14.2764000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (4)
CreateObject(1597,1795.9903600,-1927.5892300,15.0472000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (1)
CreateObject(1597,1785.1366000,-1927.5892300,15.0462000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (2)
CreateObject(1364,1791.2900400,-1883.2283900,13.3536000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (1)
CreateObject(1364,1807.9138200,-1883.0435800,13.3658000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (2)
CreateObject(1364,1799.2900400,-1883.0384500,13.3598000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (3)
CreateObject(4853,2280.7546400,-1250.8748800,25.5541000,0.0000000,0.0000000,90.0000000); //object(traincano_las) (1)
CreateObject(3657,2280.6120600,-1241.7814900,23.5076000,0.0000000,0.0000000,270.0000000); //object(airseata_las) (2)
CreateObject(3657,2280.4985400,-1260.1225600,23.5128000,0.0000000,0.0000000,270.0000000); //object(airseata_las) (3)
CreateObject(737,2281.1843300,-1300.8964800,22.9990000,0.0000000,0.0000000,0.0000000); //object(aw_streettree3) (1)
CreateObject(737,2280.9323700,-1202.3343500,23.4683000,0.0000000,0.0000000,0.0000000); //object(aw_streettree3) (2)
CreateObject(803,2026.8687700,-1829.6773700,13.1662000,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (1)
CreateObject(1361,2293.2290000,-1143.8602300,26.5085000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (1)
CreateObject(1361,2280.7573200,-1156.5654300,26.4450000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (2)
CreateObject(1361,2280.8732900,-1141.7092300,26.4574000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (3)
CreateObject(1361,2293.2412100,-1155.8740200,26.4355000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (4)
CreateObject(3276,1083.6624800,-283.9146100,73.9016000,0.0000000,0.0000000,0.0000000); //object(cxreffencesld) (1)
CreateObject(3276,1059.0748300,-315.4446100,73.8947000,0.0000000,0.0000000,0.0000000); //object(cxreffencesld) (2)
CreateObject(3276,1068.8261700,-315.4177900,73.8947000,0.0000000,0.0000000,0.0000000); //object(cxreffencesld) (3)
CreateObject(3276,1086.3790300,-315.6719100,73.8947000,0.0000000,0.0000000,0.0000000); //object(cxreffencesld) (4)
CreateObject(3261,1058.8248300,-311.3797000,72.9922000,0.0000000,0.0000000,0.0000000); //object(grasshouse) (1)
CreateObject(3261,1058.8465600,-308.3555000,72.9922000,0.0000000,0.0000000,0.0000000); //object(grasshouse) (2)
CreateObject(3261,1058.8514400,-305.3327000,72.9922000,0.0000000,0.0000000,0.0000000); //object(grasshouse) (3)
CreateObject(3261,1058.8736600,-302.2979100,72.9922000,0.0000000,0.0000000,0.0000000); //object(grasshouse) (4)
CreateObject(3261,1058.8585200,-299.2590900,72.9851000,0.0000000,0.0000000,0.0000000); //object(grasshouse) (5)
CreateObject(966,553.1452000,-1259.1196300,16.2422000,0.0000000,0.0000000,210.0000000); //object(bar_gatebar01) (2)
CreateObject(968,553.1264000,-1259.1417200,16.9672000,0.0000000,0.0000000,32.0000000); //object(barrierturn) (2)
CreateObject(970,561.2352900,-1255.6597900,16.7937000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
CreateObject(970,556.0302100,-1287.6237800,16.7497000,0.0000000,0.0000000,88.0000000); //object(fencesmallb) (6)
CreateObject(1660,541.7899800,-1293.2357200,15.9972000,328.0000000,0.0000000,0.0000000); //object(ramp) (1)
CreateObject(1660,559.8151200,-1293.5533400,16.0482000,327.9970000,0.0000000,0.0000000); //object(ramp) (3)
CreateObject(970,555.8797000,-1291.7468300,16.7497000,0.0000000,0.0000000,87.9950000); //object(fencesmallb) (7)
CreateObject(970,563.2017200,-1287.7722200,16.7997000,0.0000000,0.0000000,89.9950000); //object(fencesmallb) (8)
CreateObject(970,563.1904900,-1291.8872100,16.7997000,0.0000000,0.0000000,89.9950000); //object(fencesmallb) (9)
CreateObject(970,544.8866000,-1287.3255600,16.7937000,0.0000000,0.0000000,87.9950000); //object(fencesmallb) (10)
CreateObject(970,544.7385900,-1291.4423800,16.7937000,0.0000000,0.0000000,87.9950000); //object(fencesmallb) (11)
CreateObject(970,538.3488800,-1287.1866500,16.7937000,0.0000000,0.0000000,87.9950000); //object(fencesmallb) (12)
CreateObject(970,538.2157000,-1291.2957800,16.7937000,0.0000000,0.0000000,87.9950000); //object(fencesmallb) (13)
CreateObject(1215,544.9378100,-1285.1922600,16.8065000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,538.3969100,-1285.0124500,16.8065000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,556.0769000,-1285.4830300,16.8126000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,563.1760300,-1285.6369600,16.8126000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
//LSPD inside-Mapped
Front = CreateObject(2957,246.5000000,72.4000000,1004.2999900,0.0000000,0.0000000,0.0000000); //front_door_closed
cell1 = CreateObject(988,266.2867700,82.1030800,1000.0390600,0.0000000,0.0000000,90.0000000); //cell_closed
CreateObject(349,255.6789200,78.7575700,1002.8906300,0.0000000,278.0000000,100.0000000); //object(1)
CreateObject(356,253.9430100,80.5661800,1003.1422100,86.0000000,270.0000000,90.0000000); //object(2)
CreateObject(334,254.1154200,72.9243300,1003.8523600,0.0000000,22.0000000,0.0000000); //object(3)
CreateObject(348,254.2079000,73.0261000,1003.2236900,78.0000000,0.0000000,150.0000000); //object(4)
CreateObject(1523,259.7237900,74.3403000,1002.5656100,0.0000000,0.0000000,270.0000000); //object(gen_doorext10) (1)
CreateObject(1555,259.7927900,75.8233000,1002.6668700,0.0000000,0.0000000,270.0000000); //object(gen_doorext17) (1)
CreateObject(2558,216.5667000,82.5333000,1005.2036700,0.0000000,0.0000000,0.0000000); //object(curtain_1_closed) (1)
CreateObject(1706,243.2227900,71.9024000,1002.6406300,0.0000000,0.0000000,0.0000000); //object(kb_couch03) (1)
CreateObject(1706,248.4340100,71.9025000,1002.6406300,0.0000000,0.0000000,0.0000000); //object(kb_couch03) (2)
//Kapper dreng drug
CreateObject(18267,-488.1126100,-53.0670000,60.6801000,0.0000000,0.0000000,180.0000000); //object(logcabinn) (1)
CreateObject(8947,-464.1440100,-57.4951000,61.9097000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (1)
CreateObject(11090,-464.2939100,-47.2601000,59.5621000,0.0000000,0.0000000,88.0000000); //object(crackfactvats_sfs) (2)
CreateObject(11090,-469.6767000,-55.3283000,59.8090000,0.0000000,0.0000000,0.0000000); //object(crackfactvats_sfs) (3)
CreateObject(1575,-469.3819900,-58.9888000,60.1317000,0.0000000,0.0000000,30.0000000); //object(drug_white) (1)
CreateObject(1575,-469.7717000,-58.1607000,60.1317000,0.0000000,0.0000000,339.9980000); //object(drug_white) (2)
inside = CreateObject(10671,-464.7301000,-69.2269000,60.7785000,0.0000000,0.0000000,88.0000000); //closed_drug
CreateObject(1703,-492.2495100,-48.1430000,60.7582000,0.0000000,0.0000000,40.0000000); //object(kb_couch02) (1)
CreateObject(1703,-485.3122900,-46.8174000,60.7582000,0.0000000,0.0000000,320.0040000); //object(kb_couch02) (2)
CreateObject(941,-460.1756900,-52.4793000,59.4224000,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (1)
CreateObject(941,-460.1601000,-55.7529000,59.4569000,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (2)
CreateObject(941,-460.2326000,-59.2396000,59.4464000,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (3)
CreateObject(941,-460.2977000,-62.4314000,59.4368000,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (4)
CreateObject(1421,-458.2533900,-68.2186000,59.5975000,0.0000000,0.0000000,0.0000000); //object(dyn_boxes) (1)
CreateObject(1646,-495.4099100,-47.3721000,61.0957000,0.0000000,0.0000000,242.0000000); //object(lounge_towel_up) (1)
CreateObject(1646,-495.3987100,-50.3967000,61.0957000,0.0000000,0.0000000,241.9960000); //object(lounge_towel_up) (2)
CreateObject(1742,-488.4989900,-46.2936000,60.7374000,0.0000000,0.0000000,0.0000000); //object(med_bookshelf) (1)
CreateObject(1754,-491.3049000,-60.3832000,60.7582000,0.0000000,0.0000000,136.0000000); //object(swank_single_1) (1)
CreateObject(1754,-490.6339100,-61.0226000,60.7582000,0.0000000,0.0000000,136.0000000); //object(swank_single_1) (2)
CreateObject(1754,-491.9556900,-59.7595000,60.7582000,0.0000000,0.0000000,136.0000000); //object(swank_single_1) (3)
CreateObject(1814,-490.7083100,-58.9242000,60.7582000,0.0000000,0.0000000,324.0000000); //object(coffee_med_1) (1)
CreateObject(1815,-488.9565100,-49.3224000,60.7582000,0.0000000,0.0000000,0.0000000); //object(coffee_low_2) (1)
CreateObject(1819,-484.5622900,-53.2165000,60.7582000,0.0000000,0.0000000,0.0000000); //object(coffee_swank_4) (1)
CreateObject(1752,-483.8266000,-52.7770000,61.2239000,0.0000000,0.0000000,268.0000000); //object(swank_tv_3) (1)
CreateObject(1783,-483.9211100,-53.7216000,60.8039000,0.0000000,0.0000000,268.0000000); //object(swank_video_2) (1)
CreateObject(1794,-487.7247000,-58.7309000,60.7455000,0.0000000,0.0000000,180.0000000); //object(low_bed_3) (1)
CreateObject(1829,-484.1383100,-61.5939000,61.2228000,0.0000000,0.0000000,180.0000000); //object(man_safenew) (1)
CreateObject(2028,-484.5509000,-52.2307000,60.8416000,0.0000000,0.0000000,258.0000000); //object(swank_console) (1)
CreateObject(2099,-492.8508900,-55.4118000,60.7582000,0.0000000,0.0000000,88.0000000); //object(med_hi_fi_1) (1)
CreateObject(2104,-492.6646100,-56.3115000,60.7582000,0.0000000,0.0000000,118.0000000); //object(swank_hi_fi) (1)
CreateObject(2230,-483.2900100,-46.6014000,60.7967000,0.0000000,0.0000000,318.0000000); //object(swank_speaker_2) (1)
CreateObject(2230,-492.4996900,-46.1867000,60.7582000,0.0000000,0.0000000,51.9990000); //object(swank_speaker_2) (2)
CreateObject(2817,-495.0596900,-53.9190000,60.7582000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug01) (1)
CreateObject(2818,-488.9187000,-49.3098000,60.7582000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug02) (1)
CreateObject(2826,-488.4903900,-48.8353000,61.2547000,0.0000000,0.0000000,0.0000000); //object(gb_novels04) (1)
CreateObject(2820,-489.6680900,-59.1262000,61.2646000,0.0000000,0.0000000,0.0000000); //object(gb_kitchdirt01) (1)
CreateObject(2828,-488.3262900,-46.6040000,62.7765000,0.0000000,0.0000000,180.0000000); //object(gb_ornament02) (1)
CreateObject(2855,-490.4071000,-58.4845000,61.2646000,0.0000000,0.0000000,0.0000000); //object(gb_bedmags05) (1)
CreateObject(3934,-463.7052000,-63.6736000,64.9632000,0.0000000,0.0000000,0.0000000); //object(helipad01) (1)
CreateObject(3361,-462.4159900,-40.3815000,62.9010000,0.0000000,0.0000000,88.0000000); //object(cxref_woodstair) (1)
CreateObject(3361,-462.2054100,-34.4228000,58.8453000,0.0000000,0.0000000,87.9950000); //object(cxref_woodstair) (2)
CreateObject(1215,-499.7681900,-51.2644000,59.8780000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,-497.2351100,-51.2069000,59.7680000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,-492.3884900,-56.3457000,61.3226000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,-488.2236900,-60.7077000,60.8850000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,-468.0062900,-69.8333000,59.8033000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,-460.3298000,-69.9145000,59.5157000,0.0000000,0.0000000,6.0000000); //object(bollardlight) (6)
CreateObject(1215,-469.4216900,-67.3509000,59.7755000,0.0000000,0.0000000,5.9990000); //object(bollardlight) (7)
CreateObject(1215,-469.3364900,-60.4652000,59.7164000,0.0000000,0.0000000,5.9990000); //object(bollardlight) (8)
CreateObject(1215,-469.6323900,-49.1136000,59.6077000,0.0000000,0.0000000,9.9990000); //object(bollardlight) (9)
CreateObject(1215,-459.2298000,-48.7458000,59.5085000,0.0000000,0.0000000,5.9990000); //object(bollardlight) (10)
/*
Objects converted: 165
Vehicles converted: 0
Vehicle models found: 0
----------------------
convertFFS converted your input in 0.03 seconds - Chuck Norris could have done it in 0.0006 seconds!
*/
/*
Objects converted: 157
Vehicles converted: 22
Vehicle models found: 9
----------------------
In the time this conversion took to finish the US national debt has risen by about $1,719.63!
*/
//Pickups
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/opendrug", cmdtext, true, 10) == 0)
{
if(PlayerToPoint(20.0,playerid,-464.7301000,-69.2269000,60.7785000) || PlayerToPoint(2.0,playerid,1810.3752,-1548.3003,5700.4287))
{
MoveObject(inside,-464.7301000,-69.2269000,57.0285000,2);
return 1;
}
else SendClientMessage(playerid, 0xAA3333AA, "[Error]: {FFFFFF} You are not around a control pad!");
return 1;
}
if (strcmp("/closedrug", cmdtext, true, 10) == 0)
{
if(PlayerToPoint(20.0,playerid,-464.7301000,-69.2269000,60.7785000) || PlayerToPoint(2.0,playerid,1810.3752,-1548.3003,5700.4287))
{
MoveObject(inside,-464.7301000,-69.2269000,60.7785000,2);
return 1;
}
else SendClientMessage(playerid, 0xAA3333AA, "[Error]: {FFFFFF} You are not around the control pad!");
return 1;
}
if (strcmp("/cellopen", cmdtext, true, 10) == 0)
{
new Skin;
Skin = GetPlayerSkin(playerid);
if(Skin == 71||Skin == 281||Skin == 267||Skin == 280||Skin == 282||Skin == 288||Skin == 165||Skin == 166||Skin == 284||Skin == 285||Skin == 286||Skin == 287||Skin == 283)
if(PlayerToPoint(20.0,playerid,266.2867700,82.1030800,1000.0390600) || PlayerToPoint(2.0,playerid,1810.3752,-1548.3003,5700.4287))
{
MoveObject(cell1,266.2867700,82.1030800,1004.0390600,2);
return 1;
}
else SendClientMessage(playerid, 0xAA3333AA, "[Error]: {FFFFFF} You are not around a control pad!");
return 1;
}
if (strcmp("/cellclose", cmdtext, true, 10) == 0)
{
new Skin;
Skin = GetPlayerSkin(playerid);
if(Skin == 71||Skin == 281||Skin == 267||Skin == 280||Skin == 282||Skin == 288||Skin == 165||Skin == 166||Skin == 284||Skin == 285||Skin == 286||Skin == 287||Skin == 283)
if(PlayerToPoint(20.0,playerid,266.2867700,82.1030800,1000.0390600) || PlayerToPoint(2.0,playerid,1810.3752,-1548.3003,5700.4287))
{
MoveObject(cell1,266.2867700,82.1030800,1000.0390600,2);
return 1;
}
else SendClientMessage(playerid, 0xAA3333AA, "[Error]: {FFFFFF} You are not around a control pad!");
return 1;
}
if (strcmp("/openfront", cmdtext, true, 10) == 0)
{
new Skin;
Skin = GetPlayerSkin(playerid);
if(Skin == 71||Skin == 281||Skin == 267||Skin == 280||Skin == 282||Skin == 288||Skin == 165||Skin == 166||Skin == 284||Skin == 285||Skin == 286||Skin == 287||Skin == 283)
if(PlayerToPoint(20.0,playerid,246.5000000,72.4000000,1004.2999900) || PlayerToPoint(2.0,playerid,1810.3752,-1548.3003,5700.4287))
{
MoveObject(Front,246.5000000,72.4000000,1000.2999900,2);
return 1;
}
else SendClientMessage(playerid, 0xAA3333AA, "[Error]: {FFFFFF} You are not around a control pad!");
return 1;
}
if (strcmp("/closefront", cmdtext, true, 10) == 0)
{
new Skin;
Skin = GetPlayerSkin(playerid);
if(Skin == 71||Skin == 281||Skin == 267||Skin == 280||Skin == 282||Skin == 288||Skin == 165||Skin == 166||Skin == 284||Skin == 285||Skin == 286||Skin == 287||Skin == 283)
if(PlayerToPoint(20.0,playerid,246.5000000,72.4000000,1004.2999900) || PlayerToPoint(2.0,playerid,1810.3752,-1548.3003,5700.4287))
{
MoveObject(Front,246.5000000,72.4000000,1004.2999900,2);
return 1;
}
else SendClientMessage(playerid, 0xAA3333AA, "[Error]: {FFFFFF} You are not around a control pad!");
return 1;
}
if (strcmp("/ogate", cmdtext, true, 10) == 0)
{
new Skin;
Skin = GetPlayerSkin(playerid);
if(Skin == 71||Skin == 281||Skin == 267||Skin == 280||Skin == 282||Skin == 288||Skin == 165||Skin == 166||Skin == 284||Skin == 285||Skin == 286||Skin == 287||Skin == 283)
if(PlayerToPoint(20.0,playerid,1543.0170900,-1627.6190200,15.1562000) || PlayerToPoint(2.0,playerid,1810.3752,-1548.3003,5700.4287))
{
SetTimerEx("CloseGate", 7000, false, "i", playerid);
SendClientMessage(playerid, 0xAA3333AA, "{FFFFFF} You have 7 sec. And then will the gate close");
MoveObject(pdoor1,1543.0170900,-1627.6190200,9.6062000,2);
return 1;
}
else SendClientMessage(playerid, 0xAA3333AA, "[Error]: {FFFFFF} You are not around a control pad!");
return 1;
}
if (strcmp("/buyweapons", cmdtext, true, 10) == 0)
{
if(PlayerToPoint(20.0,playerid,2442.8718,-1973.7949,13.5469))
ShowPlayerDialog(playerid, DIALOG_BUYWEAPONS, DIALOG_STYLE_LIST, "Weapon list and Price", "Colt45. 750$\nDeagle 1250$\nShotgun 1750$\nSpas-12 5750$ Only O.G mission level 2 and higher\nAK-47 3750$\nM4-A1 5750$ Only O.G mission level 2 and higher\nMolotovs 7500$ Only O.G mission level 4 and higher\nRocket 12.750$ Only O.G mission level 6 the highest level.", "Select", "Canel");
else SendClientMessage(playerid, 0xAA3333AA, "[Error]: {FFFFFF} You are not near the ammo place");
return 1;
}
if (strcmp("/lockers", cmdtext, true, 10) == 0)
{
new Skin;
Skin = GetPlayerSkin(playerid);
if(Skin == 71||Skin == 281||Skin == 267||Skin == 280||Skin == 282||Skin == 288||Skin == 165||Skin == 166||Skin == 284||Skin == 285||Skin == 286||Skin == 287||Skin == 283)
if(PlayerToPoint(20.0,playerid,254.1121,74.1638,1003.6406))
ShowPlayerDialog(playerid, DIALOG_LOCKER, DIALOG_STYLE_LIST, "Weapons and Clothes", "Cadet Cloth\nOfficer | Cloth\nOfficer || Cloth\nOfficer ||| Cloth\nLSPD Motorbike Cop\nS.W.A.T Special Forces", "Select", "Close");
else SendClientMessage(playerid, 0xAA3333AA, "[Error]: {FFFFFF} You are not around a control pad!");
return 1;
}
return 0;
}
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
return 0;
}
public OnGameModeInit()
{
DisableInteriorEnterExits();
ConnectNPC("[BOT]Bus_LS", "Npcshoot");
return 1;
}
public OnPlayerConnect(playerid)
{
if(IsPlayerNPC(playerid)) return 1;
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) return 1;
}
forward CloseGate(playerid);
public CloseGate(playerid)
{
MoveObject(pdoor1,1543.0170900,-1627.6190200,15.1562000,2);
}
//Dialog
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_BUYWEAPONS)
{
if(response) // If they clicked 'Select' or double-clicked a weapon
{
// Give them the weapon
if(listitem == 0) // They selected the first item - Desert Eagle
{
GivePlayerWeapon(playerid, 22, 150); // Give them a desert eagle
}
if(listitem == 1) // They selected the second item - AK-47
{
GivePlayerWeapon(playerid, 24, 150); // Give them an AK-47
}
if(listitem == 2) // They selected the third item - Desert Eagle if(GetPlayerWantedLevel(playerid) >= 2)
{
GivePlayerWeapon(playerid, 25, 150);
}
if(listitem == 3) // They selected the second item - AK-47
{
if(GetPlayerWantedLevel(playerid) >= 2) GivePlayerWeapon(playerid, 27, 150); // Give them an AK-47
}
if(listitem == 4) // They selected the second item - AK-47
{
GivePlayerWeapon(playerid, 30, 150); // Give them an AK-47
}
if(listitem == 5) // They selected the second item - AK-47
{
if(GetPlayerWantedLevel(playerid) >= 2) GivePlayerWeapon(playerid, 31, 150); // Give them an AK-47
}
if(listitem == 6) // They selected the second item - AK-47
{
if(GetPlayerWantedLevel(playerid) >= 4) GivePlayerWeapon(playerid, 18, 1); // Give them an AK-47
}
if(listitem == 7) // They selected the second item - AK-47
{
if(GetPlayerWantedLevel(playerid) >= 6) GivePlayerWeapon(playerid, 35, 1); // Give them an AK-47
}
}
return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
if(dialogid == DIALOG_LOCKER)
{
if(response) // If they clicked 'Select' or double-clicked a weapon
{
// Give them the weapon
if(listitem == 0) // Cadet
{
GivePlayerWeapon(playerid, 3, 1);
SetPlayerArmour(playerid, 100.0);
SetPlayerSkin(playerid, 71);
GivePlayerWeapon(playerid, 24, 150);
}
if(listitem == 1) // They selected the second item - AK-47
{
GivePlayerWeapon(playerid, 3, 1);
SetPlayerArmour(playerid, 100.0);
SetPlayerSkin(playerid, 280);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 25, 150);
}
if(listitem == 2) // They selected the third item - Desert Eagle
{
GivePlayerWeapon(playerid, 3, 1);
SetPlayerArmour(playerid, 100.0);
SetPlayerSkin(playerid, 281);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 25, 150);
GivePlayerWeapon(playerid, 29, 150);
}
if(listitem == 3) // They selected the third item - Desert Eagle
{
GivePlayerWeapon(playerid, 3, 1);
SetPlayerArmour(playerid, 100.0);
SetPlayerSkin(playerid, 282);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 25, 150);
GivePlayerWeapon(playerid, 29, 150);
GivePlayerWeapon(playerid, 31, 150);
}
if(listitem == 4) // They selected the third item - Desert Eagle
{
GivePlayerWeapon(playerid, 3, 1);
SetPlayerArmour(playerid, 100.0);
SetPlayerSkin(playerid, 284);
GivePlayerWeapon(playerid, 24, 150);
}
if(listitem == 5) // They selected the third item - Desert Eagle
{
GivePlayerWeapon(playerid, 27, 750);
GivePlayerWeapon(playerid, 24, 750);
SetPlayerArmour(playerid, 100.0);
SetPlayerSkin(playerid, 285);
GivePlayerWeapon(playerid, 31, 750);
}
}
return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
return 0; // You MUST return 0 here! Just like OnPlayerCommandText.
}