[Map] Pershing Square - Fire Departament
#1

Hello there,I decided to post one of some old maps I had on my PC,it's a fire departament I mapped next to the City Hall and the PD.
Yea I know the grass and the ground looks a bit weird on your put car lights on them but it's still a cool map.

Some pics:



Here is the code:
Код:
RemoveBuildingForPlayer(playerid, 4055, 1394.3594, -1620.6641, 32.1484, 0.25);
RemoveBuildingForPlayer(playerid, 4220, 1370.6406, -1643.4453, 33.1797, 0.25);
RemoveBuildingForPlayer(playerid, 4006, 1394.3594, -1620.6641, 32.1484, 0.25);
CreateObject(11008, 1395.62646, -1627.24695, 19.40075,   0.00000, 0.00000, 0.00000);
CreateObject(19381, 1414.29626, -1639.85156, 12.47140,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1414.30945, -1630.33386, 12.47140,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1414.30237, -1620.70166, 12.47140,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1414.29565, -1611.06482, 12.47140,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1414.29651, -1607.11548, 12.47170,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1403.83057, -1639.83789, 12.47140,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1403.82239, -1630.22668, 12.47140,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1403.80676, -1620.59998, 12.47140,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1403.79492, -1610.98718, 12.47140,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1403.80261, -1607.11523, 12.47170,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1393.34619, -1607.08728, 12.47140,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1390.96765, -1607.05811, 12.47170,   0.00000, 90.00000, 0.00000);
CreateObject(19377, 1410.64636, -1631.66443, 12.48358,   0.00000, 90.00000, 0.00000);
CreateObject(19377, 1414.30627, -1631.65771, 12.48320,   0.00000, 90.00000, 0.00000);
CreateObject(19377, 1410.79944, -1622.06885, 12.48358,   0.00000, 90.00000, 0.00000);
CreateObject(19377, 1414.30469, -1622.05115, 12.48320,   0.00000, 90.00000, 0.00000);
CreateObject(19377, 1410.99475, -1615.02454, 12.48320,   0.00000, 90.00000, 0.00000);
CreateObject(19377, 1414.26782, -1615.03784, 12.48340,   0.00000, 90.00000, 0.00000);
CreateObject(19435, 1409.61279, -1640.08508, 12.52847,   0.00000, 90.00000, 0.00000);
CreateObject(19435, 1413.11462, -1640.08240, 12.52847,   0.00000, 90.00000, 0.00000);
CreateObject(19435, 1416.57605, -1640.08984, 12.52847,   0.00000, 90.00000, 0.00000);
CreateObject(19435, 1417.76160, -1640.09277, 12.52830,   0.00000, 90.00000, 0.00000);
CreateObject(4100, 1412.91211, -1652.59827, 14.06206,   0.00000, 0.00000, -40.00000);
CreateObject(4100, 1399.19324, -1652.54773, 14.06206,   0.00000, 0.00000, -40.00000);
CreateObject(4100, 1385.43079, -1652.50037, 14.06206,   0.00000, 0.00000, -40.00000);
CreateObject(4100, 1371.70483, -1652.45801, 14.06206,   0.00000, 0.00000, -40.00000);
CreateObject(4100, 1361.80933, -1663.02295, 14.06206,   0.00000, 0.00000, -40.00000);
CreateObject(4100, 1393.07495, -1602.21643, 14.06206,   0.00000, 0.00000, -40.00000);
CreateObject(4100, 1406.75928, -1602.26074, 14.06206,   0.00000, 0.00000, -40.00000);
CreateObject(4100, 1412.92212, -1602.28918, 14.06206,   0.00000, 0.00000, -40.00000);
CreateObject(4100, 1372.18506, -1608.62292, 14.06210,   0.00000, 0.00000, 50.00000);
CreateObject(4100, 1379.31287, -1602.16760, 14.06206,   0.00000, 0.00000, -40.00000);
CreateObject(19381, 1377.42505, -1607.00696, 12.48924,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1377.44385, -1616.55017, 12.48924,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1387.90271, -1616.64209, 12.48924,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1387.73779, -1606.99866, 12.48950,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1377.41199, -1626.13586, 12.48924,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1382.70190, -1630.59534, 12.48950,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1382.72656, -1639.83826, 12.48920,   0.00000, 90.00000, 0.00000);
CreateObject(4100, 1372.15112, -1622.35681, 14.06210,   0.00000, 0.00000, 50.00000);
CreateObject(4100, 1365.48303, -1631.56409, 14.06206,   0.00000, 0.00000, -40.00000);
CreateObject(19381, 1393.33887, -1639.84717, 12.47140,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1390.23645, -1639.85791, 12.47140,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 1442.43372, -1228.38867, 125.12511,   0.00000, 0.00000, 0.00000);
CreateObject(19454, 1382.28186, -1640.08569, 12.52437,   0.00000, 90.00000, 90.00000);
CreateObject(4100, 1384.63513, -1644.51355, 14.06206,   0.00000, 0.00000, -40.00000);
CreateObject(4100, 1412.94885, -1644.62817, 14.06206,   0.00000, 0.00000, -40.00000);
CreateObject(4100, 1412.96350, -1610.22095, 14.06210,   0.00000, 0.00000, -39.80000);
CreateObject(4100, 1412.99817, -1636.50146, 14.06210,   0.00000, 0.00000, -39.80000);
CreateObject(712, 1414.64111, -1606.23804, 21.90759,   356.85840, 0.00000, 3.14159);
CreateObject(712, 1397.19604, -1606.30933, 21.90759,   356.85840, 0.00000, 3.14159);
CreateObject(712, 1379.89294, -1606.17407, 21.90759,   356.85840, 0.00000, 3.14159);
CreateObject(712, 1378.70154, -1629.04358, 21.90759,   356.85840, 0.00000, 3.14159);
CreateObject(647, 1400.16504, -1605.74414, 13.56820,   3.14159, 0.00000, 2.05866);
CreateObject(647, 1378.75012, -1606.53259, 13.93400,   3.14159, 0.00000, 2.05866);
CreateObject(647, 1412.31848, -1606.94360, 13.56820,   3.14159, 0.00000, 2.05866);
CreateObject(647, 1389.59863, -1606.83020, 13.56820,   3.14159, 0.00000, 2.05866);
CreateObject(647, 1381.55676, -1615.14050, 13.56820,   3.14159, 0.00000, 2.05866);
CreateObject(647, 1379.78906, -1630.47705, 13.56820,   3.14159, 0.00000, 2.05866);
Reply
#2

It's good I like it Good Job!
Reply
#3

Simple but nice
Good job!
+REP
Reply
#4

Good
9/10
+ Rep
Reply
#5

Simple
3/10
Used pre-mapped object for the HQ
Reply
#6

Thanks everyone for the +rep.
And yeah,I know it's simple,but it still looks nice eh..
Thanks again,much love!
Reply
#7

Not Bad , It Need Much Work
But Good Work Mate
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