Toy Editor doesn't save after edit
#1

I found a code for 0.3e editor, but when i done edit a attachedobject i see it in the position i edited but others don't



on the first time it was with coordinates dialog then i changed it with arrows.

Код:
stock ShowEditMenu(playerid)
{
    if(IsPlayerAttachedObjectSlotUsed(playerid, slotselection[playerid]))
	{
 		RemovePlayerAttachedObject(playerid, slotselection[playerid]);
	}
	SetPlayerAttachedObject(playerid, slotselection[playerid], PlayerToyInfo[playerid][slotselection[playerid]][ptModelID],
	PlayerToyInfo[playerid][slotselection[playerid]][ptBone], PlayerToyInfo[playerid][slotselection[playerid]][ptPosX],
	PlayerToyInfo[playerid][slotselection[playerid]][ptPosY], PlayerToyInfo[playerid][slotselection[playerid]][ptPosZ],
	PlayerToyInfo[playerid][slotselection[playerid]][ptRotX], PlayerToyInfo[playerid][slotselection[playerid]][ptRotY],
	PlayerToyInfo[playerid][slotselection[playerid]][ptRotZ], 1, 1, 1);

    new stringg[512];
    format(stringg, sizeof(stringg), "%sBone (%s)\n", stringg, HoldingBones[PlayerToyInfo[playerid][slotselection[playerid]][ptBone]]);
	format(stringg, sizeof(stringg), "%sOffset\n", stringg,(PlayerToyInfo[playerid][slotselection[playerid]][ptPosX]*100));
 	ShowPlayerDialog(playerid, EDITTOYS2, DIALOG_STYLE_LIST, "Toy Menu: Edit", stringg, "Select", "Cancel");
}
Arrows code:

Код:
	if((dialogid == EDITTOYS2))
	{
	    if(response)
	    {
		    if(listitem == 0)
		    {
		        ShowPlayerDialog(playerid, EDITTOYSBONE, DIALOG_STYLE_LIST, "Select a Bone", "Spine\nHead\nLeft upper arm\nRight upper arm\nLeft hand\nRight hand\nLeft thigh\nRight thigh\nLeft foot\nRight foot\nRight calf\nLeft calf\nLeft forearm\nRight forearm\nLeft clavicle\nRight clavicle\nNeck\nJaw", "Select", "Cancel");
		    }
		     else if(listitem == 1)
		    {
				{
			for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
       		 {
            if(IsPlayerAttachedObjectSlotUsed(playerid, i)) EditAttachedObject(playerid, i);
			}
			SendClientMessageEx(playerid, COLOR_WHITE, "HINT: Hold {A42AD1}LSHIFT {F2F299}to move your camera, press escape to cancel.");
        	return 1;
			}
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