Cars disepears afther buying it 2 times
#1

Hello today I tried to create a system of car, but I have a little problem when I buy a car I do teleported me and spawn a new car instead I buy the car here all goes well but when I buy another car the car is mine but the vending car is no longer there

Afther two times the vending car disepears

Код:
		    	    new Query[256],Float:vPos[4], cCar;
					GetVehiclePos(ivID, vPos[0], vPos[1], vPos[2]);
					GetVehicleZAngle(ivID, vPos[3]);
					++ Total_Veh_Created;

                    strmid(vInfoCar[OwnedVeh(ivID)][vOwner], pNameCar(playerid), 0, 128, 128);
					strmid(vInfoCar[OwnedVeh(ivID)][vPlate], pNameCar(playerid), 0, 32, 32);
					vInfoCar[OwnedVeh(ivID)][vLocked] = 1;

					SetVehicleNumberPlate(ivID, pNameCar(playerid));
					SetVehicleToRespawn(ivID);
					SetVehiclePos(ivID, 544.2484,-1259.2098,16.3837);
					SetVehicleZAngle(ivID, 303.7534);
					PutPlayerInVehicle(playerid, ivID, 0);
					
					for(new i = 0; i < MAX_VEH_MODS; ++i) vMods[Total_Veh_Created][i] = 0;
					format(Query, sizeof(Query), "INSERT INTO `cars` (`vID`, `vModel`, `vColor1`, `vColor2`, `vPrice`, `vOwner`, `vPosX`, `vPosY`, `vPosZ`, `vPosA`, `vPlate`, `vPaintJ`) VALUES (%d, %d, 1, 1, %d, 'Sell', %f, %f, %f, %f, 'Sell', -1)",
					Total_Veh_Created,
					vInfoCar[OwnedVeh(ivID)][vModel],
					vInfoCar[OwnedVeh(ivID)][vPrice],
					vPos[0],
					vPos[1],
					vPos[2],
					vPos[3]);
					mysql_query(Query);
					
					cCar = CreateVehicle(vInfoCar[OwnedVeh(ivID)][vModel], vPos[0], vPos[1], vPos[2], vPos[3], 1, 1, 500000);
					
 					strmid(vInfoCar[Total_Veh_Created][vOwner], "Sell", 0, 128, 128);
					strmid(vInfoCar[Total_Veh_Created][vPlate], "Sell", 0, 32, 32);
					
					GivePlayerMoney(playerid, - vInfoCar[OwnedVeh(ivID)][vPrice]);
					SetVehicleNumberPlate(cCar, "Sell");
					
					
				SendClientMessage(playerid, -1, ""#CYELLOW"Have fun with your private vehicle!");
				SendClientMessage(playerid, -1, ""#CBLUE"Your vehicle is "#CDGREEN"locked.");
					TogglePlayerControllable(playerid, true);

                    OwnedVeh(cCar) = Total_Veh_Created;
                    SavePrivVeh(Total_Veh_Created);
					SavePrivVeh(OwnedVeh(ivID));
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#2

up pls
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#3

up again pls need help
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