Posts: 141
Threads: 14
Joined: Feb 2013
Well, have you looked it up?
Example:
InterpolateCameraLookAt(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut)
Use "CAMERA_MOVE" i think it works better.
set "time, cut" to your values.