[Pedido] Animaзгo de Morte.
#1

Olб pessoal, gostaria de pedir uma animaзгo de morte, em que quando o player morre, fica aquela cвmera em cima dele se afastando e balanзando, igual no GTA San Andreas normal, alguйm ai pode me passar por favor?
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#2

Isso jб й padrгo do SAMP tambйm, nгo ?
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#3

Quote:
Originally Posted by [THs]ShadoW
Посмотреть сообщение
Isso jб й padrгo do SAMP tambйm, nгo ?
Й original mais acho que nгo й bem animaзгo..
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#4

acho que ele colocou um teleporte na public death. por isso ele nгo vк a cвmera subindo...

verifique isso "lokos45"
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#5

Nгo to vendo nada na callback OnPlayerDeath que interrompa isso, olhem:
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    Hospital[playerid] = 1;
    new string[256];
	RemovePlayerAttachedObject(playerid,3);
	RemovePlayerAttachedObject(playerid, 3);
	new Float:px,Float:py,Float:pz;
	PlayerInactivity[playerid] = 0;
    //DropWeapons(playerid);
    //DropVida(playerid);
    //DropGrana(playerid);
	gPlayerSpawned[playerid] = 0;
	PlayerInfo[playerid][pLocal] = 255;
	SetPlayerPos(playerid, 1176.9781,-1323.1548,14.0480);
	SetPlayerInterior(playerid, 0);
	GetPlayerPos(playerid, px, py, pz);
 	spawnado[playerid] = 0;
    if(usandolavacarro == playerid)
	{
	    SetVehicleToRespawn(GetPlayerVehicleID(playerid));
	    usandolavacarro = -1;
	    Update3DTextLabelText(textoentrada, COR_AZULZAO, "Ninguйm estб usando o Lava Rбpido agora, o preзo й de R$ 20,00\n(/lavarcarro)");
	}
	if (gPlayerTerminal[playerid] != 0)
	{
		BusrouteEnd(playerid);
	}
	SetPlayerCriminal(killerid, 255, "Assasinato");
	PlayerInfo[killerid][pKills] += 1;
	if(TendoGuerra == 1 && IsPlayerInTerritorio(playerid) && IsPlayerInTerritorio(killerid))
	{
		if(PlayerInfo[killerid][pMembro] == 3 || PlayerInfo[killerid][pLider] == 3)
		{
	    	if(PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
			{
				Territorio[talmortos] += 1;
			}
			if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15)
			{
				Territorio[almortos] += 1;
			}
   			if(PlayerInfo[playerid][pMembro] == 23 || PlayerInfo[playerid][pLider] == 23)
			{
				Territorio[FARCmortos] += 1;
			}
		}
		if(PlayerInfo[killerid][pMembro] == 6 || PlayerInfo[killerid][pLider] == 6)
		{
	    	if(PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)
			{
				Territorio[exemortos] += 1;
			}
			if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15)
			{
				Territorio[almortos] += 1;
			}
      		if(PlayerInfo[playerid][pMembro] == 23 || PlayerInfo[playerid][pLider] == 23)
			{
				Territorio[FARCmortos] += 1;
			}
		}
		if(PlayerInfo[killerid][pMembro] == 15 || PlayerInfo[killerid][pLider] == 15)
		{
	    	if(PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)
			{
				Territorio[exemortos] += 1;
			}
			if(PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
			{
				Territorio[talmortos] += 1;
			}
      		if(PlayerInfo[playerid][pMembro] == 23 || PlayerInfo[playerid][pLider] == 23)
			{
				Territorio[FARCmortos] += 1;
			}
		}
  		if(PlayerInfo[killerid][pMembro] == 23 || PlayerInfo[killerid][pLider] == 23)
		{
	    	if(PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)
			{
				Territorio[exemortos] += 1;
			}
			if(PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
			{
				Territorio[talmortos] += 1;
			}
      		if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15)
			{
				Territorio[almortos] += 1;
			}
		}
	}
//==================================[SUSPEITO MORTO]=========================//
	if(WantedPoints[playerid] >= 1)
	{
	    //if(gTeam[killerid] == 2 && CrimInRange(30.0, playerid,killerid))
	    //{
			new price = WantedPoints[playerid] * 100;
		    if(PlayerInfo[killerid][pMembro] == 1 || PlayerInfo[killerid][pLider] == 1)
		    {
                format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
				GameTextForPlayer(killerid, gstring, 5000, 1);
				ConsumingMoney[killerid] = 1;
				GivePlayerMoney(killerid, price / 2);
				PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
				GivePlayerMoney(playerid, - price);
				PlayerInfo[playerid][pJailed] = 1;
			    PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
			    format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na Policia Militar, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
			    SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
       			WantedPoints[playerid] = 0;
       			SetPlayerWantedLevel(playerid, 0);
				PlayerInfo[playerid][pDrogas] = 0;
                PlayerInfo[playerid][pDrogas2] = 0;
                PlayerInfo[playerid][pDrogas3] = 0;
                PlayerInfo[playerid][pMats] = 0;
			}
			if(PlayerInfo[killerid][pMembro] == 2 || PlayerInfo[killerid][pLider] == 2)
		    {
                format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
				GameTextForPlayer(killerid, gstring, 5000, 1);
				ConsumingMoney[killerid] = 1;
				GivePlayerMoney(killerid, price / 2);
				PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
				GivePlayerMoney(playerid, - price);
				PlayerInfo[playerid][pJailed] = 3;
			    PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
			    format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na HQ ROTA, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
			    SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
       			WantedPoints[playerid] = 0;
       			SetPlayerWantedLevel(playerid, 0);
				PlayerInfo[playerid][pDrogas] = 0;
                PlayerInfo[playerid][pDrogas2] = 0;
                PlayerInfo[playerid][pDrogas3] = 0;
                PlayerInfo[playerid][pMats] = 0;
			}
			if(PlayerInfo[killerid][pMembro] == 3 || PlayerInfo[killerid][pLider] == 3)
		    {
                format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
				GameTextForPlayer(killerid, gstring, 5000, 1);
				ConsumingMoney[killerid] = 1;
				GivePlayerMoney(killerid, price / 2);
				PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
				GivePlayerMoney(playerid, - price);
				PlayerInfo[playerid][pJailed] = 7;
			    PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
			    format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos no Exйrcito, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
			    SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
       			WantedPoints[playerid] = 0;
       			SetPlayerWantedLevel(playerid, 0);
				PlayerInfo[playerid][pDrogas] = 0;
                PlayerInfo[playerid][pDrogas2] = 0;
                PlayerInfo[playerid][pDrogas3] = 0;
                PlayerInfo[playerid][pMats] = 0;
			}
			if(PlayerInfo[killerid][pMembro] == 16 || PlayerInfo[killerid][pLider] == 16)
		    {
                format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
				GameTextForPlayer(killerid, gstring, 5000, 1);
				ConsumingMoney[killerid] = 1;
				GivePlayerMoney(killerid, price / 2);
				PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
				GivePlayerMoney(playerid, - price);
				PlayerInfo[playerid][pJailed] = 4;
			    PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
			    format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na Policia Civil, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
			    SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
       			WantedPoints[playerid] = 0;
       			SetPlayerWantedLevel(playerid, 0);
				PlayerInfo[playerid][pDrogas] = 0;
                PlayerInfo[playerid][pDrogas2] = 0;
                PlayerInfo[playerid][pDrogas3] = 0;
                PlayerInfo[playerid][pMats] = 0;
			}
			if(PlayerInfo[killerid][pMembro] == 11 || PlayerInfo[killerid][pLider] == 11)
		    {
                format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
				GameTextForPlayer(killerid, gstring, 5000, 1);
				ConsumingMoney[killerid] = 1;
				GivePlayerMoney(killerid, price / 2);
				PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
				GivePlayerMoney(playerid, - price);
				PlayerInfo[playerid][pJailed] = 5;
			    PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
			    format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na Policia Federal, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
			    SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
       			WantedPoints[playerid] = 0;
       			SetPlayerWantedLevel(playerid, 0);
				PlayerInfo[playerid][pDrogas] = 0;
                PlayerInfo[playerid][pDrogas2] = 0;
                PlayerInfo[playerid][pDrogas3] = 0;
                PlayerInfo[playerid][pMats] = 0;
			}
		//}
	}
//=================[NOVO ROUBAR]================
	if(ProvocoBanco[playerid] == 1)
	{
	    //SendClientMessageToAll(COLOR_WHITE, "(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=({FFD700}Assaalto ao Banco{BFC0C2})=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)");
	    format(gstring, sizeof(gstring), "%s e os %s nгo conseguiram roubar o cofre do Banco ! ID:[%d]", PlayerName(playerid), NomeORG(playerid) , playerid);
       	SendClientMessageToAll(GetPlayerColor(playerid), gstring);
       	ClearAnimations(playerid);
		ProvocoBanco[playerid] = 0; roubando[playerid] = 0; roubobanco = 0; KillTimer(tempobanco); temporoubobanco = 0;
	}
	if(ProvocoLot[playerid] == 1)
	{
		//SendClientMessageToAll(COLOR_WHITE, "(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=({FFD700}Assaalto а Lotйrica{BFC0C2})=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)");
	    format(gstring, sizeof(gstring), "%s e os %s nгo conseguiram roubar o cofre da Lotйrica ! ID:[%d]", PlayerName(playerid), NomeORG(playerid) , playerid);
       	SendClientMessageToAll(GetPlayerColor(playerid), gstring);
       	ClearAnimations(playerid);
		ProvocoLot[playerid] = 0; roubando[playerid] = 0; roubolot = 0; KillTimer(tempolot); temporoubolot = 0;
	}
	if(ProvocoLoja1[playerid] == 1)
	{
	    //SendClientMessageToAll(COLOR_WHITE, "(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=({FFD700}Assaalto а Loja de Armas{BFC0C2})=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)");
	    format(gstring, sizeof(gstring), "%s e os %s nгo conseguiram roubar o cofre da Loja de Armas 1 ! ID:[%d]", PlayerName(playerid), NomeORG(playerid) , playerid);
       	SendClientMessageToAll(GetPlayerColor(playerid), gstring);
       	ClearAnimations(playerid);
		ProvocoLoja1[playerid] = 0; roubando[playerid] = 0; rouboloja1 = 0; KillTimer(tempoloja1); temporouboloja1 = 0;
	}
	if(ProvocoLoja2[playerid] == 1)
	{
	    //SendClientMessageToAll(COLOR_WHITE, "(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=({FFD700}Assaalto а Ammu Nation{BFC0C2})=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)");
	    format(gstring, sizeof(gstring), "%s e os %s nгo conseguiram roubar o cofre da Ammu Nation ! ID:[%d]", PlayerName(playerid), NomeORG(playerid) , playerid);
       	SendClientMessageToAll(GetPlayerColor(playerid), gstring);
       	ClearAnimations(playerid);
		ProvocoLoja2[playerid] = 0; roubando[playerid] = 0; rouboloja2 = 0; KillTimer(tempoloja2); temporouboloja2 = 0;
	}
	if(ProvocoBinco[playerid] == 1)
	{
	    //SendClientMessageToAll(COLOR_WHITE, "(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=({FFD700}Assaalto а Binco{BFC0C2})=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)");
	    format(gstring, sizeof(gstring), "%s e os %s nгo conseguiram roubar o cofre da Binco ! ID:[%d]", PlayerName(playerid), NomeORG(playerid) , playerid);
       	SendClientMessageToAll(GetPlayerColor(playerid), gstring);
       	ClearAnimations(playerid);
		ProvocoBinco[playerid] = 0; roubando[playerid] = 0; roubobinco = 0; KillTimer(tempobinco); temporoubobinco = 0;
	}
	if(ProvocoZip[playerid] == 1)
	{
	    //SendClientMessageToAll(COLOR_WHITE, "(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=({FFD700}Assaalto а Zip{BFC0C2})=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)");
	    format(gstring, sizeof(gstring), "%s e os %s nгo conseguiram roubar o cofre da Zip ! ID:[%d]", PlayerName(playerid), NomeORG(playerid) , playerid);
       	SendClientMessageToAll(GetPlayerColor(playerid), gstring);
       	ClearAnimations(playerid);
		ProvocoZip[playerid] = 0; roubando[playerid] = 0; roubozip = 0; KillTimer(tempozip); temporoubozip = 0;
	}
	if(ProvocoVictim[playerid] == 1)
	{
	    //SendClientMessageToAll(COLOR_WHITE, "(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=({FFD700}Assaalto а Victim{BFC0C2})=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)");
	    format(gstring, sizeof(gstring), "%s e os %s nгo conseguiram roubar o cofre da Victim ! ID:[%d]", PlayerName(playerid), NomeORG(playerid) , playerid);
       	SendClientMessageToAll(GetPlayerColor(playerid), gstring);
       	ClearAnimations(playerid);
		ProvocoVictim[playerid] = 0; roubando[playerid] = 0; roubovictim = 0; KillTimer(tempovictim); temporoubobinco = 0;
	}
//=======================[FIM ROUBAR]========================
	if(ProvocoCasarao[playerid] == 1)
	{
		GangZoneStopFlashForAll(GZCasarao);
		GangZoneShowForAll(GZCasarao, 0xFFFFFF96);
		GuerranoCasarao = 0;
		ProvocoCasarao[playerid] = 0;
		donocasarao = 0;
		Dominando[playerid] = 0;
		KillTimer(TempoGuerraCasarao);
	}
	if(ProvocoEstacao[playerid] == 1)
	{
		GangZoneStopFlashForAll(GZEstacao);
		GangZoneShowForAll(GZEstacao, 0xFFFFFF96);
		GuerranaEstacao = 0;
		ProvocoEstacao[playerid] = 0;
		donoestacao = 0;
		Dominando[playerid] = 0;
		KillTimer(TempoGuerraEstacao);
	}
	if(ProvocoFavela[playerid] == 1)
	{
		GangZoneStopFlashForAll(GZFavela);
		GangZoneShowForAll(GZFavela, 0xFFFFFF96);
		GuerranaFavela = 0;
		ProvocoFavela[playerid] = 0;
		donoFavela = 0;
		Dominando[playerid] = 0;
		KillTimer(TempoGuerraFavela);
	}
	if(ProvocoSkate[playerid] == 1)
	{
		GangZoneStopFlashForAll(GZSkate);
		GangZoneShowForAll(GZSkate, 0xFFFFFF96);
		GuerranoSkate = 0;
		ProvocoSkate[playerid] = 0;
		donoskate = 0;
		Dominando[playerid] = 0;
		KillTimer(TempoGuerraSkate);
	}
	if(ProvocoAero[playerid] == 1)
	{
		GangZoneStopFlashForAll(GZAero);
		GangZoneShowForAll(GZAero, 0xFFFFFF96);
		GuerranoAero = 0;
		ProvocoAero[playerid] = 0;
		donoaero = 0;
		Dominando[playerid] = 0;
		KillTimer(TempoGuerraAero);
	}

	if(ProvocoPark[playerid] == 1)
	{
		GangZoneStopFlashForAll(GZPark);
		GangZoneShowForAll(GZPark, 0xFFFFFF96);
		GuerranoPark = 0;
		ProvocoPark[playerid] = 0;
		donopark = 0;
		Dominando[playerid] = 0;
		KillTimer(TempoGuerraPark);
	}

	if(GetPlayerState(killerid) == 2)
	{
        GetPlayerName(killerid,kickname,sizeof(kickname));
		format(gstring,sizeof(gstring),"AdmCmd: %s ID:[%d] serб punido por cometer DB em %s ID:[%d].",kickname,killerid,PlayerName(playerid),playerid);
	    SendClientMessageToAll(COLOR_LIGHTRED,gstring);
	}

	if(reason == 36)
	{
		if(IsPlayerConnected(killerid))
		{
			format(gstring, 128, "AdmAviso: [%d]%s usou Bazuka =2= em %s.",killerid,PlayerName(killerid),PlayerName(playerid));
			ABroadCast(COLOR_YELLOW,gstring,1);
			printf("%s", gstring);
		}
	}
 	if(reason == 26)
	{
		if(IsPlayerConnected(killerid))
		{
			format(gstring, 128, "AdmAviso: [%d]%s usou 12 Cano cerrado em %s.",killerid,PlayerName(killerid),PlayerName(playerid));
			ABroadCast(COLOR_YELLOW,gstring,1);
			printf("%s", gstring);
		}
	}

	if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
	{
		DisablePlayerCheckpoint(playerid);
		gPlayerCheckpointStatus[playerid] = CHECKPOINT_Nenhum;
	}
	new caller = Mobile[playerid];
	new name[MAX_PLAYER_NAME];
	if(caller != 255)
	{
		if(caller < 255)
		{
			SendClientMessage(caller,  COLOR_GRAD2, "Morreram do outro lado da linha....");
			CellTime[caller] = 0;
			CellTime[playerid] = 0;
			Mobile[caller] = 255;
		}
		Mobile[playerid] = 255;
		CellTime[playerid] = 0;
	}
	ClearCrime(playerid);
	if(PlayerInfo[playerid][pHeadValue] > 0)
	{
	    if(IsPlayerConnected(killerid))
	    {
		    if(GetPlayerOrg(killerid) == 8 || GetPlayerOrg(killerid) == 22)
		    {
		        if(GoChase[killerid] == playerid)
		        {
      		 		if(GetPlayerOrg(killerid) == 8) { CHitman++; }
         		 	if(GetPlayerOrg(killerid) == 22) { CTriad++; }
		            ConsumingMoney[killerid] = 1;
					new killer[MAX_PLAYER_NAME];
					GetPlayerName(killerid, killer, sizeof(killer));
					GivePlayerMoneyEx(killerid, PlayerInfo[playerid][pHeadValue]);
					format(string,128,"<< Assasino %s Completou o contrato em %s pelo preзo de R$%d >>",killer,name,PlayerInfo[playerid][pHeadValue]);
					SendFamilyMessage(GetPlayerOrg(killerid), COLOR_YELLOW, string);
					format(string,128,"<< O Matador %s matou vocк por um contrato de R$%d, entгo nгo foi DM. >>",killer,PlayerInfo[playerid][pHeadValue]);
					SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
					format(string,128,"<< O Matador %s matou o seu contrato (%s) pelo preзo de: R$%d>>",killer,name,PlayerInfo[playerid][pHeadValue]);
					SendClientMessage(ColocouContrato, COLOR_DBLUE, string);
					PlayerInfo[playerid][pHeadValue] = 0;
					GotHit[playerid] = 0;
					GetChased[playerid] = 999;
					GoChase[killerid] = 999;
				}
			}
		}
	}
	if(PlayerInfo[killerid][pHeadValue] > 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
		    if(GetPlayerOrg(playerid) == 8 || GetPlayerOrg(playerid) == 22)
		    {
		        if(GoChase[playerid] == killerid)
		        {
		            ConsumingMoney[playerid] = 1;
					format(gstring,128,"<< O Matador %s foi morto por %s, e perdeu o seu contrato >>",PlayerName(playerid),PlayerName(killerid));
					SendFamilyMessage(GetPlayerOrg(playerid), COLOR_YELLOW, gstring);
					PlayerInfo[killerid][pHeadValue] = 0;
					GotHit[killerid] = 0;
					GetChased[killerid] = 999;
					GoChase[playerid] = 999;
				}
			}
		}
	}
	killerid = INVALID_PLAYER_ID;
	SetPlayerColor(playerid,COLOR_GRAD2);
}
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#6

public OnPlayerDeath(playerid, killerid, reason)
{
Hospital[playerid] = 1;
new string[256];
RemovePlayerAttachedObject(playerid,3);
RemovePlayerAttachedObject(playerid, 3);
new Floatx,Floaty,Floatz;
PlayerInactivity[playerid] = 0;
//DropWeapons(playerid);
//DropVida(playerid);
//DropGrana(playerid);
gPlayerSpawned[playerid] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetPlayerPos(playerid, 1176.9781,-1323.1548,14.0480);
SetPlayerInterior(playerid, 0);
GetPlayerPos(playerid, px, py, pz);
spawnado[playerid] = 0;

...
Reply
#7

Quote:
Originally Posted by Kuddy
Посмотреть сообщение
public OnPlayerDeath(playerid, killerid, reason)
{
Hospital[playerid] = 1;
new string[256];
RemovePlayerAttachedObject(playerid,3);
RemovePlayerAttachedObject(playerid, 3);
new Floatx,Floaty,Floatz;
PlayerInactivity[playerid] = 0;
//DropWeapons(playerid);
//DropVida(playerid);
//DropGrana(playerid);
gPlayerSpawned[playerid] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetPlayerPos(playerid, 1176.9781,-1323.1548,14.0480);
SetPlayerInterior(playerid, 0);
GetPlayerPos(playerid, px, py, pz);
spawnado[playerid] = 0;

...
Obrigado, +rep
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