17.08.2013, 23:57
(
Последний раз редактировалось MrPaulistinha; 19.08.2013 в 00:44.
)
Resolvido
if(strcmp(cmd, "/criarcasa", true) == 0) {
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(pAdmin[playerid] == 5){
new tmp[256];
new preco, int;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)){
SendClientMessage(playerid, Vermelho, "/criarcasa [preзo] [interiorID]");
return 1;
}
preco = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)){
SendClientMessage(playerid, Vermelho, "/criarcasa [preзo] [interiorID]");
return 1;
}
int = strval(tmp);
format(string, sizeof(string), "/Casas/casa%d.ini", proximacasa);
if(!dini_Exists(string)){
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
dini_Create(string);
dini_FloatSet(string, "PosX", X);
dini_FloatSet(string, "PosY", Y);
dini_FloatSet(string, "PosZ", Z);
dini_IntSet(string, "Int", int);
dini_IntSet(string, "Mundo", proximacasa);
dini_IntSet(string, "TDono", 0);
dini_Set(string, "Dono", "Ninguem");
dini_IntSet(string, "Preco", preco);
dini_IntSet(string, "Trancada", 0);
dini_IntSet(string, "TMorador", 0);
dini_Set(string, "Morador", "Ninguem");
new pickupid;
pickupid = CreatePickup(1273, 1, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), -1);
dini_IntSet(string, "Id", pickupid);
proximacasa++;
}
}
return 1;
}
if(strcmp(cmdtext, "/entrarcasa", true) == 0) {
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
for(new c = 0; c < MAX_CASAS; c++)
{
format(string, sizeof(string), "/Casas/casa%d.ini", c);
if (IsPlayerInRangeOfPoint(playerid, 2.0, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ")))
{
if(dini_Int(string, "Trancada") == 1){
if(strcmp(dini_Get(string, "Dono"), pname, true) == 0 || IsPlayerAdmin(playerid)){
new strx[256];
format(strx, sizeof(strx), "/Interiores/int%d.ini", dini_Int(string, "Int"));
if(dini_Exists(strx)){
emcasa[playerid] = 1;
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
CasaX[playerid] = X;
CasaY[playerid] = Y;
CasaZ[playerid] = Z;
SetPlayerVirtualWorld(playerid, c);
SetPlayerInterior(playerid, dini_Int(strx, "Int"));
SetPlayerPos(playerid, dini_Float(strx, "EX"), dini_Float(strx, "EY"), dini_Float(strx, "EZ"));
SendClientMessage(playerid, Vermelho, "(INFO) Vocк entrou na casa, para sair pressione <ENTER>.");
}
}
} else {
new strx[256];
format(strx, sizeof(strx), "/Interiores/int%d.ini", dini_Int(string, "Int"));
if(dini_Exists(strx)){
emcasa[playerid] = 1;
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
CasaX[playerid] = X;
CasaY[playerid] = Y;
CasaZ[playerid] = Z;
SetPlayerVirtualWorld(playerid, c);
SetPlayerInterior(playerid, dini_Int(strx, "Int"));
SetPlayerPos(playerid, dini_Float(strx, "EX"), dini_Float(strx, "EY"), dini_Float(strx, "EZ"));
SendClientMessage(playerid, Vermelho, "(INFO) Vocк entrou na casa, para sair pressione <ENTER>.");
}
}
}
}
return 1;
}
if (newkeys==KEY_SECONDARY_ATTACK && emcasa[playerid] == 0)
{
OnPlayerCommandText(playerid, "/entrarcasa");
return 1;
}
if (newkeys==KEY_SECONDARY_ATTACK && emcasa[playerid] == 1)
{
emcasa[playerid] = 0;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, CasaX[playerid], CasaY[playerid], CasaZ[playerid]);
SendClientMessage(playerid, Vermelho, "Vocк saiu da casa.");
return 1;
}
#define PASTA_Int "/Interiores/%s.ini" //Diretуrio onde as contas sгo salvas
//======================na outra parte=============
if(!dini_Exists("/Interiores/int0.ini")){
dini_Create("/Interiores/int0.ini");
dini_IntSet("/Interiores/int0.ini", "Int", 1);
dini_FloatSet("/Interiores/int0.ini", "EX", 222.9534);
dini_FloatSet("/Interiores/int0.ini", "EY", 1287.7649);
dini_FloatSet("/Interiores/int0.ini", "EZ", 1082.1406);
}
if(!dini_Exists("/Interiores/int1.ini")){
dini_Create("/Interiores/int1.ini");
dini_IntSet("/Interiores/int1.ini", "Int", 4);
dini_FloatSet("/Interiores/int1.ini", "EX", 261.0827);
dini_FloatSet("/Interiores/int1.ini", "EY", 1284.6899);
dini_FloatSet("/Interiores/int1.ini", "EZ", 1080.2578);
}
//===============e por fim comandtext==============
if(strcmp(cmd, "/criarcasa", true) == 0) {
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(pAdmin[playerid] == 5){
new tmp[256];
new preco, int;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)){
SendClientMessage(playerid, Vermelho, "/criarcasa [preзo] [interiorID]");
return 1;
}
preco = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)){
SendClientMessage(playerid, Vermelho, "/criarcasa [preзo] [interiorID]");
return 1;
}
int = strval(tmp);
format(string, sizeof(string), "/Casas/casa%d.ini", proximacasa);
if(!dini_Exists(string)){
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
dini_Create(string);
dini_FloatSet(string, "PosX", X);
dini_FloatSet(string, "PosY", Y);
dini_FloatSet(string, "PosZ", Z);
dini_IntSet(string, "Int", int);
dini_IntSet(string, "Mundo", proximacasa);
dini_IntSet(string, "TDono", 0);
dini_Set(string, "Dono", "Ninguem");
dini_IntSet(string, "Preco", preco);
dini_IntSet(string, "Trancada", 0);
dini_IntSet(string, "TMorador", 0);
dini_Set(string, "Morador", "Ninguem");
new pickupid;
pickupid = CreatePickup(1273, 1, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), -1);
dini_IntSet(string, "Id", pickupid);
new string2[222];
format(string2, sizeof(string2), "Casa %d", proximacasa);
Create3DTextLabel(string2,0xFFFFFFAA, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ")+0.75,20.0,0,1);
proximacasa++;
}
}
return 1;
}
Eu falei ele n acreditou.... acha q sу homem q sabe de pawn hahaha
veja se tem td certo a define e os interiores no gm pawn Код:
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