pawn Код:
CMD:unloadforklift(playerid, params[])
{
new Float:Pos[5];
new vehicleid = GetPlayerVehicleID(playerid);
if(!IsAForklift(vehicleid)) return SendClientMessage(playerid, COLOR_DARKRED,"[SERVER] {FFFFFF}You must be a driver of a forklift to load a forklift.");
if(ForkliftLoaded[vehicleid] == 0) return SendClientMessage(playerid, COLOR_DARKRED,"[SERVER] {FFFFFF}This forklift isnґt carrying a crate.");
ForkliftLoaded[vehicleid] = 0;
DestroyObject(ForkliftObject[vehicleid][vObject]);
GetPlayerPos(playerid, Pos[0],Pos[1],Pos[2]); GetPlayerFacingAngle(playerid, Pos[3]);
GetXYInFrontOfPlayer(playerid, Pos[0], Pos[1], 5);
for(new i = 0; i < 5; i++)
{
CrateObjectsPlaced[i] = CreateObject(964, Pos[0]+90, Pos[1], Pos[2]-0,72, Pos[3]-45, -45,180);
}
return 1;
}
CMD:loadforklift(playerid, params[])
{
new vehicleid = GetPlayerVehicleID(playerid);
new crate = PlayerNearCrate(playerid);
new crate1 = PlayerNearPlacedCrate(playerid);
if(ForkliftLoaded[vehicleid] == 1) return SendClientMessage(playerid, COLOR_DARKRED,"[SERVER] {FFFFFF}This forklift is already carrying a crate.");
if(!IsAForklift(vehicleid)) return SendClientMessage(playerid, COLOR_DARKRED,"[SERVER] {FFFFFF}You must be a driver of a forklift to load a forklift.");
if(crate != -1)
{
ForkliftLoaded[vehicleid] = 1;
DestroyObject(CrateObjects[crate]);
ForkliftObject[vehicleid][vObject] = CreateObject(964, 0, 0.9, -0.12, 0, 0, 0);
AttachObjectToVehicle(ForkliftObject[vehicleid][vObject], vehicleid, 0, 0.9, -0.12, 0, 0, 0);
}
else if(crate1 != -1)
{
ForkliftLoaded[vehicleid] = 1;
DestroyObject(CrateObjectsPlaced[crate1]);//It doesn't really destroy the nearest crate, however I suspect that the trouble is at the loop of mine, because the DestroyObject thats a couple of line above this is working fine.
ForkliftObject[vehicleid][vObject] = CreateObject(964, 0, 0.9, -0.12, 0, 0, 0);
AttachObjectToVehicle(ForkliftObject[vehicleid][vObject], vehicleid, 0, 0.9, -0.12, 0, 0, 0);
}
else return SendClientMessage(playerid, COLOR_DARKRED,"[SERVER] {FFFFFF}You aren't near any crate.");
return 1;
}