14.08.2013, 12:08
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER && Speedlimit[playerid])
Hi guys I got 3 errors 1 warnings from here
Hi guys I got 3 errors 1 warnings from here
Quote:
C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(1824) : error 017: undefined symbol "Speedlimit" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(1824) : warning 215: expression has no effect C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(1824) : error 001: expected token: ";", but found "]" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(1824) : error 029: invalid expression, assumed zero C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(1824) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. |
Quote:
Код:
public OnPlayerUpdate(playerid){ if(GetTickCount() - armedbody_pTick[playerid] > 113){ //prefix check itter new weaponid[13],weaponammo[13],pArmedWeapon; pArmedWeapon = GetPlayerWeapon(playerid); GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]); GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]); GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]); GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]); #if ARMEDBODY_USE_HEAVY_WEAPON GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]); #endif if(weaponid[1] && weaponammo[1] > 0){ if(pArmedWeapon != weaponid[1]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,0)){ SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,0)){ RemovePlayerAttachedObject(playerid,0); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,0)){ RemovePlayerAttachedObject(playerid,0); } if(weaponid[2] && weaponammo[2] > 0){ if(pArmedWeapon != weaponid[2]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,1)){ SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,1)){ RemovePlayerAttachedObject(playerid,1); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){ RemovePlayerAttachedObject(playerid,1); } if(weaponid[4] && weaponammo[4] > 0){ if(pArmedWeapon != weaponid[4]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,2)){ SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,2)){ RemovePlayerAttachedObject(playerid,2); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){ RemovePlayerAttachedObject(playerid,2); } if(weaponid[5] && weaponammo[5] > 0){ if(pArmedWeapon != weaponid[5]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,3)){ SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,3)){ RemovePlayerAttachedObject(playerid,3); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){ RemovePlayerAttachedObject(playerid,3); } #if ARMEDBODY_USE_HEAVY_WEAPON if(weaponid[7] && weaponammo[7] > 0){ if(pArmedWeapon != weaponid[7]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,4)){ SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,4)){ RemovePlayerAttachedObject(playerid,4); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){ RemovePlayerAttachedObject(playerid,4); } #endif armedbody_pTick[playerid] = GetTickCount(); } if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER && Speedlimit[playerid]); // the error came from here { new a, b, c; GetPlayerKeys(playerid, a, b ,c); if(a == 8 && GetVehicleSpeed(GetPlayerVehicleID(playerid), 0) > Speedlimit[playerid]) { new newspeed = GetVehicleSpeed(GetPlayerVehicleID(playerid), 0) - Speedlimit[playerid]; ModifyVehicleSpeed(GetPlayerVehicleID(playerid), -newspeed); } } return true; } |