1 error and one warning
#1

I'm getting one error and one warning, I don't know how to fix them....
Quote:

C:\Users\eigenaar\Contacts\Pictures\Desktop\SAUF Server scripting\gamemodes\SAUFServer.pwn(900) : warning 217: loose indentation
C:\Users\eigenaar\Contacts\Pictures\Desktop\SAUF Server scripting\gamemodes\SAUFServer.pwn(903) : error 030: compound statement not closed at the end of file (started at line 85
Could anyone please fix the code for me?


pawn Код:
new EnableBoast[MAX_PLAYERS];
[pawn

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
        if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
        if(newkeys == KEY_CROUCH) // FLIP
        {
        if(EnableBoast[playerid] == 0)
        {
        new Float:PX, Float:PY, Float:PZ, Float:PA;
        GetPlayerPos(playerid, PX, PY, PZ);
        GetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
        SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1);
        SetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
        }
        if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {

        if(newkeys & KEY_SUBMISSION)
        {
        if(EnableBoast[playerid] == 0)
        {
        new Float:vx,Float:vy,Float:vz;
        GetVehicleVelocity(GetPlayerVehicleID(playerid),vx,vy,vz);
        SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 1.8, vy *1.8, vz * 1.8);
        }
        }
        }


        if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
        if (newkeys & KEY_YES)
        {

        if(EnableBoast[playerid] == 0)
        {
        new Float:x, Float:y, Float:z;
        GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z);
        SetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z+0.3);
        }
        }
        }
    }
    return 1;
}
Reply
#2

What is line 900 and 903?
Reply
#3

This condition :

pawn Код:
if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
Is not closed.

Sorry, i'm french .
Reply
#4

Please give me the good code??
Reply
#5

Test this code and say it's good.

Pastebin Link

If I helped you are, think about giving +1
Reply
#6

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
        if(newkeys == KEY_CROUCH) // FLIP
        {
            if(EnableBoast[playerid] == 0)
            {
                new Float:PX, Float:PY, Float:PZ, Float:PA;
                GetPlayerPos(playerid, PX, PY, PZ);
                GetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
                SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1);
                SetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
                PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
            }
            if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                if(newkeys & KEY_SUBMISSION)
                {
                    if(EnableBoast[playerid] == 0)
                    {
                        new Float:vx,Float:vy,Float:vz;
                        GetVehicleVelocity(GetPlayerVehicleID(playerid),vx,vy,vz);
                        SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 1.8, vy *1.8, vz * 1.8);
                    }
                }
            }
            if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                if (newkeys & KEY_YES)
                {
                    if(EnableBoast[playerid] == 0)
                    {
                        new Float:x, Float:y, Float:z;
                        GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z);
                        SetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z+0.3);
                    }
                }
            }
        }
    }
    return 1;
}
Reply
#7

Quote:
Originally Posted by RedJohn
Посмотреть сообщение
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
        if(newkeys == KEY_CROUCH) // FLIP
        {
            if(EnableBoast[playerid] == 0)
            {
                new Float:PX, Float:PY, Float:PZ, Float:PA;
                GetPlayerPos(playerid, PX, PY, PZ);
                GetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
                SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1);
                SetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
                PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
            }
            if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                if(newkeys & KEY_SUBMISSION)
                {
                    if(EnableBoast[playerid] == 0)
                    {
                        new Float:vx,Float:vy,Float:vz;
                        GetVehicleVelocity(GetPlayerVehicleID(playerid),vx,vy,vz);
                        SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 1.8, vy *1.8, vz * 1.8);
                    }
                }
            }
            if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                if (newkeys & KEY_YES)
                {
                    if(EnableBoast[playerid] == 0)
                    {
                        new Float:x, Float:y, Float:z;
                        GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z);
                        SetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z+0.3);
                    }
                }
            }
        }
    }
    return 1;
}
This will not fix the problem, look at the conditions ..
What you give has no logic, it should sort things out.

Sincerely, translated with ****** translation
Reply
#8

Код:
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
            if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                    if(EnableBoast[playerid] == 0)
                    {
                            if(newkeys == KEY_CROUCH) // FLIP
                            {
                                    new Float:PX, Float:PY, Float:PZ, Float:PA;
                                    GetPlayerPos(playerid, PX, PY, PZ);
                                    GetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
                                    SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1);
                                    SetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
                                    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
                            }
                            if(newkeys & KEY_SUBMISSION)
                            {
                                   new Float:vx,Float:vy,Float:vz;
                                   GetVehicleVelocity(GetPlayerVehicleID(playerid),vx,vy,vz);
                                   SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 1.8, vy *1.8, vz * 1.8);
                            }
                            if(newkeys & KEY_YES)
                            {
                                  new Float:x, Float:y, Float:z;
                                  GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z);
                                  SetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z+0.3);
                            }
                    }
            }
            return 1;
    }
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)