#1

Does a queue on login can make less lagg?
Reply
#2

Try threaded queries.
Reply
#3

You dont get my question..

i asked for Queue on login(OnPlayerConnect) before system use queryes just queue players one login by one
Reply
#4

The SA-MP server is single threaded and can thus only execute one action at a time. I'm not sure what it is you're actually trying to achieve.
Reply
#5

Nothing about threaded things

just ask if i add some var to check the queue and make a player wait.. when some one login the player that is waiting just login and so on..
is easy thing to do but i just asked if there is some improvments or no..
Reply
#6

Just not show 100 dialogs at the same time..
Reply
#7

So is totally unless ... ok
Reply
#8

I think he means to create a player queue - force them to wait on connect, limit how many players may connect/login at once.
Reply
#9

Quote:
Originally Posted by Pain123
View Post
I think he means to create a player queue - force them to wait on connect, limit how many players may connect/login at once.
that! sorry for my english im actually on old chellphone that don't have english T9 inside lol
Reply
#10

Why would you do that? The packets are already queued and ordered by their priority so the server won't overload anyway.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)