@Y_Less [y_ini.inc] Save System [PLEASE HELP]
#1

I've tried everything, i looked at many tutorials, but it just does not work! After i enter password in the Register Dialog, it registers and creates a file in scriptfiles (<name>.ini) but it does not contain anything, it's just blank.

The code i used:
Code:
#include <a_samp>
#include <YSI\y_ini>

#define dregister 1
#define dlogin 2
#define UserPath "/Users/%s.ini"

native WP_Hash(buffer[],len,const str[]);

enum PlayerInfo
{
    Pass[129],
    Adminlevel,
    VIPlevel,
    Money,
    Scores,
    Kills,
    Deaths
}
new pInfo[MAX_PLAYERS][PlayerInfo];

stock Path(playerid)
{
    new str[128],name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(str,sizeof(str),UserPath,name);
    return str;
}

forward loadaccount_user(playerid, name[], value[]);

public loadaccount_user(playerid, name[], value[])
{
    INI_String("Password", pInfo[playerid][Pass],129);
    INI_Int("AdminLevel",pInfo[playerid][Adminlevel]);
    INI_Int("VIPLevel",pInfo[playerid][VIPlevel]);
    INI_Int("Money",pInfo[playerid][Money]);
    INI_Int("Scores",pInfo[playerid][Scores]);
    INI_Int("Kills",pInfo[playerid][Kills]);
    INI_Int("Deaths",pInfo[playerid][Deaths]);
    return 1;
}

public OnPlayerConnect(playerid)
{
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    if(fexist(Path(playerid)))
    {
        INI_ParseFile(Path(playerid),"loadaccount_%s", .bExtra = true, .extra = playerid);
        ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account","Login","Quit");/*A dialog with input style will appear so you can insert your password to login.*/
    }
    else
    {
        ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.","Register","Quit");
        return 1;
    }
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == dregister)
    {
        if(!response) return Kick(playerid); 
        if(response)
        {
            if(!strlen(inputtext))
            {
                ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!","Register","Quit");
                return 1;
            }
            
            new hashpass[129];
            WP_Hash(hashpass,sizeof(hashpass),inputtext);
            new INI:file = INI_Open(Path(playerid));
            INI_SetTag(file,"Player's Data");
            INI_WriteString(file,"Password",hashpass);
            INI_WriteInt(file,"AdminLevel",0);
            INI_WriteInt(file,"VIPLevel",0);
            INI_WriteInt(file,"Money",0);
            INI_WriteInt(file,"Scores",0);
            INI_WriteInt(file,"Kills",0);
            INI_WriteInt(file,"Deaths",0);
            INI_Close(file);
            SendClientMessage(playerid,-1,"You have been successfully registered");
            return 1;
        }
    }
    if(dialogid == dlogin)
    {
        if(!response) return Kick(playerid);
        if(response)
        {
            new hashpass[129];
            WP_Hash(hashpass,sizeof(hashpass),inputtext);
            if(!strcmp(hashpass,pInfo[playerid][Pass]))
            {
                INI_ParseFile(Path(playerid),"loadaccount_%s",.bExtra = true, .extra = playerid);
                SetPlayerScore(playerid,pInfo[playerid][Scores]);
                GivePlayerMoney(playerid,pInfo[playerid][Money]);
                SendClientMessage(playerid,-1,"Welcome back! You have successfully logged in");
            }
            else
            {
                ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account.\nIncorrect password!","Login","Quit");//We will tell to them that they've entered an incorrect password
                return 1;
            }
        }
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
        new INI:file = INI_Open(Path(playerid));
        INI_SetTag(file,"Player's Data");
        INI_WriteInt(file,"AdminLevel",pInfo[playerid][Adminlevel]);
        INI_WriteInt(file,"VIPLevel",pInfo[playerid][VIPlevel]);
        INI_WriteInt(file,"Money",GetPlayerMoney(playerid));
        INI_WriteInt(file,"Scores",GetPlayerScore(playerid));
        INI_WriteInt(file,"Kills",pInfo[playerid][Kills]);
        INI_WriteInt(file,"Deaths",pInfo[playerid][Deaths]);
        INI_Close(file);
	    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    pInfo[killerid][Kills]++;
    pInfo[playerid][Deaths]++;
    return 1;
}
Server.cfg:
Code:
echo Executing Server Config...
lanmode 0
rcon_password changeme.
maxplayers 32
port 7777
hostname SA-MP 0.3 Server
gamemode0 MegaFunDeathMatch 1
filterscripts AdminSystem
plugins Whirlpool
announce 0
query 1
weburl www.sa-mp.com
onfoot_rate 40
incar_rate 40
weapon_rate 40
stream_distance 300.0
stream_rate 1000
maxnpc 0
logtimeformat [%H:%M:%S]
Pictures:




Other infomation:
SA-MP Client: 0.3e
YSI: 3.1
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#2

Try replacing this function everywhere and test again.

pawn Code:
INI_SetTag(file,"Player's Data");
To
pawn Code:
INI_SetTag(file,"data");
Reply
#3

Quote:
Originally Posted by Ballu Miaa
View Post
Try replacing this function everywhere and test again.

pawn Code:
INI_SetTag(file,"Player's Data");
To
pawn Code:
INI_SetTag(file,"data");
thanks for help, but it still do not save, correctly.
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